ShittingSimulator/mods/poop/init.lua

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-- add item called plumba
-- and let it destroy only the poop to change it to box
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minetest.register_node("poop:box", {
description = "cardboard box",
tiles = {"BOX.png"},
drop = 'poop:box',
legacy_mineral = true,
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drawtype = "nodebox",
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paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.375, 0.3125, -0.0625, 0.375}, -- NodeBox1
}
}
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})
minetest.register_node("poop:floor", {
description = "Floor",
tiles = {"floor.png"},
drop = 'poop:floor',
legacy_mineral = true,
})
minetest.register_node("poop:Poop", {
description = "Just Shit",
tiles = {"Poop.png"},
drop = 'poop:PoopItem',
})
minetest.register_node("poop:tv", {
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description = "CRT TV",
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tiles = {"PC2.png", "PC2.png","PC2.png","PC.png","PC2.png","PC2.png"},
drop = 'poop:Poop',
})
minetest.register_node("poop:bricks", {
description = "Bricks",
tiles = {"Bricks.png"},
drop = 'poop:grey_bricks',
})
minetest.register_node("poop:grey_bricks", {
description = "Bricks 2",
tiles = {"Bricks2.png"},
drop = 'poop:grey_bricks',
})
minetest.register_node("poop:planks", {
description = "Planks",
tiles = {"Planks.png"},
drop = 'poop:planks',
})
minetest.register_node("poop:purpleblock", {
description = "Purple Block",
tiles = {"purpleblock.png"},
drop = 'poop:purpleblock',
})
minetest.register_node("poop:purpleblock", {
description = "Purple Block",
tiles = {"purpleblock.png"},
drop = 'poop:purpleblock',
})
minetest.register_node("poop:redblock", {
description = "Red Block",
tiles = {"redblock.png"},
drop = 'poop:redblock',
})
minetest.register_node("poop:aquablock", {
description = "Aqua Block",
tiles = {"aquablock.png"},
drop = 'poop:aquablock',
})
minetest.register_node("poop:glass", {
description = "Glass",
tiles = {"glass.png"},
drop = 'poop:glass',
})
minetest.register_node("poop:Poop2", {
description = "Poop with more density",
tiles = {"sraka.png"},
drop = 'poop:Poop',
})
minetest.register_node("poop:flux_capacitor", {
description = "Flux Capacitor from Back to the Future",
tiles = {"fluxcap2.png", "fluxcap2.png","fluxcap2.png","fluxcap.png","fluxcap2.png","fluxcap2.png"},
drop = 'poop:Poop',
})
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minetest.register_alias("mapgen_stone", "poop:floor")
local pooped_things = 0
minetest.register_craftitem("poop:plumba", {
description = "Plumba",
inventory_image = "plumba.png",
on_use = function(itemstack, user, pointed_thing)
-- check if pointing at a node
if pointed_thing.type ~= "node" then
return
end
minetest.add_node(pointed_thing.under, {name="poop:box"})
pooped_things = pooped_things + 1
-- make a GUI box that shows how many poops you have changed to boxes with button to escape
local formspec = "size[8,8]"..
"button_exit[0,0;8,8;exit;You have changed "..pooped_things.." poops to boxes!]"
minetest.show_formspec(user:get_player_name(), "poop:plumba", formspec)
return itemstack
end,
})
-- add item called pooper
minetest.register_craftitem("poop:pooper", {
description = "Pooper",
inventory_image = "SHITitem.png",
on_use = function(itemstack, user, pointed_thing)
-- check if pointing at a node
if pointed_thing.type ~= "node" then
return
end
-- make a random number between 1 and 10
local random_number = math.random(1, 10)
if random_number < 5 then
minetest.add_node(pointed_thing.under, {name="poop:Poop"})
else
minetest.add_node(pointed_thing.under, {name="poop:Poop2"})
end
return itemstack
end,
})
minetest.register_on_joinplayer(function(player)
-- make a GUI box that tells you how to play the game
local formspec = "size[8,8]"..
"button_exit[0,0;8,8;exit;Welcome to Poop Simulator! To play, poop on the ground using pooper and then use the plumba to change it to a box!]"
minetest.show_formspec(player:get_player_name(), "poop:welcome", formspec)
player:get_inventory():set_list("main", {})
player:setpos({x=0, y=10, z=0})
-- set time to day
minetest.set_timeofday(0.5)
minetest.sound_play("pooping_together", {
gain = 1,
pitch = 1,
loop = true,
})
player:get_inventory():add_item("main", "poop:plumba")
player:get_inventory():add_item("main", "poop:pooper")
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-- give the player all the possible nodes in this mod 2000 times
--for i = 1, 2000 do
-- player:get_inventory():add_item("main", "poop:floor")
-- player:get_inventory():add_item("main", "poop:tv")
-- player:get_inventory():add_item("main", "poop:bricks")
-- player:get_inventory():add_item("main", "poop:grey_bricks")
--player:get_inventory():add_item("main", "poop:planks")
-- player:get_inventory():add_item("main", "poop:purpleblock")
-- player:get_inventory():add_item("main", "poop:redblock")
-- player:get_inventory():add_item("main", "poop:aquablock")
-- player:get_inventory():add_item("main", "poop:glass")
-- player:get_inventory():add_item("main", "poop:flux_capacitor")
--end
end)