61 lines
3.0 KiB
Markdown
61 lines
3.0 KiB
Markdown
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# Item Drop [![](https://github.com/minetest-mods/item_drop/workflows/build/badge.svg)](https://github.com/minetest-mods/item_drop/actions) [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
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A highly configurable mod providing item magnet and in-world node drops\
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By [PilzAdam](https://github.com/PilzAdam),
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[texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/).
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## Licensing
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LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT.
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## Notes
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`item_drop` can be played with Minetest 0.4.16 or above. It was originally
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developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
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## List of features
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* All settings may be configured from within the game itself.
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(Settings tab > Advanced settings > Mods > item_drop)
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* Drops nodes as in-world items on dig if `item_drop.enable_item_drop` is
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`true` (true by default) It does nothing in creative mode.
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* Puts dropped items to the player's inventory if `item_drop.enable_item_pickup`
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is `true` (true by default)
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* Multiple items are picked in a quick succession instead of all at once which
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is indicated by the pickup sound.
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* It uses a node radius set in `item_drop.pickup_radius` (default 0.75),
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if items are within this radius around the player's belt, they're picked.
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* If `item_drop.pickup_age` is something positive, items dropped by players
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are ignored for this time to avoid instantly picking up when dropping.
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* If `item_drop.pickup_age` is `-1`, items are only picked when they don't
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move, it's another fix for instant item picking.
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* If `item_drop.magnet_radius` is bigger than `item_drop.pickup_radius`,
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items between these radii are flying to the player for
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`item_drop.magnet_time` seconds, after this time, they're picked or stop
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flying.
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* Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is
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`true` (true by default)
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* Plays a sound when the items are picked up with the gain level set to
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`item_drop.pickup_sound_gain` (default 0.2)
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* Requires a key to be pressed in order to pick items if
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`item_drop.enable_pickup_key` is `true` (true by default)
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* The keytypes to choose from by setting `item_pickup_keytype` are:
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* Use key (`Use`)
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* Sneak key (`Sneak`)
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* Left and Right keys combined (`LeftAndRight`)
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* Right mouse button (`RMB`)
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* Sneak key and right mouse button combined (`SneakAndRMB`)
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* If `item_drop.pickup_keyinvert` is `true`, items are
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collected when the key is not pressed instead of when it's pressed.
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* Displays a particle of the picked item above the player if
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`item_drop.pickup_particle` is `true` (true by default)
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## Known issues
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## Bug reports and suggestions
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You can report bugs or suggest ideas by
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[filing an issue](http://github.com/minetest-mods/item_drop/issues/new).
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## Links
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* [Download ZIP](https://github.com/minetest-mods/item_drop/archive/master.zip)
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* [Source](https://github.com/minetest-mods/item_drop/)
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* [Forum thread](https://forum.minetest.net/viewtopic.php?t=16913)
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