Added Sussy Imposter (he's very sussy and he wants to kill you) and improved jumping of every entity
This commit is contained in:
parent
27d36b0e8b
commit
f62082d9c6
@ -120,14 +120,20 @@ local entity = {
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pos.z = pos.z + dir_sin
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local bnode = minetest.get_node(pos)
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if bnode.name == "air" or bnode.name == "amogus_blocks:water_source" or bnode.name == "amogus_blocks:water_flowing" then
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--if bnode.name == "air" or bnode.name == "amogus_blocks:water_source" or bnode.name == "amogus_blocks:water_flowing" then
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-- if node is not solid OR is a liquid
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if minetest.registered_nodes[bnode.name].walkable == false or minetest.registered_nodes[bnode.name].liquidtype ~= "none" then
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self.block_lastly_in_front = false
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-- if node next to the entity is a solid block
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else
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if self.block_lastly_in_front == false then
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self.block_lastly_in_front = true
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local vel = self.object:get_velocity()
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vel.y = vel.y + (math.random() * self.min_max_jump_force_diff + self.min_jump_force)
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self.object:set_velocity(vel)
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-- randomly jump in the next iteration even if theres still a block in front
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elseif math.random(10) == 1 then
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self.block_lastly_in_front = false
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end
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end
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@ -66,11 +66,11 @@ local entity = {
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player = nil,
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player_pos = nil,
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mini_crewmate_pos = nil,
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crewmate_player_vector = nil,
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entity_pos = nil,
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entity_player_vector = nil,
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distance = nil,
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current_distance = nil,
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current_crewmate_player_vector = nil,
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current_entity_player_vector = nil,
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@ -136,30 +136,29 @@ local entity = {
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self.player = minetest.get_connected_players()[1]
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self.player_pos = self.player:get_pos()
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self.mini_crewmate_pos = self.object:get_pos()
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self.crewmate_player_vector = vector.subtract(self.player_pos, self.mini_crewmate_pos)
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self.distance = vector.length(self.crewmate_player_vector)
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self.entity_pos = self.object:get_pos()
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self.entity_player_vector = vector.subtract(self.player_pos, self.entity_pos)
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self.distance = vector.length(self.entity_player_vector)
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-- if on multiplayer mode, calculate distance between nearest player and mini crewmate
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else
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self.player = minetest.get_connected_players()
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self.distance = nil
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self.crewmate_player_vector = nil
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self.entity_player_vector = nil
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self.mini_crewmate_pos = self.object:get_pos()
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self.entity_pos = self.object:get_pos()
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-- iterate over all players
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for i = 1, #self.player do
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minetest.chat_send_all("player " .. i)
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self.player_pos = self.player[i]:get_pos()
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--self.crewmate_player_vector = vector.subtract(self.player_pos, self.mini_crewmate_pos)
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self.current_crewmate_player_vector = vector.subtract(self.player_pos, self.mini_crewmate_pos)
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self.current_distance = vector.length(self.current_crewmate_player_vector)
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--self.entity_player_vector = vector.subtract(self.player_pos, self.entity_pos)
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self.current_entity_player_vector = vector.subtract(self.player_pos, self.entity_pos)
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self.current_distance = vector.length(self.current_entity_player_vector)
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-- if distance is nil or current_distance is smaller than distance, set distance to current_distance
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if self.distance == nil or self.current_distance < self.distance then
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self.distance = self.current_distance
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self.crewmate_player_vector = self.current_crewmate_player_vector
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self.entity_player_vector = self.current_entity_player_vector
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end
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end
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end
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@ -240,10 +239,10 @@ local entity = {
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-- if mode is 3 (run away) set rotation so mini crewmate is facing either at the player or away from the player depending on situation
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if self.mode == 3 then
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-- look away from the player
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self.object:set_yaw(math.atan2(-self.crewmate_player_vector.z, -self.crewmate_player_vector.x))
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self.object:set_yaw(math.atan2(-self.entity_player_vector.z, -self.entity_player_vector.x))
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else
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-- look at the player
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self.object:set_yaw(math.atan2(self.crewmate_player_vector.z, self.crewmate_player_vector.x))
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self.object:set_yaw(math.atan2(self.entity_player_vector.z, self.entity_player_vector.x))
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end
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end
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@ -281,14 +280,20 @@ local entity = {
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pos.z = pos.z + dir_sin
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local bnode = minetest.get_node(pos)
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if bnode.name == "air" or bnode.name == "amogus_blocks:water_source" or bnode.name == "amogus_blocks:water_flowing" then
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--if bnode.name == "air" or bnode.name == "amogus_blocks:water_source" or bnode.name == "amogus_blocks:water_flowing" then
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-- if node is not solid OR is a liquid
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if minetest.registered_nodes[bnode.name].walkable == false or minetest.registered_nodes[bnode.name].liquidtype ~= "none" then
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self.block_lastly_in_front = false
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-- if node next to the entity is a solid block
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else
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if self.block_lastly_in_front == false then
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self.block_lastly_in_front = true
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local vel = self.object:get_velocity()
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vel.y = vel.y + self.jump_force
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self.object:set_velocity(vel)
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-- randomly jump in the next iteration even if theres still a block in front
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elseif math.random(10) == 1 then
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self.block_lastly_in_front = false
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end
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end
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281
mods/amogus_entities/entities/sussy_imposter_entity.lua
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281
mods/amogus_entities/entities/sussy_imposter_entity.lua
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@ -0,0 +1,281 @@
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--local textures_b = {
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-- "amogus_entity.png",
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-- "amogus_entity_b.png",
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-- "amogus_entity_g.png",
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-- "amogus_entity_br.png"
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--}
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local entity = {
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physical = true,
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collisionbox = {-0.75, 0, -0.75, 0.75, 1.5, 0.75},
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visual = "mesh",
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visual_size = {x=15, y=15, z=15},
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mesh = "sussy_imposter_entity.obj",
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textures = {"sussy_imposter_entity.png"},
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on_rightclick = function(self, clicker)
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minetest.chat_send_player(clicker:get_player_name(), "YOU MET THE MOST SUS THING IN THE WORLD!")
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amogus_general.play_random_sound(
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"sus_sound",
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self.object:get_pos(),
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1.0, -- gain
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40, -- max_hear_distance
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1.0 -- pitch
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)
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end,
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-- impostor config --
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walk_acceleration_speed = 0.08, -- acceleration speed when no panic, no stress
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run_acceleration_speed = 0.15, -- acceleration speed when chasing player
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rotation_acceleration_speed = 0.5, -- self explainatory
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gravity = 9.81, -- m/s^2
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jump_force = 8, -- self explainatory
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friction = 0.6, -- friction (0.0 - no friction like perfectly smooth ice | 1.0 - full friction and can't even move)
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rotation_friction = 0.8, -- the same but for rotation
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largest_distance_to_find_player = 12, -- largest distance to find player
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smallest_distance_to_lost_player = 16, -- smallest distance to lost player
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largest_distance_to_hurt_player = 1.5, -- largest distance to hurt player
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--------------------------
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block_lastly_in_front = false,
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rotation_velocity = 0,
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rotation_direction = nil,
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sound_pitch = nil,
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sound_propability = nil,
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-- player detection variables
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player = nil,
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player_pos = nil,
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entity_pos = nil,
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entity_player_vector = nil,
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distance = nil,
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current_distance = nil,
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current_entity_player_vector = nil,
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nearest_player_index = nil,
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mode = 0, -- | 0 - stand still | 1 - walk | 2 - chase
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on_activate = function(self, staticdata)
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self.object:set_yaw(math.random() * 2 * math.pi)
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self.rotation_direction = math.random(-1, 1)
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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amogus_general.play_random_sound(
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"sus_sound",
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self.object:get_pos(),
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1.0, -- gain
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40, -- max_hear_distance
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1.5 -- pitch
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)
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end,
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on_step = function(self, dtime)
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-- play sus sound randomly with different pitch depending on situation
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if self.mode == 0 or self.mode == 1 then -- stand still or walk
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sound_pitch = 0.8
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sound_propability = 100
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else -- chase (2)
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sound_pitch = 1.2
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sound_propability = 50
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end
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if math.random(sound_propability) == 1 then
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amogus_general.play_random_sound(
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"sus_sound",
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self.object:get_pos(),
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1.0, -- gain
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40, -- max_hear_distance
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sound_pitch -- pitch
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)
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end
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-- if on singpleplayer mode or only one player is connected, calculate distance between player and mini crewmate
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if minetest.is_singleplayer() or #minetest.get_connected_players() == 1 then
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-- get first player
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self.player = minetest.get_connected_players()[1]
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self.player_pos = self.player:get_pos()
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self.entity_pos = self.object:get_pos()
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self.entity_player_vector = vector.subtract(self.player_pos, self.entity_pos)
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self.distance = vector.length(self.entity_player_vector)
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-- if on multiplayer mode, calculate distance between nearest player and mini crewmate
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else
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self.player = minetest.get_connected_players()
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self.distance = nil
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self.entity_player_vector = nil
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self.nearest_player_index = nil
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self.entity_pos = self.object:get_pos()
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-- iterate over all players
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for i = 1, #self.player do
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self.player_pos = self.player[i]:get_pos()
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--self.entity_player_vector = vector.subtract(self.player_pos, self.entity_pos)
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self.current_entity_player_vector = vector.subtract(self.player_pos, self.entity_pos)
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self.current_distance = vector.length(self.current_entity_player_vector)
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-- if distance is nil or current_distance is smaller than distance, set distance to current_distance
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if self.distance == nil or self.current_distance < self.distance then
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self.distance = self.current_distance
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self.entity_player_vector = self.current_entity_player_vector
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self.nearest_player_index = i
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end
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end
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-- get nearest player
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self.player = self.player[self.nearest_player_index]
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end
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-- if mode is 0 or 1 (stand still or walk) and distance is smaller or equal to largest_distance_to_find_player, set mode to 2 (chase)
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if (self.mode == 0 or self.mode == 1) and self.distance <= self.largest_distance_to_find_player then
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self.mode = 2
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-- elseif mode is 2 (chase)
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elseif self.mode == 2 then
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-- if distance is greater or equal to smallest_distance_to_lost_player, set mode to 0 (stand still)
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if self.distance >= self.smallest_distance_to_lost_player then
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self.mode = 0
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-- else if distance is smaller or equal to largest_distance_to_hurt_player, hurt player
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elseif self.distance <= self.largest_distance_to_hurt_player then
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if math.random(10) == 1 then
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self.player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 1},
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}, nil)
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end
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end
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end
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-- if if not performing an action related to the player
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if self.mode ~= 2 then
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-- make mini crewmate sometimes stand still and sometimes walk
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if math.random(100) == 1 then
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if self.mode == 0 then
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self.mode = 1
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else
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self.mode = 0
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end
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end
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-- some chance of chaning rotation_direction to random value
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if math.random(10) == 1 then
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--self.rotation_direction = math.random(-1, 1)
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local rand = math.random()
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if rand < 0.2 then
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self.rotation_direction = 1
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elseif rand < 0.4 then
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self.rotation_direction = -1
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else
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self.rotation_direction = 0
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end
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end
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-- update rotation_velocity
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self.rotation_velocity = self.rotation_velocity + self.rotation_direction * self.rotation_acceleration_speed * dtime
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-- update rotation
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self.object:set_yaw(self.object:get_yaw() + self.rotation_velocity * dtime)
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-- apply rotation_friction
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self.rotation_velocity = self.rotation_velocity * (1 - self.rotation_friction * dtime)
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else -- else performing an action related to the player
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self.rotation_velocity = 0;
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-- set rotation so entity is facing at the player
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self.object:set_yaw(math.atan2(self.entity_player_vector.z, self.entity_player_vector.x))
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end
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-- perform calculations on direction
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local dir = self.object:get_yaw()
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local dir_cos = math.cos(dir)
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local dir_sin = math.sin(dir)
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-- if not standing still
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if self.mode ~= 0 then
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-- make mini crewmate walk or run
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local vel = self.object:get_velocity()
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-- if walking
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if self.mode == 1 then
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vel.x = vel.x + dir_cos * self.walk_acceleration_speed
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vel.z = vel.z + dir_sin * self.walk_acceleration_speed
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else -- chasing (2)
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vel.x = vel.x + dir_cos * self.run_acceleration_speed
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vel.z = vel.z + dir_sin * self.run_acceleration_speed
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end
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self.object:set_velocity(vel)
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end
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-- Make it also jump when some block is in front of it
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local pos = self.object:get_pos()
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pos.x = pos.x + dir_cos
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pos.z = pos.z + dir_sin
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local bnode = minetest.get_node(pos)
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--if bnode.name == "air" or bnode.name == "amogus_blocks:water_source" or bnode.name == "amogus_blocks:water_flowing" then
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-- if node is not solid OR is a liquid
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if minetest.registered_nodes[bnode.name].walkable == false or minetest.registered_nodes[bnode.name].liquidtype ~= "none" then
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self.block_lastly_in_front = false
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-- if node next to the entity is a solid block
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else
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if self.block_lastly_in_front == false then
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self.block_lastly_in_front = true
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local vel = self.object:get_velocity()
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vel.y = vel.y + self.jump_force
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self.object:set_velocity(vel)
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-- randomly jump in the next iteration even if theres still a block in front
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elseif math.random(10) == 1 then
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self.block_lastly_in_front = false
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end
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end
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local vel = self.object:get_velocity()
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-- change velocity by gravity
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vel.y = vel.y - self.gravity * dtime * 2
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-- change velocity by friction
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vel.x = vel.x * (1 - self.friction * dtime)
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vel.z = vel.z * (1 - self.friction * dtime)
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self.object:set_velocity(vel)
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end
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}
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minetest.register_entity("amogus_entities:sussy_imposter", entity)
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-- Load the entity's lua file
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dofile(minetest.get_modpath("amogus_entities") .. "/entities/amogus_entity.lua")
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dofile(minetest.get_modpath("amogus_entities") .. "/entities/mini_crewmate_entity.lua")
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dofile(minetest.get_modpath("amogus_entities") .. "/entities/mini_crewmate_entity.lua")
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dofile(minetest.get_modpath("amogus_entities") .. "/entities/sussy_imposter_entity.lua")
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288
mods/amogus_entities/models/sussy_imposter_entity.obj
Normal file
288
mods/amogus_entities/models/sussy_imposter_entity.obj
Normal file
@ -0,0 +1,288 @@
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# Blender 3.4.0
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# www.blender.org
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o body
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v -0.250000 1.312500 -0.250000
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v -0.375000 1.312500 -0.250000
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v -0.250000 1.000000 -0.250000
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v -0.375000 1.000000 -0.250000
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v -0.375000 1.312500 0.250000
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v -0.250000 1.312500 0.250000
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v -0.375000 1.000000 0.250000
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v -0.250000 1.000000 0.250000
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v 0.437500 1.125000 -0.312500
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v 0.250000 1.125000 -0.312500
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v 0.437500 0.375000 -0.312500
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v 0.250000 0.375000 -0.312500
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v 0.250000 1.125000 0.312500
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v 0.437500 1.125000 0.312500
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v 0.250000 0.375000 0.312500
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v 0.437500 0.375000 0.312500
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v 0.250000 1.437500 -0.375000
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v -0.250000 1.437500 -0.375000
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v 0.250000 0.312500 -0.375000
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v -0.250000 0.312500 -0.375000
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v -0.250000 1.437500 0.375000
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v 0.250000 1.437500 0.375000
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v -0.250000 0.312500 0.375000
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v 0.250000 0.312500 0.375000
|
||||
vn -1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 -0.0000 -1.0000
|
||||
vn 1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 -0.0000 1.0000
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.968971 0.969702
|
||||
vt 0.000000 1.000000
|
||||
vt 0.125000 1.000000
|
||||
vt 0.000000 0.875000
|
||||
vt 0.000000 0.687500
|
||||
vt 0.500000 1.000000
|
||||
vt 0.968971 0.969702
|
||||
vt 0.000000 0.687500
|
||||
vt 0.125000 0.687500
|
||||
vt 0.500000 0.875000
|
||||
vt 0.500000 1.000000
|
||||
vt 0.125000 0.687500
|
||||
vt 0.500000 0.875000
|
||||
vt -0.000000 0.687500
|
||||
vt 0.500000 1.000000
|
||||
vt 0.968971 0.969702
|
||||
vt 0.500000 0.687500
|
||||
vt 0.125000 1.000000
|
||||
vt 0.000000 0.875000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
s 0
|
||||
f 4/9/1 7/18/1 5/12/1 2/3/1
|
||||
f 3/6/2 4/10/2 2/4/2 1/1/2
|
||||
f 12/26/3 19/33/3 17/31/3 10/24/3
|
||||
f 7/19/4 8/21/4 6/15/4 5/13/4
|
||||
f 6/16/5 1/1/5 2/5/5 5/14/5
|
||||
f 7/20/6 4/11/6 3/7/6 8/21/6
|
||||
f 13/27/3 10/24/3 17/31/3 22/36/3
|
||||
f 11/25/2 12/26/2 10/24/2 9/23/2
|
||||
f 16/30/3 11/25/3 9/23/3 14/28/3
|
||||
f 15/29/4 16/30/4 14/28/4 13/27/4
|
||||
f 14/28/5 9/23/5 10/24/5 13/27/5
|
||||
f 15/29/6 12/26/6 11/25/6 16/30/6
|
||||
f 15/29/3 13/27/3 22/36/3 24/38/3
|
||||
f 19/33/2 20/34/2 18/32/2 17/31/2
|
||||
f 23/37/4 24/38/4 22/36/4 21/35/4
|
||||
f 22/36/5 17/31/5 18/32/5 21/35/5
|
||||
f 23/37/6 20/34/6 19/33/6 24/38/6
|
||||
f 15/29/3 24/38/3 19/33/3 12/26/3
|
||||
f 6/17/1 21/35/1 18/32/1 1/2/1
|
||||
f 8/22/1 23/37/1 21/35/1 6/17/1
|
||||
f 3/8/1 1/2/1 18/32/1 20/34/1
|
||||
f 8/22/1 3/8/1 20/34/1 23/37/1
|
||||
o left_leg
|
||||
v 0.187500 0.437500 0.062500
|
||||
v -0.187500 0.437500 0.062500
|
||||
v 0.187500 -0.000000 0.062500
|
||||
v -0.187500 -0.000000 0.062500
|
||||
v -0.187500 0.437500 0.312500
|
||||
v 0.187500 0.437500 0.312500
|
||||
v -0.187500 -0.000000 0.312500
|
||||
v 0.187500 -0.000000 0.312500
|
||||
vn -1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 -0.0000 -1.0000
|
||||
vn 1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 -0.0000 1.0000
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
s 0
|
||||
f 28/42/7 31/45/7 29/43/7 26/40/7
|
||||
f 27/41/8 28/42/8 26/40/8 25/39/8
|
||||
f 32/46/9 27/41/9 25/39/9 30/44/9
|
||||
f 31/45/10 32/46/10 30/44/10 29/43/10
|
||||
f 30/44/11 25/39/11 26/40/11 29/43/11
|
||||
f 31/45/12 28/42/12 27/41/12 32/46/12
|
||||
o right_leg
|
||||
v 0.187500 0.437500 -0.312500
|
||||
v -0.187500 0.437500 -0.312500
|
||||
v 0.187500 0.000000 -0.312500
|
||||
v -0.187500 0.000000 -0.312500
|
||||
v -0.187500 0.437500 -0.062500
|
||||
v 0.187500 0.437500 -0.062500
|
||||
v -0.187500 0.000000 -0.062500
|
||||
v 0.187500 0.000000 -0.062500
|
||||
vn -1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 -0.0000 -1.0000
|
||||
vn 1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 -0.0000 1.0000
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
vt 0.968971 0.969702
|
||||
s 0
|
||||
f 36/50/13 39/53/13 37/51/13 34/48/13
|
||||
f 35/49/14 36/50/14 34/48/14 33/47/14
|
||||
f 40/54/15 35/49/15 33/47/15 38/52/15
|
||||
f 39/53/16 40/54/16 38/52/16 37/51/16
|
||||
f 38/52/17 33/47/17 34/48/17 37/51/17
|
||||
f 39/53/18 36/50/18 35/49/18 40/54/18
|
||||
o knife
|
||||
v -0.187500 0.750000 -0.531250
|
||||
v -0.562500 0.750000 -0.531250
|
||||
v -0.187500 0.625000 -0.531250
|
||||
v -0.437500 0.625000 -0.531250
|
||||
v -0.562500 0.750000 -0.468750
|
||||
v -0.187500 0.750000 -0.468750
|
||||
v -0.437500 0.625000 -0.468750
|
||||
v -0.187500 0.625000 -0.468750
|
||||
v 0.062500 0.734375 -0.531250
|
||||
v -0.125000 0.734375 -0.531250
|
||||
v 0.062500 0.640625 -0.531250
|
||||
v -0.125000 0.640625 -0.531250
|
||||
v -0.125000 0.734375 -0.468750
|
||||
v 0.062500 0.734375 -0.468750
|
||||
v -0.125000 0.640625 -0.468750
|
||||
v 0.062500 0.640625 -0.468750
|
||||
v -0.125000 0.812500 -0.562500
|
||||
v -0.187500 0.812500 -0.562500
|
||||
v -0.125000 0.562500 -0.562500
|
||||
v -0.187500 0.562500 -0.562500
|
||||
v -0.187500 0.812500 -0.437500
|
||||
v -0.125000 0.812500 -0.437500
|
||||
v -0.187500 0.562500 -0.437500
|
||||
v -0.125000 0.562500 -0.437500
|
||||
v -0.237500 0.625000 -0.531250
|
||||
v -0.287500 0.640625 -0.531250
|
||||
v -0.337500 0.625000 -0.531250
|
||||
v -0.387500 0.640625 -0.531250
|
||||
v -0.237500 0.750000 -0.531250
|
||||
v -0.287500 0.750000 -0.531250
|
||||
v -0.337500 0.750000 -0.531250
|
||||
v -0.387500 0.750000 -0.531250
|
||||
v -0.387500 0.750000 -0.468750
|
||||
v -0.337500 0.750000 -0.468750
|
||||
v -0.287500 0.750000 -0.468750
|
||||
v -0.237500 0.750000 -0.468750
|
||||
v -0.387500 0.640625 -0.468750
|
||||
v -0.337500 0.625000 -0.468750
|
||||
v -0.287500 0.640625 -0.468750
|
||||
v -0.237500 0.625000 -0.468750
|
||||
vn -0.7071 -0.7071 -0.0000
|
||||
vn -0.0000 -0.0000 -1.0000
|
||||
vn 1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 -0.0000 1.0000
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vn -1.0000 -0.0000 -0.0000
|
||||
vn 0.2983 -0.9545 -0.0000
|
||||
vn -0.2983 -0.9545 -0.0000
|
||||
vt 0.593750 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.593750 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.593750 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.593750 0.968750
|
||||
vt 0.593750 0.968750
|
||||
vt 0.593750 0.968750
|
||||
vt 0.593750 0.968750
|
||||
vt 0.593750 0.968750
|
||||
vt 0.593750 0.968750
|
||||
vt 0.593750 0.968750
|
||||
vt 0.593750 0.968750
|
||||
vt 0.593750 0.968750
|
||||
vt 0.593750 0.968750
|
||||
vt 0.593750 0.968750
|
||||
vt 0.593750 0.968750
|
||||
vt 0.593750 0.968750
|
||||
vt 0.593750 0.968750
|
||||
vt 0.593750 0.968750
|
||||
vt 0.593750 0.968750
|
||||
vt 0.593750 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.656250 0.968750
|
||||
vt 0.656250 0.968750
|
||||
s 0
|
||||
usemtl none
|
||||
f 44/60/19 47/64/19 45/61/19 42/57/19
|
||||
f 68/86/20 44/60/20 42/57/20 72/90/20
|
||||
f 52/70/21 59/77/21 57/75/21 50/68/21
|
||||
f 80/98/22 48/65/22 46/63/22 76/94/22
|
||||
f 73/91/23 72/90/23 42/57/23 45/61/23
|
||||
f 80/98/24 65/83/24 43/59/24 48/65/24
|
||||
f 53/71/21 50/68/21 57/75/21 62/80/21
|
||||
f 51/69/20 52/70/20 50/68/20 49/67/20
|
||||
f 56/74/21 51/69/21 49/67/21 54/72/21
|
||||
f 55/73/22 56/74/22 54/72/22 53/71/22
|
||||
f 54/72/23 49/67/23 50/68/23 53/71/23
|
||||
f 55/73/24 52/70/24 51/69/24 56/74/24
|
||||
f 55/73/21 64/82/21 59/77/21 52/70/21
|
||||
f 59/77/20 60/78/20 58/76/20 57/75/20
|
||||
f 55/73/21 53/71/21 62/80/21 64/82/21
|
||||
f 63/81/22 64/82/22 62/80/22 61/79/22
|
||||
f 62/80/23 57/75/23 58/76/23 61/79/23
|
||||
f 63/81/24 60/78/24 59/77/24 64/82/24
|
||||
f 48/66/25 43/58/25 60/78/25 63/81/25
|
||||
f 43/58/25 41/55/25 58/76/25 60/78/25
|
||||
f 46/62/25 61/79/25 58/76/25 41/55/25
|
||||
f 48/66/25 63/81/25 61/79/25 46/62/25
|
||||
f 47/64/26 44/60/26 68/86/26 77/95/26
|
||||
f 77/95/27 68/86/27 67/85/27 78/96/27
|
||||
f 78/96/26 67/85/26 66/84/26 79/97/26
|
||||
f 79/97/27 66/84/27 65/83/27 80/98/27
|
||||
f 46/63/23 41/56/23 69/87/23 76/94/23
|
||||
f 76/94/23 69/87/23 70/88/23 75/93/23
|
||||
f 75/93/23 70/88/23 71/89/23 74/92/23
|
||||
f 74/92/23 71/89/23 72/90/23 73/91/23
|
||||
f 47/64/22 77/95/22 73/91/22 45/61/22
|
||||
f 77/95/22 78/96/22 74/92/22 73/91/22
|
||||
f 78/96/22 79/97/22 75/93/22 74/92/22
|
||||
f 79/97/22 80/98/22 76/94/22 75/93/22
|
||||
f 43/59/20 65/83/20 69/87/20 41/56/20
|
||||
f 65/83/20 66/84/20 70/88/20 69/87/20
|
||||
f 66/84/20 67/85/20 71/89/20 70/88/20
|
||||
f 67/85/20 68/86/20 72/90/20 71/89/20
|
Binary file not shown.
Before Width: | Height: | Size: 696 B |
BIN
mods/amogus_entities/textures/sussy_imposter_entity.png
Normal file
BIN
mods/amogus_entities/textures/sussy_imposter_entity.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.8 KiB |
@ -3,11 +3,13 @@ minetest.register_on_joinplayer(function(player)
|
||||
--player:set_sky({r=0, g=0, b=0}, "plain", {})
|
||||
|
||||
-- play music in loop without position
|
||||
--minetest.sound_play("amogus_incomming", {
|
||||
-- to_player = player:get_player_name(),
|
||||
-- loop = true,
|
||||
-- gain = 1
|
||||
--})
|
||||
if false then
|
||||
minetest.sound_play("amogus_incomming", {
|
||||
to_player = player:get_player_name(),
|
||||
loop = true,
|
||||
gain = 1
|
||||
})
|
||||
end
|
||||
end)
|
||||
|
||||
amogus_general = { }
|
||||
@ -17,6 +19,7 @@ sounds_config = {
|
||||
-- format: {sound name, number of sounds to ramdomly choose from}
|
||||
-- so for example if sound name is "test" and the number of sounds is 3, file names that will be randomly chosen are: "test1", "test2", "test3"
|
||||
{"amogus_sound", 3},
|
||||
{"sus_sound", 3}
|
||||
}
|
||||
|
||||
|
||||
|
BIN
mods/amogus_general/sounds/sus_sound1.ogg
Normal file
BIN
mods/amogus_general/sounds/sus_sound1.ogg
Normal file
Binary file not shown.
BIN
mods/amogus_general/sounds/sus_sound2.ogg
Normal file
BIN
mods/amogus_general/sounds/sus_sound2.ogg
Normal file
Binary file not shown.
BIN
mods/amogus_general/sounds/sus_sound3.ogg
Normal file
BIN
mods/amogus_general/sounds/sus_sound3.ogg
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user