PolyGun/src/common/world/chunk_manager_base.hpp

62 lines
2.0 KiB
C++

/*
PolyGun
Copyright (c) 2023 mrkubax10 <mrkubax10@onet.pl>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef POLYGUN_WORLD_CHUNK_MANAGER_BASE_HPP
#define POLYGUN_WORLD_CHUNK_MANAGER_BASE_HPP
#include <vector>
#include <memory>
#include "common/math/rect3d.hpp"
#include "common/world/chunk.hpp"
namespace polygun::world {
class ChunkManagerBase {
public:
struct LoadedChunk {
math::Vector3i m_pos;
time_t m_last_accessed;
bool m_modified;
std::unique_ptr<world::Chunk> m_chunk;
};
public:
virtual ~ChunkManagerBase() = default;
void add_node(uint16_t node, const math::Vector3i& node_pos);
// Note: Copying Vector3i is intended here
void fill_node(uint16_t node, math::Vector3i from, math::Vector3i to);
uint16_t get_node(const math::Vector3i& node_pos);
LoadedChunk& get_chunk_with_node(const math::Vector3i& node_pos);
math::Rect3D get_node_bbox(const math::Vector3i& node_pos);
virtual LoadedChunk& get_chunk(const math::Vector3i& pos) = 0;
protected:
std::vector<LoadedChunk> m_loaded_chunks;
};
}
#endif // POLYGUN_WORLD_CHUNK_MANAGER_BASE_HPP