Fixed merge conflicts and made shit a falling node
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f5f3af44e4
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@ -275,7 +275,7 @@ minetest.register_node("poop:floor", {
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minetest.register_node("poop:Poop", {
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minetest.register_node("poop:Poop", {
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description = "Just Shit",
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description = "Just Shit",
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tiles = {"Poop.png"},
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tiles = {"Poop.png"},
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drop = 'poop:PoopItem', groups = {cracky=3, stone=1},
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drop = 'poop:PoopItem', groups = {falling_node = 1, cracky=3, stone=1},
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})
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})
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minetest.register_node("poop:tv", {
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minetest.register_node("poop:tv", {
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@ -342,10 +342,10 @@ minetest.register_node("poop:glass", {
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drop = 'poop:glass', groups = {cracky=3, stone=1},
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drop = 'poop:glass', groups = {cracky=3, stone=1},
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})
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})
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minetest.register_node("poop:Poop2", {
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minetest.register_node("poop:Poop2", {
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description = "Poop with more density",
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description = "Diarrhea",
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tiles = {"sraka.png"},
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tiles = {"sraka.png"},
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drop = 'poop:Poop', groups = {cracky=3, stone=1},
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drop = 'poop:Poop', groups = {falling_node = 1, cracky=3, stone=1},
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})
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})
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minetest.register_node("poop:glowing_block", {
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minetest.register_node("poop:glowing_block", {
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@ -456,15 +456,19 @@ minetest.register_craftitem("poop:pooper", {
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local node = minetest.get_node(pointed_thing.above)
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local node = minetest.get_node(pointed_thing.above)
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if node.name == "air" then
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if node.name == "air" then
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minetest.add_node(pointed_thing.above, {name="poop:Poop"})
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minetest.add_node(pointed_thing.above, {name="poop:Poop"})
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minetest.check_for_falling(pointed_thing.above)
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else
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else
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minetest.add_node(pointed_thing.under, {name="poop:Poop"})
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minetest.add_node(pointed_thing.under, {name="poop:Poop"})
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minetest.check_for_falling(pointed_thing.under)
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end
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end
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else
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else
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local node = minetest.get_node(pointed_thing.above)
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local node = minetest.get_node(pointed_thing.above)
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if node.name == "air" then
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if node.name == "air" then
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minetest.add_node(pointed_thing.above, {name="poop:Poop2"})
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minetest.add_node(pointed_thing.above, {name="poop:Poop2"})
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minetest.check_for_falling(pointed_thing.above)
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else
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else
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minetest.add_node(pointed_thing.under, {name="poop:Poop2"})
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minetest.add_node(pointed_thing.under, {name="poop:Poop2"})
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minetest.check_for_falling(pointed_thing.under)
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end
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end
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end
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end
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sraj_dzwiek()
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sraj_dzwiek()
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@ -2,13 +2,9 @@ local numberOfCops = 0
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"poop:grey_bricks"},
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nodenames = {"poop:grey_bricks"},
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<<<<<<< HEAD
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interval = 20,
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interval = 20,
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chance = 300,
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chance = 300,
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=======
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interval = 30,
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chance = 200,
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>>>>>>> bcfc53e3489d47918c04d9ae562a665c71fc33ee
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos, node, active_object_count, active_object_count_wider)
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if numberOfCops < 50 then
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if numberOfCops < 50 then
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minetest.add_entity({x = pos.x, y = pos.y + 1, z = pos.z}, "robocops:robocop")
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minetest.add_entity({x = pos.x, y = pos.y + 1, z = pos.z}, "robocops:robocop")
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