ShittingSimulator/mods/poop/init.lua
2022-11-21 21:42:02 +01:00

312 lines
8.4 KiB
Lua

is_game_started = false
is_game_finished = false
function ending()
end
function begining()
--- Teleport player to 0,0,0
-- create 4 page dialog using formspec
-- 1st page: welcome
-- 2nd page: Story about eating pickles with milk and beans
-- 3rd page: Started pooping on the center of the park!
-- 4th page: Teleport player to 10 9.5 18
-- set is_game_started to true
end
destruction_counter = {}
destruction_counter.nodesDestroyed = 0
local nodesDestroyedByHand = 0
local idText
local idMeter
minetest.register_on_joinplayer(function(player)
meta = player:get_meta()
idText = player:hud_add({
hud_elem_type = "text",
position = {x = .5, y = .5},
offset = {x = 0, y = 0},
text = nodesDestroyed,
alignment = {x = 0, y = 0}, -- center aligned
scale = {x = 100, y = 100}, -- covered later
})
player:hud_add({
hud_elem_type = "image",
position = {x = 1, y = .5},
offset = {x = -515, y = 23},
text = "destruction_counter_meter_empty.png",
scale = {x = 4, y = 4},
alignment = {x = 1, y = 0},
})
idMeter = player:hud_add({
hud_elem_type = "image",
position = {x = 1, y = .5},
offset = {x = -510, y = 23},
text = "destruction_counter_meter_full.png",
scale = {x = 0, y = 4},
alignment = {x = 1, y = 0},
})
end)
function destruction_counter.updateCounter(player)
if not player then
return
end
local totalDestruction = destruction_counter.nodesDestroyed + math.floor(nodesDestroyedByHand / 10)
local percentage = (totalDestruction / 100 * 4)
if percentage > 100 then
percentage = 100
end
player:hud_change(idText, "text", "Shitting & Packing Meter: " .. totalDestruction)
player:hud_change(idMeter, "scale", {x = percentage, y = 4})
end
function sraj_dzwiek()
--make random sound
local sounds = {
"shitting1",
"shitting2",
"shitting3"}
local sound = sounds[math.random(1, #sounds)]
minetest.sound_play(sound, {pos = pos, gain = 2.0, max_hear_distance = 10})
end
function pakuj_guwno()
local sounds = {
"shit_packing1",
"shit_packing2",
"shit_packing3"}
local sound = sounds[math.random(1, #sounds)]
minetest.sound_play(sound, {pos = pos, gain = 2.0, max_hear_distance = 10})
end
minetest.register_node("poop:box", {
description = "cardboard box",
tiles = {"box_top_closed.png","box_top_closed.png", "box_long_side.png", "box_long_side.png", "box_long_side.png", "box_long_side.png"},
drop = 'poop:box',
legacy_mineral = true,
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.375, 0.3125, -0.0625, 0.375}, -- NodeBox1
}
}
})
-- make a tool called flashlight that can be used to light up the world
minetest.register_tool("poop:flashlight", {
description = "Flashlight",
inventory_image = "flashlight.png",
wield_image = "flashlight.png",
wield_scale = {x=1,y=1,z=1},
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
cracky = {times={[1]=3.00, [2]=0.70, [3]=0.40}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=2},
},
light_source = 14,
})
minetest.register_tool("poop:tool", {
description = "My Tool",
inventory_image = "flux_capacitor.png",
tool_capabilities = {
full_punch_interval = 1.5,
max_drop_level = 1,
groupcaps = {
crumbly = {
maxlevel = 2,
uses = 20,
times = { [1]=1.60, [2]=1.20, [3]=0.80 }
},
},
damage_groups = {fleshy=2},
},
})
minetest.register_node("poop:floor", {
description = "Floor",
tiles = {"floor.png"},
drop = 'poop:floor',
legacy_mineral = true, groups = {cracky=3, stone=1},
})
minetest.register_node("poop:Poop", {
description = "Just Shit",
tiles = {"Poop.png"},
drop = 'poop:PoopItem', groups = {cracky=3, stone=1},
})
minetest.register_node("poop:tv", {
description = "CRT TV",
tiles = {"PC2.png", "PC2.png","PC2.png","PC.png","PC2.png","PC2.png"},
drop = 'poop:Poop', groups = {cracky=3, stone=1},
})
minetest.register_node("poop:bricks", {
description = "Bricks",
tiles = {"Bricks.png"},
drop = 'poop:grey_bricks', groups = {cracky=3, stone=1},
})
minetest.register_node("poop:grey_bricks", {
description = "Bricks 2",
tiles = {"Bricks2.png"}, groups = {cracky=3, stone=1},
drop = 'poop:grey_bricks', groups = {cracky=3, stone=1},
})
minetest.register_node("poop:planks", {
description = "Planks",
tiles = {"Planks.png"},
drop = 'poop:planks', groups = {cracky=3, stone=1},
})
minetest.register_node("poop:purpleblock", {
description = "Purple Block",
tiles = {"purpleblock.png"},
drop = 'poop:purpleblock', groups = {cracky=3, stone=1},
})
minetest.register_node("poop:purpleblock", {
description = "Purple Block",
tiles = {"purpleblock.png"},
drop = 'poop:purpleblock', groups = {cracky=3, stone=1},
})
minetest.register_node("poop:redblock", {
description = "Red Block",
tiles = {"redblock.png"},
drop = 'poop:redblock', groups = {cracky=3, stone=1},
})
minetest.register_node("poop:aquablock", {
description = "Aqua Block",
tiles = {"aquablock.png"},
drop = 'poop:aquablock', groups = {cracky=3, stone=1},
})
minetest.register_node("poop:glass", {
description = "Glass",
tiles = {"glass.png"},
drop = 'poop:glass', groups = {cracky=3, stone=1},
})
minetest.register_node("poop:Poop2", {
description = "Poop with more density",
tiles = {"sraka.png"},
drop = 'poop:Poop', groups = {cracky=3, stone=1},
})
minetest.register_node("poop:flux_capacitor", {
description = "Flux Capacitor from Back to the Future",
tiles = {"fluxcap2.png", "fluxcap2.png","fluxcap2.png","fluxcap.png","fluxcap2.png","fluxcap2.png"},
drop = 'poop:Poop', groups = {cracky=3, stone=1},
})
minetest.register_alias("mapgen_stone", "poop:floor")
local pooped_things = 0
minetest.register_craftitem("poop:plumba", {
description = "Plumba",
inventory_image = "plumba.png",
on_use = function(itemstack, user, pointed_thing)
-- check if pointing at a node
if pointed_thing.type ~= "node" then
return
end
if pooped_things >= 100 then
is_game_finished = true
return
end
-- get node at pointed thing position
local node = minetest.get_node(pointed_thing.under)
-- check if node is poop
if node.name == "poop:Poop" then
minetest.remove_node(pointed_thing.under)
minetest.add_node(pointed_thing.under, {name="poop:box"})
minetest.chat_send_player(user:get_player_name(), "You packed "..pooped_things.." shits!")
pooped_things = pooped_things + 1
destruction_counter.nodesDestroyed = pooped_things
destruction_counter.updateCounter(user)
pakuj_guwno()
return itemstack
else if node.name == "poop:Poop2" then
minetest.remove_node(pointed_thing.under)
minetest.add_node(pointed_thing.under, {name="poop:box"})
minetest.chat_send_player(user:get_player_name(), "You packed "..pooped_things.." shits!")
pakuj_guwno()
pooped_things = pooped_things + 1
destruction_counter.nodesDestroyed = pooped_things
destruction_counter.updateCounter(user)
return itemstack
end
end
end
})
minetest.register_craftitem("poop:pooper", {
description = "Pooper",
inventory_image = "SHITitem.png",
on_use = function(itemstack, user, pointed_thing)
-- check if pointing at a node
if pointed_thing.type ~= "node" then
return
end
-- make a random number between 1 and 10
local random_number = math.random(1, 10)
if random_number < 5 then
local node = minetest.get_node(pointed_thing.above)
if node.name == "air" then
minetest.add_node(pointed_thing.above, {name="poop:Poop"})
else
minetest.add_node(pointed_thing.under, {name="poop:Poop"})
end
else
local node = minetest.get_node(pointed_thing.above)
if node.name == "air" then
minetest.add_node(pointed_thing.above, {name="poop:Poop2"})
else
minetest.add_node(pointed_thing.under, {name="poop:Poop2"})
end
end
sraj_dzwiek()
return itemstack
end,
})
minetest.register_on_joinplayer(function(player)
player:get_inventory():set_list("main", {})
player:setpos({x=0, y=10, z=0})
-- set time to day
minetest.set_timeofday(0.5)
minetest.sound_play("pooping_together", {
gain = 1,
pitch = 1,
loop = true,
})
player:get_inventory():add_item("main", "poop:plumba")
player:get_inventory():add_item("main", "poop:pooper")
begining()
end)