169 lines
4.6 KiB
Lua
169 lines
4.6 KiB
Lua
-- add item called plumba
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-- and let it destroy only the poop to change it to box
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minetest.register_node("poop:box", {
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description = "cardboard box",
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tiles = {"BOX.png"},
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drop = 'poop:box',
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legacy_mineral = true,
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})
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minetest.register_node("poop:floor", {
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description = "Floor",
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tiles = {"floor.png"},
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drop = 'poop:floor',
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legacy_mineral = true,
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})
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minetest.register_node("poop:Poop", {
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description = "Just Shit",
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tiles = {"Poop.png"},
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drop = 'poop:PoopItem',
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})
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minetest.register_node("poop:tv", {
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description = "CRTV",
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tiles = {"PC2.png", "PC2.png","PC2.png","PC.png","PC2.png","PC2.png"},
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drop = 'poop:Poop',
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})
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minetest.register_node("poop:bricks", {
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description = "Bricks",
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tiles = {"Bricks.png"},
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drop = 'poop:grey_bricks',
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})
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minetest.register_node("poop:grey_bricks", {
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description = "Bricks 2",
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tiles = {"Bricks2.png"},
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drop = 'poop:grey_bricks',
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})
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minetest.register_node("poop:planks", {
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description = "Planks",
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tiles = {"Planks.png"},
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drop = 'poop:planks',
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})
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minetest.register_node("poop:purpleblock", {
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description = "Purple Block",
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tiles = {"purpleblock.png"},
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drop = 'poop:purpleblock',
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})
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minetest.register_node("poop:purpleblock", {
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description = "Purple Block",
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tiles = {"purpleblock.png"},
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drop = 'poop:purpleblock',
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})
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minetest.register_node("poop:redblock", {
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description = "Red Block",
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tiles = {"redblock.png"},
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drop = 'poop:redblock',
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})
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minetest.register_node("poop:aquablock", {
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description = "Aqua Block",
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tiles = {"aquablock.png"},
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drop = 'poop:aquablock',
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})
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minetest.register_node("poop:glass", {
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description = "Glass",
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tiles = {"glass.png"},
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drop = 'poop:glass',
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})
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minetest.register_node("poop:Poop2", {
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description = "Poop with more density",
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tiles = {"sraka.png"},
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drop = 'poop:Poop',
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})
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minetest.register_node("poop:flux_capacitor", {
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description = "Flux Capacitor from Back to the Future",
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tiles = {"fluxcap2.png", "fluxcap2.png","fluxcap2.png","fluxcap.png","fluxcap2.png","fluxcap2.png"},
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drop = 'poop:Poop',
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})
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minetest.register_alias("mapgen_stone", "poop:floor")
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local pooped_things = 0
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minetest.register_craftitem("poop:plumba", {
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description = "Plumba",
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inventory_image = "plumba.png",
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on_use = function(itemstack, user, pointed_thing)
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-- check if pointing at a node
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if pointed_thing.type ~= "node" then
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return
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end
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minetest.add_node(pointed_thing.under, {name="poop:box"})
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pooped_things = pooped_things + 1
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-- make a GUI box that shows how many poops you have changed to boxes with button to escape
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local formspec = "size[8,8]"..
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"button_exit[0,0;8,8;exit;You have changed "..pooped_things.." poops to boxes!]"
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minetest.show_formspec(user:get_player_name(), "poop:plumba", formspec)
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return itemstack
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end,
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})
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-- add item called pooper
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minetest.register_craftitem("poop:pooper", {
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description = "Pooper",
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inventory_image = "SHITitem.png",
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on_use = function(itemstack, user, pointed_thing)
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-- check if pointing at a node
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if pointed_thing.type ~= "node" then
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return
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end
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-- make a random number between 1 and 10
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local random_number = math.random(1, 10)
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if random_number < 5 then
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minetest.add_node(pointed_thing.under, {name="poop:Poop"})
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else
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minetest.add_node(pointed_thing.under, {name="poop:Poop2"})
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end
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return itemstack
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end,
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})
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minetest.register_on_joinplayer(function(player)
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-- make a GUI box that tells you how to play the game
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local formspec = "size[8,8]"..
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"button_exit[0,0;8,8;exit;Welcome to Poop Simulator! To play, poop on the ground using pooper and then use the plumba to change it to a box!]"
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minetest.show_formspec(player:get_player_name(), "poop:welcome", formspec)
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player:get_inventory():set_list("main", {})
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player:setpos({x=0, y=10, z=0})
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-- set time to day
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minetest.set_timeofday(0.5)
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minetest.sound_play("pooping_together", {
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gain = 1,
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pitch = 1,
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loop = true,
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})
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player:get_inventory():add_item("main", "poop:plumba")
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player:get_inventory():add_item("main", "poop:pooper")
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-- give the player all the possible nodes in this mod 2000 times
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--for i = 1, 2000 do
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-- player:get_inventory():add_item("main", "poop:floor")
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-- player:get_inventory():add_item("main", "poop:tv")
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-- player:get_inventory():add_item("main", "poop:bricks")
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-- player:get_inventory():add_item("main", "poop:grey_bricks")
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--player:get_inventory():add_item("main", "poop:planks")
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-- player:get_inventory():add_item("main", "poop:purpleblock")
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-- player:get_inventory():add_item("main", "poop:redblock")
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-- player:get_inventory():add_item("main", "poop:aquablock")
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-- player:get_inventory():add_item("main", "poop:glass")
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-- player:get_inventory():add_item("main", "poop:flux_capacitor")
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--end
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end) |