I suspiciously f****d up last commit so theres second part of the previous one
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cbeab46431
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mods/amogus_blocks/mod.conf
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mods/amogus_blocks/mod.conf
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name = amogus_blocks
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mods/amogus_craftings/mod.conf
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mods/amogus_craftings/mod.conf
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name = amogus_craftings
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@ -92,22 +92,22 @@ local entity = {
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-- play sus sound randomly with different pitch depending on situation
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if self.mode == 0 or self.mode == 1 then -- stand still or walk
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sound_pitch = 0.8
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sound_propability = 100
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self.sound_pitch = 0.8
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self.sound_propability = 100
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else -- chase (2)
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sound_pitch = 1.2
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sound_propability = 50
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self.sound_pitch = 1.2
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self.sound_propability = 50
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end
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if math.random(sound_propability) == 1 then
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if math.random(self.sound_propability) == 1 then
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amogus_general.play_random_sound(
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"sus_sound",
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self.object:get_pos(),
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1.0, -- gain
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40, -- max_hear_distance
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sound_pitch -- pitch
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self.sound_pitch -- pitch
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)
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end
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mods/amogus_entities/mod.conf
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mods/amogus_entities/mod.conf
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name = amogus_entities
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mods/amogus_general/mod.conf
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mods/amogus_general/mod.conf
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name = amogus_general
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@ -2,6 +2,11 @@
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minetest.register_alias("mapgen_stone", "amogus_blocks:stone")
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minetest.register_alias("mapgen_dirt", "amogus_blocks:dirt")
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minetest.register_alias("mapgen_water_source", "amogus_blocks:water_source")
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minetest.register_alias("mapgen_river_water_source", "amogus_blocks:water_source")
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-- I need to register alias of amogus_blocks:water that doesn't even exist in any of the mods to air because Minetest is f****d up and tries to use "water" by default
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minetest.register_alias("amogus_blocks:water", "air")
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minetest.register_biome({
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name = "amogus_beach",
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@ -11,10 +16,7 @@ minetest.register_biome({
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depth_filler = 3,
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node_stone = "amogus_blocks:stone",
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--node_water_top = "amogus_blocks:water",
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--depth_water_top = 1,
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node_water = "amogus_blocks:amogus_blocks:water_source",
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--node_river_water = "amogus_blocks:water",
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node_water = "amogus_blocks:water_source",
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y_max = 6,
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y_min = -5,
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@ -23,17 +25,13 @@ minetest.register_biome({
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})
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minetest.register_biome({
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name = "amogus_green_biome",
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--node_dust = "amogus_blocks:stone",
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node_top = "amogus_blocks:grass_green",
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depth_top = 1,
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node_filler = "amogus_blocks:dirt",
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depth_filler = 1,
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node_stone = "amogus_blocks:stone",
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--node_water_top = "amogus_blocks:water",
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--depth_water_top = 1,
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node_water = "amogus_blocks:amogus_blocks:water_source",
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--node_river_water = "amogus_blocks:water",
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node_water = "amogus_blocks:water_source",
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y_max = 31000,
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y_min = 1,
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@ -42,17 +40,13 @@ minetest.register_biome({
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})
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minetest.register_biome({
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name = "amogus_biome",
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--node_dust = "amogus_blocks:stone",
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node_top = "amogus_blocks:grass",
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depth_top = 1,
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node_filler = "amogus_blocks:dirt",
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depth_filler = 1,
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node_stone = "amogus_blocks:stone",
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--node_water_top = "amogus_blocks:water",
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--depth_water_top = 1,
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node_water = "amogus_blocks:amogus_blocks:water_source",
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--node_river_water = "amogus_blocks:water",
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node_water = "amogus_blocks:water_source",
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y_max = 31000,
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y_min = 1,
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@ -452,39 +446,11 @@ minetest.register_decoration({
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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--minetest.register_abm({
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-- label = "Spawn random entities",
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-- nodenames = {"group:soil", "group:crumbly", "group:choppy", "group:snappy", "group:cracky"},
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-- interval = 15,
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-- chance = 50,
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-- action = function(pos)
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-- local r = math.random(1, 500)
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-- if r <= 50 then
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-- minetest.add_entity({x = pos.x + math.random(-10, 10),
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-- y = pos.y + 1,
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-- z = pos.z + math.random(-10, 10)}, "amogus_entities:amogus")
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-- minetest.sound_play("amogus_sound", {
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-- pos = pos,
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-- gain = 1.0,
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-- max_hear_distance = 5
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-- })
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-- end
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-- end
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--})
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minetest.register_on_generated(function(minp, maxp, seed)
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--local is_newchunk = true
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--for , pos in ipairs(minetest.find_nodes_in_area(minp, maxp, "mymod:amogus_spawner")) do
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--is_new_chunk = false
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-- break
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--end
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--if is_new_chunk then
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for i = 1, math.random(10, 25) do
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minetest.add_entity({x = minp.x + math.random(16), y = minp.y + 1, z = minp.z + math.random(16)}, "amogus_entities:amogus")
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--minetest.sound_play("amogus_sound", { pos = pos,gain = 1.0,max_hear_distance = 5})
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end
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--end
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for i = 1, math.random(10, 25) do
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minetest.add_entity({x = minp.x + math.random(16), y = minp.y + 1, z = minp.z + math.random(16)}, "amogus_entities:amogus")
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end
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end)
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@ -536,50 +502,40 @@ minetest.register_decoration({
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schematic = minetest.get_modpath("amogus_generator") .. "/schematics/STATUE_GIANT.mts",
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})
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-- DEBUG
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--imposters_spawned = 0
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minetest.register_abm({
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label = "Spawn Imposter",
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nodenames = {"air"},
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neighbors = {"group:stone"},
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interval = 5,
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chance = 500,
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interval = 10,
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chance = 200,
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action = function(pos)
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-- avoid spawning inside liquids
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if minetest.registered_nodes[minetest.get_node(pos).name].liquidtype == "none" then
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-- DEBUG
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--imposters_spawned = imposters_spawned + 1
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--minetest.chat_send_all("Imposters spawned: " .. imposters_spawned)
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local light = minetest.get_node_light(pos)
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local time = minetest.get_timeofday()
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if light <= 12 and time >= 0.2 and time <= 0.8 then
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local entities = minetest.get_objects_inside_radius(pos, 20)
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local bat_count = 0
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for _, entity in pairs(entities) do
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-- get name while handling .name indexing error caused by get_luaentity() returning nil
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-- i cant use get_entity_name() because its deprecated and spams logs
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local name = entity:get_luaentity() and entity:get_luaentity().name or ""
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-- only spawn on solid blocks AND in the dark
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if minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name].walkable and minetest.get_node_light(pos) <= 12 then
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-- do not spawn if there is already an sussy imposter nearby
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local nearby_entities = minetest.get_objects_inside_radius(pos, 10)
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local imposter_nearby = false
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if name == "amogus_entities:sussy_imposter" then
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bat_count = bat_count + 1
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if bat_count >= 3 then
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return
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end
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end
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for _, entity in pairs(nearby_entities) do
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if (entity:get_luaentity() and entity:get_luaentity().name or "") == "amogus_entities:sussy_imposter" then
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imposter_nearby = true
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break
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end
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end
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if not imposter_nearby then
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minetest.add_entity(pos, "amogus_entities:sussy_imposter")
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end
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end
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end,
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})
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-- wtf is this??
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--minetest.register_on_generated(function(minp, maxp, seed)
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-- for x = minp.x, maxp.x do
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-- for y = minp.y, maxp.y do
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-- for z = minp.z, maxp.z do
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-- local p = {x=x, y=y, z=z}
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-- if minetest.get_node(p).name == "default:water_source" then
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-- minetest.set_node(p, {name="default:water_source", param2=0})
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-- end
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-- end
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-- end
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-- end
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-- end)
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end
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})
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mods/amogus_generator/mod.conf
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mods/amogus_generator/mod.conf
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name = amogus_generator
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mods/amogus_items/mod.conf
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mods/amogus_items/mod.conf
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name = amogus_items
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