This commit is contained in:
Kacper Kostka 2023-02-03 07:26:53 +01:00
parent 7f9fe5adff
commit 4a5de5757c
48 changed files with 917 additions and 59 deletions

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minetest.register_entity("amogus_rails:cart", {
initial_properties = {
visual = "mesh",
mesh = "cart.obj",
physical = true,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual_size = {x=1, y=1},
textures = {"cart_texture.png"},
},
on_activate = function(self, staticdata)
self.object:set_acceleration({x=0, y=-9.8, z=0})
end,
on_rightclick = function(self, clicker)
clicker:get_inventory():add_item("main", "amogus_rails:cart_item")
self.object:remove()
end,
})
minetest.register_craftitem("amogus_rails:cart_item", {
description = "Custom Cart",
inventory_image = "cart_inventory.png",
wield_image = "cart_inventory.png",
stack_max = 1,
liquids_pointable = false,
on_use = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
--local node = minetest.get_node(pos)
--if minetest.get_item_group(node.name, "rail") == 0 then
-- return
--end
minetest.add_entity(pos, "amogus_rails:cart")
--if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
--end
return itemstack
end,
})
minetest.register_node("amogus_rails:rail", {
description = "Custom Rail",
drawtype = "raillike",
tiles = {"rail.png", "rail_curved.png", "rail_t_junction.png", "rail_crossing.png"},
inventory_image = "rail.png",
wield_image = "rail.png",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {cracky=3, attached_node=1},
--sounds = default.node_sound_stone_defaults(),
})

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mods/carts/README.txt Normal file
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Carts (formerly boost_cart)
==========================
Carts, based almost entirely on the mod boost_cart [1], which
itself is based on (and fully compatible with) the carts mod [2].
The model was originally designed by stujones11 [3] (CC-0).
Cart textures are based on original work from PixelBOX by Gambit (permissive
license).
[1] https://github.com/SmallJoker/boost_cart/
[2] https://github.com/PilzAdam/carts/
[3] https://github.com/stujones11/railcart/
Features
----------
- A fast cart for your railway or roller coaster (up to 7 m/s!)
- Boost and brake rails
- Rail junction switching with the 'right-left' walking keys
- Handbrake with the 'back' key

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mods/carts/cart_entity.lua Normal file
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-- carts/cart_entity.lua
-- support for MT game translation.
local S = carts.get_translator
local cart_entity = {
initial_properties = {
physical = false, -- otherwise going uphill breaks
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "mesh",
mesh = "carts_cart.b3d",
visual_size = {x=1, y=1},
textures = {"carts_cart.png"},
},
driver = nil,
punched = false, -- used to re-send velocity and position
velocity = {x=0, y=0, z=0}, -- only used on punch
old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
old_pos = nil,
old_switch = 0,
railtype = nil,
attached_items = {}
}
function cart_entity:on_rightclick(clicker)
if not clicker or not clicker:is_player() then
return
end
local player_name = clicker:get_player_name()
if self.driver and player_name == self.driver then
carts:manage_attachment(clicker, nil)
elseif not self.driver then
carts:manage_attachment(clicker, self.object)
self.driver = player_name
end
end
function cart_entity:on_activate(staticdata, dtime_s)
self.object:set_armor_groups({immortal=1})
if string.sub(staticdata, 1, string.len("return")) ~= "return" then
return
end
local data = minetest.deserialize(staticdata)
if type(data) ~= "table" then
return
end
self.railtype = data.railtype
self.old_dir = data.old_dir or self.old_dir
end
function cart_entity:get_staticdata()
return minetest.serialize({
railtype = self.railtype,
old_dir = self.old_dir
})
end
-- 0.5.x and later: When the driver leaves
function cart_entity:on_detach_child(child)
if child and child:get_player_name() == self.driver then
-- Clean up eye height
carts:manage_attachment(child, nil)
self.driver = nil
end
end
function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
local pos = self.object:get_pos()
local vel = self.object:get_velocity()
if not self.railtype or vector.equals(vel, {x=0, y=0, z=0}) then
local node = minetest.get_node(pos).name
self.railtype = minetest.get_item_group(node, "connect_to_raillike")
end
-- Punched by non-player
if not puncher or not puncher:is_player() then
local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
self.velocity = vector.multiply(cart_dir, 2)
self.punched = true
return
end
-- Player digs cart by sneak-punch
if puncher:get_player_control().sneak then
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
end
-- Detach driver and items
if self.driver then
if self.old_pos then
self.object:set_pos(self.old_pos)
end
local player = minetest.get_player_by_name(self.driver)
carts:manage_attachment(player, nil)
end
for _, obj_ in ipairs(self.attached_items) do
if obj_ then
obj_:set_detach()
end
end
-- Pick up cart
local inv = puncher:get_inventory()
if not minetest.is_creative_enabled(puncher:get_player_name())
or not inv:contains_item("main", "carts:cart") then
local leftover = inv:add_item("main", "carts:cart")
-- If no room in inventory add a replacement cart to the world
if not leftover:is_empty() then
minetest.add_item(self.object:get_pos(), leftover)
end
end
self.object:remove()
return
end
-- Player punches cart to alter velocity
if puncher:get_player_name() == self.driver then
if math.abs(vel.x + vel.z) > carts.punch_speed_max then
return
end
end
local punch_dir = carts:velocity_to_dir(puncher:get_look_dir())
punch_dir.y = 0
local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
local punch_interval = 1
-- Faulty tool registrations may cause the interval to be set to 0 !
if tool_capabilities and (tool_capabilities.full_punch_interval or 0) > 0 then
punch_interval = tool_capabilities.full_punch_interval
end
time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
local f = 2 * (time_from_last_punch / punch_interval)
self.velocity = vector.multiply(cart_dir, f)
self.old_dir = cart_dir
self.punched = true
end
local function rail_on_step_event(handler, obj, dtime)
if handler then
handler(obj, dtime)
end
end
-- sound refresh interval = 1.0sec
local function rail_sound(self, dtime)
if not self.sound_ttl then
self.sound_ttl = 1.0
return
elseif self.sound_ttl > 0 then
self.sound_ttl = self.sound_ttl - dtime
return
end
self.sound_ttl = 1.0
if self.sound_handle then
local handle = self.sound_handle
self.sound_handle = nil
minetest.after(0.2, minetest.sound_stop, handle)
end
local vel = self.object:get_velocity()
local speed = vector.length(vel)
if speed > 0 then
self.sound_handle = minetest.sound_play(
"carts_cart_moving", {
object = self.object,
gain = (speed / carts.speed_max) / 2,
loop = true,
})
end
end
local function get_railparams(pos)
local node = minetest.get_node(pos)
return carts.railparams[node.name] or {}
end
local v3_len = vector.length
local function rail_on_step(self, dtime)
local vel = self.object:get_velocity()
if self.punched then
vel = vector.add(vel, self.velocity)
self.object:set_velocity(vel)
self.old_dir.y = 0
elseif vector.equals(vel, {x=0, y=0, z=0}) then
return
end
local pos = self.object:get_pos()
local dir = carts:velocity_to_dir(vel)
local dir_changed = not vector.equals(dir, self.old_dir)
local update = {}
if self.old_pos and not self.punched and not dir_changed then
local flo_pos = vector.round(pos)
local flo_old = vector.round(self.old_pos)
if vector.equals(flo_pos, flo_old) then
-- Do not check one node multiple times
return
end
end
local ctrl, player
-- Get player controls
if self.driver then
player = minetest.get_player_by_name(self.driver)
if player then
ctrl = player:get_player_control()
end
end
local stop_wiggle = false
if self.old_pos and not dir_changed then
-- Detection for "skipping" nodes (perhaps use average dtime?)
-- It's sophisticated enough to take the acceleration in account
local acc = self.object:get_acceleration()
local distance = dtime * (v3_len(vel) + 0.5 * dtime * v3_len(acc))
local new_pos, new_dir = carts:pathfinder(
pos, self.old_pos, self.old_dir, distance, ctrl,
self.old_switch, self.railtype
)
if new_pos then
-- No rail found: set to the expected position
pos = new_pos
update.pos = true
dir = new_dir
end
elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
-- Stop wiggle
stop_wiggle = true
end
local railparams
-- dir: New moving direction of the cart
-- switch_keys: Currently pressed L(1) or R(2) key,
-- used to ignore the key on the next rail node
local switch_keys
dir, switch_keys = carts:get_rail_direction(
pos, dir, ctrl, self.old_switch, self.railtype
)
dir_changed = not vector.equals(dir, self.old_dir)
local acc = 0
if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
dir = vector.new(self.old_dir)
vel = {x = 0, y = 0, z = 0}
local pos_r = vector.round(pos)
if not carts:is_rail(pos_r, self.railtype)
and self.old_pos then
pos = self.old_pos
elseif not stop_wiggle then
-- End of rail: Smooth out.
pos = pos_r
dir_changed = false
dir.y = 0
else
pos.y = math.floor(pos.y + 0.5)
end
update.pos = true
update.vel = true
else
-- Direction change detected
if dir_changed then
vel = vector.multiply(dir, math.abs(vel.x + vel.z))
update.vel = true
if dir.y ~= self.old_dir.y then
pos = vector.round(pos)
update.pos = true
end
end
-- Center on the rail
if dir.z ~= 0 and math.floor(pos.x + 0.5) ~= pos.x then
pos.x = math.floor(pos.x + 0.5)
update.pos = true
end
if dir.x ~= 0 and math.floor(pos.z + 0.5) ~= pos.z then
pos.z = math.floor(pos.z + 0.5)
update.pos = true
end
-- Slow down or speed up..
acc = dir.y * -4.0
-- Get rail for corrected position
railparams = get_railparams(pos)
-- no need to check for railparams == nil since we always make it exist.
local speed_mod = railparams.acceleration
if speed_mod and speed_mod ~= 0 then
-- Try to make it similar to the original carts mod
acc = acc + speed_mod
else
-- Handbrake or coast
if ctrl and ctrl.down then
acc = acc - 3
else
acc = acc - 0.4
end
end
end
-- Limit cart speed
local vel_len = vector.length(vel)
if vel_len > carts.speed_max then
vel = vector.multiply(vel, carts.speed_max / vel_len)
update.vel = true
end
if vel_len >= carts.speed_max and acc > 0 then
acc = 0
end
self.object:set_acceleration(vector.multiply(dir, acc))
self.old_pos = vector.round(pos)
self.old_dir = vector.new(dir)
self.old_switch = switch_keys
if self.punched then
-- Collect dropped items
for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
local ent = obj_:get_luaentity()
-- Careful here: physical_state and disable_physics are item-internal APIs
if ent and ent.name == "__builtin:item" and ent.physical_state then
ent:disable_physics()
obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
self.attached_items[#self.attached_items + 1] = obj_
end
end
self.punched = false
update.vel = true
end
railparams = railparams or get_railparams(pos)
if not (update.vel or update.pos) then
rail_on_step_event(railparams.on_step, self, dtime)
return
end
local yaw = 0
if dir.x < 0 then
yaw = 0.5
elseif dir.x > 0 then
yaw = 1.5
elseif dir.z < 0 then
yaw = 1
end
self.object:set_yaw(yaw * math.pi)
local anim = {x=0, y=0}
if dir.y == -1 then
anim = {x=1, y=1}
elseif dir.y == 1 then
anim = {x=2, y=2}
end
self.object:set_animation(anim, 1, 0)
if update.vel then
self.object:set_velocity(vel)
end
if update.pos then
if dir_changed then
self.object:set_pos(pos)
else
self.object:move_to(pos)
end
end
-- call event handler
rail_on_step_event(railparams.on_step, self, dtime)
end
function cart_entity:on_step(dtime)
rail_on_step(self, dtime)
rail_sound(self, dtime)
end
minetest.register_entity("carts:cart", cart_entity)
minetest.register_craftitem("carts:cart", {
description = S("Cart") .. "\n" .. S("(Sneak+Click to pick up)"),
inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_front.png", "carts_cart_side.png"),
wield_image = "carts_cart_front.png",
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if pointed_thing.type ~= "node" then
return
end
if carts:is_rail(pointed_thing.under) then
minetest.add_entity(pointed_thing.under, "carts:cart")
elseif carts:is_rail(pointed_thing.above) then
minetest.add_entity(pointed_thing.above, "carts:cart")
else
return
end
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
{pos = pointed_thing.above}, true)
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack
end,
})

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function carts:get_sign(z)
if z == 0 then
return 0
else
return z / math.abs(z)
end
end
function carts:manage_attachment(player, obj)
if not player then
return
end
local status = obj ~= nil
local player_name = player:get_player_name()
if obj and player:get_attach() == obj then
return
end
player_api.player_attached[player_name] = status
if status then
player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0})
player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
-- player_api does not update the animation
-- when the player is attached, reset to default animation
player_api.set_animation(player, "stand")
else
player:set_detach()
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
end
end
function carts:velocity_to_dir(v)
if math.abs(v.x) > math.abs(v.z) then
return {x=carts:get_sign(v.x), y=carts:get_sign(v.y), z=0}
else
return {x=0, y=carts:get_sign(v.y), z=carts:get_sign(v.z)}
end
end
function carts:is_rail(pos, railtype)
local node = minetest.get_node(pos).name
if node == "ignore" then
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(pos, pos)
local area = VoxelArea:new{
MinEdge = emin,
MaxEdge = emax,
}
local data = vm:get_data()
local vi = area:indexp(pos)
node = minetest.get_name_from_content_id(data[vi])
end
if minetest.get_item_group(node, "rail") == 0 then
return false
end
if not railtype then
return true
end
return minetest.get_item_group(node, "connect_to_raillike") == railtype
end
function carts:check_front_up_down(pos, dir_, check_up, railtype)
local dir = vector.new(dir_)
local cur
-- Front
dir.y = 0
cur = vector.add(pos, dir)
if carts:is_rail(cur, railtype) then
return dir
end
-- Up
if check_up then
dir.y = 1
cur = vector.add(pos, dir)
if carts:is_rail(cur, railtype) then
return dir
end
end
-- Down
dir.y = -1
cur = vector.add(pos, dir)
if carts:is_rail(cur, railtype) then
return dir
end
return nil
end
function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
local pos = vector.round(pos_)
local cur
local left_check, right_check = true, true
-- Check left and right
local left = {x=0, y=0, z=0}
local right = {x=0, y=0, z=0}
if dir.z ~= 0 and dir.x == 0 then
left.x = -dir.z
right.x = dir.z
elseif dir.x ~= 0 and dir.z == 0 then
left.z = dir.x
right.z = -dir.x
end
local straight_priority = ctrl and dir.y ~= 0
-- Normal, to disallow rail switching up- & downhill
if straight_priority then
cur = self:check_front_up_down(pos, dir, true, railtype)
if cur then
return cur
end
end
if ctrl then
if old_switch == 1 then
left_check = false
elseif old_switch == 2 then
right_check = false
end
if ctrl.left and left_check then
cur = self:check_front_up_down(pos, left, false, railtype)
if cur then
return cur, 1
end
left_check = false
end
if ctrl.right and right_check then
cur = self:check_front_up_down(pos, right, false, railtype)
if cur then
return cur, 2
end
right_check = true
end
end
-- Normal
if not straight_priority then
cur = self:check_front_up_down(pos, dir, true, railtype)
if cur then
return cur
end
end
-- Left, if not already checked
if left_check then
cur = carts:check_front_up_down(pos, left, false, railtype)
if cur then
return cur
end
end
-- Right, if not already checked
if right_check then
cur = carts:check_front_up_down(pos, right, false, railtype)
if cur then
return cur
end
end
-- Backwards
if not old_switch then
cur = carts:check_front_up_down(pos, {
x = -dir.x,
y = dir.y,
z = -dir.z
}, true, railtype)
if cur then
return cur
end
end
return {x=0, y=0, z=0}
end
function carts:pathfinder(pos_, old_pos, old_dir, distance, ctrl,
pf_switch, railtype)
local pos = vector.round(pos_)
if vector.equals(old_pos, pos) then
return
end
local pf_pos = vector.round(old_pos)
local pf_dir = vector.new(old_dir)
distance = math.min(carts.path_distance_max,
math.floor(distance + 1))
for i = 1, distance do
pf_dir, pf_switch = self:get_rail_direction(
pf_pos, pf_dir, ctrl, pf_switch or 0, railtype)
if vector.equals(pf_dir, {x=0, y=0, z=0}) then
-- No way forwards
return pf_pos, pf_dir
end
pf_pos = vector.add(pf_pos, pf_dir)
if vector.equals(pf_pos, pos) then
-- Success! Cart moved on correctly
return
end
end
-- Not found. Put cart to predicted position
return pf_pos, pf_dir
end
function carts:register_rail(name, def_overwrite, railparams)
local def = {
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
--sounds = default.node_sound_metal_defaults()
}
for k, v in pairs(def_overwrite) do
def[k] = v
end
if not def.inventory_image then
def.wield_image = def.tiles[1]
def.inventory_image = def.tiles[1]
end
if railparams then
carts.railparams[name] = table.copy(railparams)
end
minetest.register_node(name, def)
end
function carts:get_rail_groups(additional_groups)
-- Get the default rail groups and add more when a table is given
local groups = {
dig_immediate = 2,
attached_node = 1,
rail = 1,
connect_to_raillike = minetest.raillike_group("rail")
}
if type(additional_groups) == "table" then
for k, v in pairs(additional_groups) do
groups[k] = v
end
end
return groups
end

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-- carts/init.lua
-- Load support for MT game translation.
local S = minetest.get_translator("carts")
carts = {}
carts.modpath = minetest.get_modpath("carts")
carts.railparams = {}
carts.get_translator = S
-- Maximal speed of the cart in m/s (min = -1)
carts.speed_max = 7
-- Set to -1 to disable punching the cart from inside (min = -1)
carts.punch_speed_max = 5
-- Maximal distance for the path correction (for dtime peaks)
carts.path_distance_max = 3
dofile(carts.modpath.."/functions.lua")
dofile(carts.modpath.."/rails.lua")
dofile(carts.modpath.."/cart_entity.lua")
-- Register rails as dungeon loot
if minetest.global_exists("dungeon_loot") then
dungeon_loot.register({
name = "carts:rail", chance = 0.35, count = {1, 6}
})
end

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License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2014-2016 SmallJoker
Copyright (C) 2012-2016 Various Minetest developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
Licenses of media
-----------------
CC-0, see: https://creativecommons.org/share-your-work/public-domain/cc0/, except
if other license is mentioned.
Authors
---------
Originally from PixelBOX (Gambit):
carts_cart_side.png
carts_cart_top.png
carts_cart_front.png*
carts_cart.png*
sofar + stujones11:
carts_cart.b3d and carts_cart.blend
hexafraction, modified by sofar
carts_rail_*.png
http://www.freesound.org/people/YleArkisto/sounds/253159/ - YleArkisto - CC-BY-3.0
carts_cart_moving.*.ogg

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# textdomain: carts
Cart=Lore
(Sneak+Click to pick up)=(Schleichen u. Klicken zum Aufheben)
Rail=Schiene
Powered Rail=Antriebsschiene
Brake Rail=Bremsschiene

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# textdomain: carts
Cart=Ĉaro
(Sneak+Click to pick up)=(Ŝteliri+Alklaki por reprini)
Rail=Relo
Powered Rail=Elektra Relo
Brake Rail=Bremsa Relo

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# textdomain: carts
Cart=Vagoneta
(Sneak+Click to pick up)=(Agacharse+Clic para recoger)
Rail=Raíl
Powered Rail=Raíl energizado
Brake Rail=Raíl de frenado

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# textdomain: carts
Cart=Chariot
(Sneak+Click to pick up)=(Se baisser + clic pour ramasser)
Rail=Rail
Powered Rail=Rail de traction
Brake Rail=Rail de freinage

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# textdomain: carts
Cart=Kereta
(Sneak+Click to pick up)=(Menyelinap + Klik untuk ambil)
Rail=Rel
Powered Rail=Rel Bertenaga
Brake Rail=Rel Rem

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# textdomain: carts
Cart=Vagone
(Sneak+Click to pick up)=(Strisciare+Click per raccoglierlo)
Rail=Binario
Powered Rail=Binario alimentato
Brake Rail=Binario freno

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# textdomain: carts
Cart=トロッコ
(Sneak+Click to pick up)=(スニークキーとクリックで乗ります)
Rail=レール
Powered Rail=パワードレール
Brake Rail=ブレーキレール

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# textdomain: carts
Cart=lo carce
(Sneak+Click to pick up)=to lo nu dzibi'o je cu samxa'e te cabra cu tadji lo nu lebna toi
Rail=lo teryre'e
Powered Rail=lo se dikca teryre'e
Brake Rail=lo terjabre teryre'e

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# textdomain: carts
Cart=Pedati
(Sneak+Click to pick up)=(Selinap+Klik untuk ambil balik)
Rail=Landasan
Powered Rail=Landasan Berkuasa
Brake Rail=Landasan Brek

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# textdomain: carts
Cart=Wagonik
(Sneak+Click to pick up)=(Skradanie+Naciśnij aby zebrać)
Rail=Tory
Powered Rail=Napędzane tory
Brake Rail=Hamujące tory

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# textdomain: carts
Cart=Carrinho
(Sneak+Click to pick up)=(Esgueirar + Clique para pegar)
Rail=Trilho
Powered Rail=Trilho Energizado
Brake Rail=Trilho de Freio

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# textdomain: carts
Cart=Вагонетка
(Sneak+Click to pick up)=(Пригнитесь и кликните по вагонетке, чтобы забрать)
Rail=Рельсы
Powered Rail=Запитанные рельсы
Brake Rail=Тормозящие рельсы

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# textdomain: carts
Cart=Vozík
(Sneak+Click to pick up)=(Zakrádanie sa + Klik pre zdvihnutie)
Rail=Koľajnica
Powered Rail=Koľajnica s pohonom
Brake Rail=Brzdná koľajnica

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# textdomain: carts
Cart=Vagn
(Sneak+Click to pick up)=(Shift+Klicka för att plocka upp)
Rail=Räls
Powered Rail=Aktiverad räls
Brake Rail=Bromsräls

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# textdomain: carts
Cart=Вагонетка
(Sneak+Click to pick up)=(Пригніться та клікніть по вагонетці, щоб забрати)
Rail=Рейки
Powered Rail=Задіяні Рейки
Brake Rail=Гальмівні Рейки

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# textdomain: carts
Cart=矿车
(Sneak+Click to pick up)=(潜行+单击以捡起)
Rail=铁轨
Powered Rail=动力铁轨
Brake Rail=制动铁轨

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# textdomain: carts
Cart=礦車
(Sneak+Click to pick up)=(潛行+單擊以撿起)
Rail=鐵軌
Powered Rail=動力鐵軌
Brake Rail=制動鐵軌

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# textdomain: carts
Cart=
(Sneak+Click to pick up)=
Rail=
Powered Rail=
Brake Rail=

4
mods/carts/mod.conf Normal file
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name = carts
description = Carts (formerly boost_cart)
depends = player_api
optional_depends = dungeon_loot

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mods/carts/rails.lua Normal file
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-- carts/rails.lua
-- support for MT game translation.
local S = carts.get_translator
carts:register_rail("carts:rail", {
description = S("Rail"),
tiles = {
"carts_rail_straight.png", "carts_rail_curved.png",
"carts_rail_t_junction.png", "carts_rail_crossing.png"
},
inventory_image = "carts_rail_straight.png",
wield_image = "carts_rail_straight.png",
groups = carts:get_rail_groups(),
}, {})
minetest.register_alias("default:rail", "carts:rail")
carts:register_rail("carts:powerrail", {
description = S("Powered Rail"),
tiles = {
"carts_rail_straight_pwr.png", "carts_rail_curved_pwr.png",
"carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"
},
groups = carts:get_rail_groups(),
}, {acceleration = 5})

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