-- add item called plumba -- and let it destroy only the poop to change it to box minetest.register_node("poop:box", { description = "cardboard box", tiles = {"BOX.png"}, drop = 'poop:box', legacy_mineral = true, }) minetest.register_node("poop:floor", { description = "Floor", tiles = {"floor.png"}, drop = 'poop:floor', legacy_mineral = true, }) minetest.register_node("poop:Poop", { description = "Just Shit", tiles = {"Poop.png"}, drop = 'poop:PoopItem', }) minetest.register_node("poop:tv", { description = "CRTV", tiles = {"PC2.png", "PC2.png","PC2.png","PC.png","PC2.png","PC2.png"}, drop = 'poop:Poop', }) minetest.register_node("poop:bricks", { description = "Bricks", tiles = {"Bricks.png"}, drop = 'poop:grey_bricks', }) minetest.register_node("poop:grey_bricks", { description = "Bricks 2", tiles = {"Bricks2.png"}, drop = 'poop:grey_bricks', }) minetest.register_node("poop:planks", { description = "Planks", tiles = {"Planks.png"}, drop = 'poop:planks', }) minetest.register_node("poop:purpleblock", { description = "Purple Block", tiles = {"purpleblock.png"}, drop = 'poop:purpleblock', }) minetest.register_node("poop:purpleblock", { description = "Purple Block", tiles = {"purpleblock.png"}, drop = 'poop:purpleblock', }) minetest.register_node("poop:redblock", { description = "Red Block", tiles = {"redblock.png"}, drop = 'poop:redblock', }) minetest.register_node("poop:aquablock", { description = "Aqua Block", tiles = {"aquablock.png"}, drop = 'poop:aquablock', }) minetest.register_node("poop:glass", { description = "Glass", tiles = {"glass.png"}, drop = 'poop:glass', }) minetest.register_node("poop:Poop2", { description = "Poop with more density", tiles = {"sraka.png"}, drop = 'poop:Poop', }) minetest.register_node("poop:flux_capacitor", { description = "Flux Capacitor from Back to the Future", tiles = {"fluxcap2.png", "fluxcap2.png","fluxcap2.png","fluxcap.png","fluxcap2.png","fluxcap2.png"}, drop = 'poop:Poop', }) minetest.register_alias("mapgen_stone", "poop:floor") local pooped_things = 0 minetest.register_craftitem("poop:plumba", { description = "Plumba", inventory_image = "plumba.png", on_use = function(itemstack, user, pointed_thing) -- check if pointing at a node if pointed_thing.type ~= "node" then return end minetest.add_node(pointed_thing.under, {name="poop:box"}) pooped_things = pooped_things + 1 -- make a GUI box that shows how many poops you have changed to boxes with button to escape local formspec = "size[8,8]".. "button_exit[0,0;8,8;exit;You have changed "..pooped_things.." poops to boxes!]" minetest.show_formspec(user:get_player_name(), "poop:plumba", formspec) return itemstack end, }) -- add item called pooper minetest.register_craftitem("poop:pooper", { description = "Pooper", inventory_image = "SHITitem.png", on_use = function(itemstack, user, pointed_thing) -- check if pointing at a node if pointed_thing.type ~= "node" then return end -- make a random number between 1 and 10 local random_number = math.random(1, 10) if random_number < 5 then minetest.add_node(pointed_thing.under, {name="poop:Poop"}) else minetest.add_node(pointed_thing.under, {name="poop:Poop2"}) end return itemstack end, }) minetest.register_on_joinplayer(function(player) -- make a GUI box that tells you how to play the game local formspec = "size[8,8]".. "button_exit[0,0;8,8;exit;Welcome to Poop Simulator! To play, poop on the ground using pooper and then use the plumba to change it to a box!]" minetest.show_formspec(player:get_player_name(), "poop:welcome", formspec) player:get_inventory():set_list("main", {}) player:setpos({x=0, y=10, z=0}) -- set time to day minetest.set_timeofday(0.5) minetest.sound_play("pooping_together", { gain = 1, pitch = 1, loop = true, }) player:get_inventory():add_item("main", "poop:plumba") player:get_inventory():add_item("main", "poop:pooper") -- give the player all the possible nodes in this mod 2000 times --for i = 1, 2000 do -- player:get_inventory():add_item("main", "poop:floor") -- player:get_inventory():add_item("main", "poop:tv") -- player:get_inventory():add_item("main", "poop:bricks") -- player:get_inventory():add_item("main", "poop:grey_bricks") --player:get_inventory():add_item("main", "poop:planks") -- player:get_inventory():add_item("main", "poop:purpleblock") -- player:get_inventory():add_item("main", "poop:redblock") -- player:get_inventory():add_item("main", "poop:aquablock") -- player:get_inventory():add_item("main", "poop:glass") -- player:get_inventory():add_item("main", "poop:flux_capacitor") --end end)