minetest.register_alias("mapgen_stone", "amogus_blocks:stone") minetest.register_alias("mapgen_dirt", "amogus_blocks:dirt") minetest.register_alias("mapgen_water_source", "amogus_blocks:water_source") minetest.register_alias("mapgen_river_water_source", "amogus_blocks:water_source") -- I need to register alias of amogus_blocks:water that doesn't even exist in any of the mods to air because Minetest is f****d up and tries to use "water" by default minetest.register_alias("amogus_blocks:water", "air") minetest.register_biome({ name = "amogus_beach", node_top = "amogus_blocks:sand", depth_top = 1, node_filler = "amogus_blocks:sand", depth_filler = 3, node_stone = "amogus_blocks:stone", node_water = "amogus_blocks:water_source", y_max = 6, y_min = -5, heat_point = 50, humidity_point = 50, }) minetest.register_biome({ name = "amogus_green_biome", node_top = "amogus_blocks:grass_green", depth_top = 1, node_filler = "amogus_blocks:dirt", depth_filler = 1, node_stone = "amogus_blocks:stone", node_water = "amogus_blocks:water_source", y_max = 31000, y_min = 1, heat_point = 100, humidity_point = 100, }) minetest.register_biome({ name = "amogus_biome", node_top = "amogus_blocks:grass", depth_top = 1, node_filler = "amogus_blocks:dirt", depth_filler = 1, node_stone = "amogus_blocks:stone", node_water = "amogus_blocks:water_source", y_max = 31000, y_min = 1, heat_point = 50, humidity_point = 50, }) minetest.register_ore({ ore_type = "scatter", ore = "amogus_blocks:sussium_ore", wherein = "amogus_blocks:stone", clust_scarcity = 8 * 8 * 8, clust_num_ores = 1, clust_size = 1, y_max = 31000, y_min = -31000, }) minetest.register_ore({ ore_type = "scatter", ore = "amogus_blocks:gold_ore", wherein = "amogus_blocks:stone", clust_scarcity = 8 * 8 * 8, clust_num_ores = 1, clust_size = 1, y_max = 31000, y_min = -31000, }) minetest.register_ore({ ore_type = "scatter", ore = "amogus_blocks:obsusian", wherein = "amogus_blocks:stone", clust_scarcity = 8 * 8 * 8, clust_num_ores = 1, clust_size = 1, y_max = 31000, y_min = -31000, }) minetest.register_ore({ ore_type = "scatter", ore = "amogus_blocks:iron_ore", wherein = "amogus_blocks:stone", clust_scarcity = 8 * 8 * 8, clust_num_ores = 1, clust_size = 1, y_max = 31000, y_min = -31000, }) minetest.register_decoration({ deco_type = "simple", place_on = {"amogus_blocks:grass"}, sidelen = 16, noise_params = { offset = 0, scale = 0.0001, spread = {x = 100, y = 100, z = 100}, seed = 1234, octaves = 3, persist = 0.6 }, biomes = {"amogus_biome"}, y_max = 31000, y_min = 1, decoration = "amogus_blocks:lucky_block", })minetest.register_decoration({ deco_type = "simple", place_on = {"amogus_blocks:grass_green"}, sidelen = 16, noise_params = { offset = 0, scale = 0.0001, spread = {x = 100, y = 100, z = 100}, seed = 1234, octaves = 3, persist = 0.6 }, biomes = {"green_biome"}, y_max = 31000, y_min = 1, decoration = "amogus_blocks:lucky_block", }) minetest.register_decoration({ deco_type = "simple", place_on = {"amogus_blocks:grass_green"}, sidelen = 16, fill_ratio = 0.01, biomes = {"green_biome"}, y_max = 31000, y_min = 1, decoration = "amogus_blocks:amogflower", }) minetest.register_decoration({ deco_type = "simple", place_on = {"amogus_blocks:grass_green"}, sidelen = 16, fill_ratio = 0.10, biomes = {"green_biome"}, y_max = 31000, y_min = 1, decoration = "amogus_blocks:grass_tall", })minetest.register_decoration({ deco_type = "simple", place_on = {"amogus_blocks:grass"}, sidelen = 16, fill_ratio = 0.10, biomes = {"amogus_biome"}, y_max = 31000, y_min = 1, decoration = "amogus_blocks:purple_grass_tall", }) minetest.register_decoration({ deco_type = "simple", place_on = {"amogus_blocks:grass"}, sidelen = 16, fill_ratio = 0.01, biomes = {"amogus_biome"}, y_max = 31000, y_min = 1, decoration = "amogus_blocks:amogflower", }) minetest.register_decoration({ deco_type = "simple", place_on = {"amogus_blocks:grass_green"}, sidelen = 16, fill_ratio = 0.01, biomes = {"green_biome"}, y_max = 31000, y_min = 1, decoration = "amogus_blocks:redflower", }) minetest.register_decoration({ deco_type = "simple", place_on = {"amogus_blocks:grass_green"}, sidelen = 16, fill_ratio = 0.01, biomes = {"green_biome"}, y_max = 31000, y_min = 1, decoration = "amogus_blocks:yellowflower", }) minetest.register_decoration({ deco_type = "simple", place_on = {"amogus_blocks:grass"}, sidelen = 16, noise_params = { offset = 0, scale = 0.0001, spread = {x = 100, y = 100, z = 100}, seed = 4321, octaves = 3, persist = 0.6 }, biomes = {"amogus_biome"}, y_max = 31000, y_min = 1, decoration = "amogus_blocks:tv", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"amogus_blocks:grass"}, sidelen = 16, fill_ratio = 0.01, biomes = {"amogus_biome"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("amogus_generator") .. "/schematics/tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"amogus_blocks:grass_green"}, sidelen = 16, fill_ratio = 0.01, biomes = {"green__biome"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("amogus_generator") .. "/schematics/green_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"amogus_blocks:grass_green"}, sidelen = 16, fill_ratio = 0.01, biomes = {"green__biome"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("amogus_generator") .. "/schematics/green_tree_tall.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"amogus_blocks:grass","amogus_blocks:grass_green"}, sidelen = 16, fill_ratio = 0.01, biomes = {"amogus_biome","green_biome"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("amogus_generator") .. "/schematics/fallen.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"amogus_blocks:grass"}, sidelen = 16, fill_ratio = 0.01, biomes = {"amogus_biome"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("amogus_generator") .. "/schematics/treer.mts", flags = "place_center_x, place_center_z", rotation = "random", })minetest.register_decoration({ deco_type = "schematic", place_on = {"amogus_blocks:grass"}, sidelen = 16, noise_params = { offset = 0, scale = 0.0001, spread = {x = 100, y = 100, z = 100}, seed = 4321, octaves = 3, persist = 0.6 }, biomes = {"amogus_biome"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("amogus_generator") .. "/schematics/minihouse.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"amogus_blocks:grass"}, sidelen = 16, noise_params = { offset = 0, scale = 0.0001, spread = {x = 100, y = 100, z = 100}, seed = 4321, octaves = 3, persist = 0.6 }, biomes = {"amogus_biome"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("amogus_generator") .. "/schematics/amogus_statue.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"amogus_blocks:grass"}, sidelen = 16, noise_params = { offset = 0, scale = 0.0001, spread = {x = 100, y = 100, z = 100}, seed = 1234, octaves = 3, persist = 0.6 }, biomes = {"amogus_biome"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("amogus_generator") .. "/schematics/lucky_tree_2.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"amogus_blocks:grass"}, sidelen = 16, noise_params = { offset = 0, scale = 0.0001, spread = {x = 100, y = 100, z = 100}, seed = 1234, octaves = 3, persist = 0.6 }, biomes = {"amogus_biome"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("amogus_generator") .. "/schematics/lucky_tree_1.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"amogus_blocks:grass_green"}, sidelen = 16, noise_params = { offset = 0, scale = 0.0001, spread = {x = 100, y = 100, z = 100}, seed = 1234, octaves = 3, persist = 0.6 }, biomes = {"green_biome"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("amogus_generator") .. "/schematics/lucky_tree_2.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"amogus_blocks:grass_green"}, sidelen = 16, noise_params = { offset = 0, scale = 0.0001, spread = {x = 100, y = 100, z = 100}, seed = 1234, octaves = 3, persist = 0.6 }, biomes = {"green_biome"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("amogus_generator") .. "/schematics/lucky_tree_1.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"amogus_blocks:grass_green"}, sidelen = 16, noise_params = { offset = 0, scale = 0.0001, spread = {x = 100, y = 100, z = 100}, seed = 1234, octaves = 3, persist = 0.6 }, biomes = {"green_biome"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("amogus_generator") .. "/schematics/STONE1.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"amogus_blocks:grass_green"}, sidelen = 16, noise_params = { offset = 0, scale = 0.0001, spread = {x = 100, y = 100, z = 100}, seed = 1234, octaves = 3, persist = 0.6 }, biomes = {"green_biome"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("amogus_generator") .. "/schematics/STONE2.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"amogus_blocks:grass_green"}, sidelen = 16, noise_params = { offset = 0, scale = 0.0001, spread = {x = 100, y = 100, z = 100}, seed = 1234, octaves = 3, persist = 0.6 }, biomes = {"green_biome"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("amogus_generator") .. "/schematics/STONE3.mts", flags = "place_center_x, place_center_z", rotation = "random", }) amogus_spawn_random_spread = 2 minetest.register_on_generated(function(minp, maxp, seed) if math.random(0, 100) < 75 then -- percentage chance of spawning group of amoguses in a chunk -- spawn random amount of amoguses around random point in chunk local spawn_position = {x = minp.x + math.random(0, 79), y = minp.y + math.random(0, 10), z = minp.z + math.random(0, 79)} for i = 1, math.random(5, 15) do math.randomseed(seed + i) minetest.add_entity({ x = spawn_position.x + math.random(-amogus_spawn_random_spread, amogus_spawn_random_spread), y = spawn_position.y + math.random(-amogus_spawn_random_spread, amogus_spawn_random_spread), z = spawn_position.z + math.random(-amogus_spawn_random_spread, amogus_spawn_random_spread) }, "amogus_entities:amogus") end end end) minetest.register_decoration({ deco_type = "schematic", place_on = {"amogus_blocks:sand"}, sidelen = 16, fill_ratio = 0.0001, y_max = 31000, y_min = 1, biomes = {"amogus_beach"}, schematic = minetest.get_modpath("amogus_generator") .. "/schematics/sand_house_1.mts", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"amogus_blocks:sand"}, sidelen = 16, fill_ratio = 0.0001, y_max = 31000, y_min = 1, biomes = {"amogus_beach"}, schematic = minetest.get_modpath("amogus_generator") .. "/schematics/sand_house_2.mts", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"amogus_blocks:sand"}, sidelen = 16, fill_ratio = 0.0001, y_max = 31000, y_min = 1, biomes = {"amogus_beach"}, schematic = minetest.get_modpath("amogus_generator") .. "/schematics/sand_house_3.mts", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"amogus_blocks:grass_green"}, sidelen = 16, fill_ratio = 0.0001, y_max = 31000, y_min = 1, biomes = {"green_biome"}, schematic = minetest.get_modpath("amogus_generator") .. "/schematics/STATUE_GIANT.mts", }) -- DEBUG --imposters_spawned = 0 minetest.register_abm({ label = "Spawn Imposter", nodenames = {"air"}, neighbors = {"group:stone"}, interval = 10, -- IMPORTANT !! spawning chance is actualy interpreted as 1 / chance so the bigger the number the lower the actual chance of imposter being spawned chance = 200, action = function(pos) -- DEBUG --imposters_spawned = imposters_spawned + 1 --minetest.chat_send_all("Imposters spawned: " .. imposters_spawned) -- only spawn on solid blocks AND in the dark if minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name].walkable and minetest.get_node_light(pos) < 10 then -- do not spawn if there is already an sussy imposter nearby local nearby_entities = minetest.get_objects_inside_radius(pos, 10) local imposter_nearby = false for _, entity in pairs(nearby_entities) do if (entity:get_luaentity() and entity:get_luaentity().name or "") == "amogus_entities:sussy_imposter" then imposter_nearby = true break end end if not imposter_nearby then minetest.add_entity(pos, "amogus_entities:sussy_imposter") end end end })