dofile(minetest.get_modpath("player_api") .. "/api.lua") -- Default player appearance player_api.register_model("amogus_entity.obj", { animation_speed = 30, textures = {"amogus_entity.png"}, animations = { -- Standard animations. stand = {x = 0, y = 79}, lay = {x = 162, y = 166, eye_height = 0.3, override_local = true, collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}}, walk = {x = 168, y = 187}, mine = {x = 189, y = 198}, walk_mine = {x = 200, y = 219}, sit = {x = 81, y = 160, eye_height = 0.8, override_local = true, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}} }, --collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, stepheight = 0.6, eye_height = 1.47, collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5}, --visual = "mesh", rotation = 0, visual = "mesh", visual_size = {x=10, y=10, z=10}, }) -- Update appearance when the player joins minetest.register_on_joinplayer(function(player) player_api.set_model(player, "amogus_entity.obj") end)