Everything updated
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@ -1,3 +1,4 @@
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name = Pooping Simulator
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author = kacperks, lubek.net, Looki2000, KacpereK, MCL
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description = Stupid game made in one day for mtgj2022
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allowed_mapgens = flat
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@ -1,14 +1,18 @@
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-- add item called plumba
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-- and let it destroy only the poop to change it to box
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minetest.register_node("poop:box", {
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description = "cardboard box",
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tiles = {"BOX.png"},
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drop = 'poop:box',
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legacy_mineral = true,
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.3125, -0.5, -0.375, 0.3125, -0.0625, 0.375}, -- NodeBox1
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}
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}
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})
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minetest.register_node("poop:floor", {
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description = "Floor",
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tiles = {"floor.png"},
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@ -104,17 +108,34 @@ minetest.register_craftitem("poop:plumba", {
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if pointed_thing.type ~= "node" then
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return
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end
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minetest.add_node(pointed_thing.under, {name="poop:box"})
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pooped_things = pooped_things + 1
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-- make a GUI box that shows how many poops you have changed to boxes with button to escape
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local formspec = "size[8,8]"..
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"button_exit[0,0;8,8;exit;You have changed "..pooped_things.." poops to boxes!]"
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minetest.show_formspec(user:get_player_name(), "poop:plumba", formspec)
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return itemstack
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end,
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})
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-- get node at pointed thing position
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local node = minetest.get_node(pointed_thing.under)
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-- check if node is poop
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if node.name == "poop:Poop" then
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minetest.remove_node(pointed_thing.under)
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minetest.add_node(pointed_thing.under, {name="poop:box"}) -- display GUI that tells user how much poop he has pooped
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formspec = "size[8,8]"..
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"label[0,0;You packed "..pooped_things.." shits!]"..
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"button_exit[0,1;2,2;exit;Exit]"
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minetest.show_formspec(user:get_player_name(), "poop:gui", formspec)
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pooped_things = pooped_things + 1
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return itemstack
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else if node.name == "poop:Poop2" then
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minetest.remove_node(pointed_thing.under)
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minetest.add_node(pointed_thing.under, {name="poop:box"})
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-- display GUI that tells user how much poop he has pooped
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formspec = "size[8,8]"..
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"label[0,0;You packed "..pooped_things.." shits!]"..
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"button_exit[0,1;2,2;exit;Exit]"
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minetest.show_formspec(user:get_player_name(), "poop:gui", formspec)
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pooped_things = pooped_things + 1
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return itemstack
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end
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end
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end
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})
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-- add item called pooper
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minetest.register_craftitem("poop:pooper", {
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description = "Pooper",
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@ -127,19 +148,25 @@ minetest.register_craftitem("poop:pooper", {
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-- make a random number between 1 and 10
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local random_number = math.random(1, 10)
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if random_number < 5 then
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minetest.add_node(pointed_thing.under, {name="poop:Poop"})
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local node = minetest.get_node(pointed_thing.above)
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if node.name == "air" then
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minetest.add_node(pointed_thing.above, {name="poop:Poop"})
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else
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minetest.add_node(pointed_thing.under, {name="poop:Poop"})
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end
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else
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minetest.add_node(pointed_thing.under, {name="poop:Poop2"})
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local node = minetest.get_node(pointed_thing.above)
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if node.name == "air" then
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minetest.add_node(pointed_thing.above, {name="poop:Poop2"})
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else
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minetest.add_node(pointed_thing.under, {name="poop:Poop2"})
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end
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end
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return itemstack
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end,
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})
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minetest.register_on_joinplayer(function(player)
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-- make a GUI box that tells you how to play the game
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local formspec = "size[8,8]"..
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"button_exit[0,0;8,8;exit;Welcome to Poop Simulator! To play, poop on the ground using pooper and then use the plumba to change it to a box!]"
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minetest.show_formspec(player:get_player_name(), "poop:welcome", formspec)
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player:get_inventory():set_list("main", {})
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player:setpos({x=0, y=10, z=0})
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