9 lines
155 B
GLSL
9 lines
155 B
GLSL
#version 110
|
|
|
|
varying vec2 out_uv;
|
|
|
|
uniform sampler2D uniform_texture_num;
|
|
|
|
void main() {
|
|
gl_FragColor = texture2D(uniform_texture_num, out_uv);
|
|
} |