minetest.register_item(":", { -- Hand type = "none", wield_image = "coke.png", wield_scale = {x=.3,y=2,z=2.5}, range = 5, tool_capabilities = { max_drop_level = 0, full_punch_interval = 0.4, groupcaps = { choppy = {times = {[1] = 2, [2] = 1.5, [3] = 1.3}, uses = 20, maxlevel = 1}, crumbly = {times = {[1] = 1.0, [2] = 0.9, [3] = 0.8}, uses = 20, maxlevel = 1}, cracky = {times = {[1] = 1.0, [2] = 0.7, [3] = 0.5}, uses = 20, maxlevel = 1}, flower = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 10, maxlevel=3}, }, damage_groups = {fleshy = 0.5, snappy = 1, cracky=1}, } }) local function explode(pos, radius) local objects = minetest.get_objects_inside_radius(pos, radius) for _, obj in pairs(objects) do local obj_pos = obj:get_pos() local dir = vector.normalize(vector.subtract(obj_pos, pos)) obj:set_velocity(vector.multiply(dir, 10)) obj:punch(obj, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 4}, }) end for x = -radius, radius do for y = -radius, radius do for z = -radius, radius do local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z} local d = vector.distance(pos, p) if d <= radius then minetest.remove_node(p) end end end end end minetest.register_craftitem("amogus_items:amogus", { description = "Mini Amogus friend", inventory_image = "amogus_item.png", --on_use = function(itemstack, user) -- minetest.sound_play("amogus_sound", { -- pos = user:get_pos(), -- gain = 1.0, -- max_hear_distance = 5 -- }) --end, --on_place = function(itemstack, placer, pointed_thing) -- local pos = pointed_thing.above -- local dir = placer:get_look_dir() -- local yaw = math.atan(dir.x/dir.z) -- if dir.z > 0 then -- yaw = yaw + math.pi -- end -- minetest.add_entity(pos, "amogus_entities:amogus", yaw) --end on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type == "node" then local pos = pointed_thing.above minetest.add_entity(pos, "amogus_entities:mini_crewmate") --minetest.sound_play("amogus_sound", { -- pos = pos, -- gain = 1.0, -- max_hear_distance = 5 --}) amogus_general.play_random_sound( "amogus_sound", pos, 1.0, -- gain 5, -- max_hear_distance 2.0 -- pitch ) itemstack:take_item() end return itemstack end }) minetest.register_craftitem("amogus_items:sprite", { description = "Sprite", inventory_image = "sprite.png", on_use = minetest.item_eat(10), }) minetest.register_craftitem("amogus_items:coke", { description = "Coke", inventory_image = "coke.png", on_use = minetest.item_eat(10), }) minetest.register_craftitem("amogus_items:fanta", { description = "Fanta", inventory_image = "fanta.png", on_use = minetest.item_eat(10), }) minetest.register_craftitem("amogus_items:tomato", { description = "Tomato", inventory_image = "tomato.png", on_use = minetest.item_eat(10), }) minetest.register_craftitem("amogus_items:water", { inventory_image = "water.png", on_use = minetest.item_eat(10), }) minetest.register_tool("amogus_items:lightsaber_blue", { description = "Blue Lightsaber", inventory_image = "lightsaber_blue.png", tool_capabilities = { full_punch_interval = 0.1, max_drop_level=3, groupcaps={ snappy={times={[1]=0.1, [2]=0.1, [3]=0.1}, uses=0, maxlevel=3}, }, damage_groups = {fleshy=1.01}, }, sound = {breaks = "amogus_sound"}, }) minetest.register_tool("amogus_items:lightsaber_red", { description = "Red Lightsaber", inventory_image = "lightsaber_red.png", tool_capabilities = { full_punch_interval = 0.1, max_drop_level=3, groupcaps={ snappy={times={[1]=0.1, [2]=0.1, [3]=0.1}, uses=0, maxlevel=3}, }, damage_groups = {fleshy=1.01}, }, sound = {breaks = "amogus_sound"}, }) minetest.register_tool("amogus_items:lightsaber_green", { description = "Green Lightsaber", inventory_image = "lightsaber_green.png", tool_capabilities = { full_punch_interval = 0.1, max_drop_level=3, groupcaps={ snappy={times={[1]=0.1, [2]=0.1, [3]=0.1}, uses=0, maxlevel=3}, }, damage_groups = {fleshy=1.01}, }, sound = {breaks = "amogus_sound"}, }) -- add theese items : goldenpickaxe, wooden plank, gold_ingot, sussium_ingot --minetest.register_craftitem("amogus_items:wooden_plank", { --description = "Wooden Plank", -- inventory_image = "wooden_plank.png", --}) minetest.register_craftitem("amogus_items:gold_ingot", { description = "Gold Ingot", inventory_image = "gold_ingot.png", })minetest.register_craftitem("amogus_items:rock", { description = "Rock", inventory_image = "rocks.png", }) minetest.register_craftitem("amogus_items:sussium_ingot", { description = "Sussium Ingot", inventory_image = "sussium_ingot.png", }) --add theese items goldenpickaxe, stonepickaxe and allow them slowly break nodes and destroy it after 30 uses minetest.register_tool("amogus_items:goldenplumba", { description = "Golden Plumba", inventory_image = "goldenplumba.png", tool_capabilities = { full_punch_interval = 0.1, max_drop_level = 3, groupcaps = { unbreakable = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 10, maxlevel=3}, crumbly = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 10, maxlevel=3}, snappy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 10, maxlevel=3}, choppy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 10, maxlevel=3}, cracky = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 10, maxlevel=3}, crumbly = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 10, maxlevel=3}, cracky = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 10, maxlevel=3}, }, damage_groups = {fleshy = 10}, }, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type == "node" then minetest.node_dig(pointed_thing.under, minetest.get_node(pointed_thing.under), user) end itemstack:add_wear(65535/10) return itemstack end, sound = {breaks = "default_tool_breaks"}, }) minetest.register_tool("amogus_items:susplumba", { description = "Sus Plumba", inventory_image = "plumba.png", tool_capabilities = { full_punch_interval = 0.1, max_drop_level = 3, groupcaps = { unbreakable = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 10, maxlevel=3}, crumbly = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 10, maxlevel=3}, snappy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 10, maxlevel=3}, choppy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 10, maxlevel=3}, cracky = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 10, maxlevel=3}, crumbly = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 10, maxlevel=3}, cracky = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 10, maxlevel=3}, }, damage_groups = {fleshy = 10}, }, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type == "node" then minetest.node_dig(pointed_thing.under, minetest.get_node(pointed_thing.under), user) end itemstack:add_wear(65535/40) return itemstack end, sound = {breaks = "default_tool_breaks"}, }) minetest.register_tool("amogus_items:stonepickaxe", { description = "Stone Pickaxe", inventory_image = "stone_pick.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ stone={times={[1]=2.5, [2]=1.0, [3]=0.50}, uses=30, maxlevel=1}, }, damage_groups = {fleshy=1.0}, }, sound = {breaks = "default_tool_breaks"}, }) minetest.register_tool("amogus_items:goldenpickaxe", { description = "Golden Pickaxe", inventory_image = "golden_pick.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ stone={times={[1]=1.3, [2]=0.60, [3]=0.40}, uses=30, maxlevel=1}, }, damage_groups = {fleshy=1.0}, }, sound = {breaks = "default_tool_breaks"}, }) minetest.register_tool("amogus_items:sussiumpickaxe", { description = "Sussium Pickaxe", inventory_image = "sussium_pickaxe.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ stone={times={[0.5]=2.0,[1]=0.85, [2]=0.40, [3]=0.20}, uses=30, maxlevel=1}, }, damage_groups = {fleshy=1.0}, }, sound = {breaks = "default_tool_breaks"}, }) minetest.register_tool("amogus_items:goldenaxe", { description = "Golden Axe", inventory_image = "goldenaxe.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ choppy={times={[1]=2.50, [2]=1.40, [3]=0.45}, uses=30, maxlevel=2}, }, damage_groups = {fleshy=1.0}, }, groups = {flammable = 2} }) minetest.register_tool("amogus_items:stoneaxe", { description = "Stone Axe", inventory_image = "stone_axe.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ choppy={times={[1]=2.50, [2]=1.40, [3]=0.80}, uses=30, maxlevel=2}, }, damage_groups = {fleshy=1.0}, }, groups = {flammable = 2} }) minetest.register_tool("amogus_items:sussiumaxe", { description = "Sussium Axe", inventory_image = "sussium_axe.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ choppy={times={[1]=0.90, [2]=0.80, [3]=0.35}, uses=30, maxlevel=2}, }, damage_groups = {fleshy=1.0}, }, groups = {flammable = 2} }) minetest.register_tool("amogus_items:stoneshovel", { description = "stone shovel", inventory_image = "stone_shovel.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ crumbly={times={[1]=1.5, [2]=1.0, [3]=0.9}, uses=30, maxlevel=2}, }, damage_groups = {fleshy=1.0}, }, groups = {flammable = 2} }) minetest.register_tool("amogus_items:goldenshovel", { description = "golden shovel", inventory_image = "golden_shovel.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ crumbly={times={[1]=1.0, [2]=0.8, [3]=0.6}, uses=30, maxlevel=2}, }, -- damage_groups = {fleshy=1.0}, }, groups = {flammable = 2} }) minetest.register_tool("amogus_items:sussiumshovel", { description = "sussium shovel", inventory_image = "sussium_shovel.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ crumbly={times={[1]=0.8, [2]=0.6, [3]=0.35}, uses=30, maxlevel=2}, }, --damage_groups = {fleshy=1.0}, }, groups = {flammable = 2} }) minetest.register_tool("amogus_items:obsussian_hammer", { description = "obsussian hammer", inventory_image = "obsusian_hammer.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ choppy={times={[1]=0.90, [2]=0.40, [3]=0.06}, uses=30, maxlevel=2}, crumbly={times={[1]=0.90, [2]=0.40, [3]=0.06}, uses=30, maxlevel=2}, stone={times={[0.5]=1.4,[1]=0.90, [2]=0.40, [3]=0.06}, uses=30, maxlevel=1}, crumbly={times={[1]=0.90, [2]=0.40, [3]=0.06}, uses=30, maxlevel=2}, }, damage_groups = {fleshy=1.0}, }, groups = {flammable = 2} }) minetest.register_craftitem("amogus_items:pcb", { description = "PCB", inventory_image = "PCB.png", }) minetest.register_craftitem("amogus_items:capacitor", { description = "Capacitor", inventory_image = "capacitor.png", }) minetest.register_craftitem("amogus_items:sugar", { description = "Sugar", inventory_image = "sugar.png", }) minetest.register_craftitem("amogus_items:iron_ingot", { description = "Iron Ingot", inventory_image = "iron_ingot.png", }) minetest.register_tool("amogus_items:dynamite", { description = "dynamite", inventory_image = "dynamite.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type == "node" then local pos = pointed_thing.above minetest.add_entity(pos, "amogus_items:dynamite_entity") -- remove one item from the itemstack itemstack:take_item() end return itemstack end }) minetest.register_entity("amogus_items:dynamite_entity", { physical = true, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "sprite", textures = {"dynamite.png"}, on_step = function(self, dtime) local pos = self.object:get_pos() explode(pos,5) minetest.add_particlespawner({ amount = 2900, time = 0.5, -- create 15 block radius of particles minpos = {x=pos.x-5, y=pos.y-5, z=pos.z-5}, maxpos = {x=pos.x+5, y=pos.y+5, z=pos.z+5}, minvel = {x=-2, y=-2, z=-2}, maxvel = {x=2, y=2, z=2}, minacc = {x=0, y=-10, z=0}, maxacc = {x=0, y=-10, z=0}, minexptime = 1, maxexptime = 3, minsize = 1, maxsize = 2, texture = "capacitor.png", }) self.object:remove() end }) -- below is modified code from bucket mod from minetest_game. (Minetest 0.4 mod: bucket) -- original is licensed under: -- GNU Lesser General Public License, version 2.1 -- Copyright (C) 2011-2016 Kahrl -- Copyright (C) 2011-2016 celeron55, Perttu Ahola -- Copyright (C) 2011-2016 Various Minetest developers and contributors minetest.register_alias("empty_bucket", "amogus_items:empty_bucket") minetest.register_alias("water_bucket", "amogus_items:water_bucket") minetest.register_craft({ output = "bucket:empty_bucket 1", recipe = { {"amogus_items:iron_ingot", "", "amogus_items:iron_ingot"}, {"", "amogus_items:iron_ingot", ""}, } }) bucket = {} bucket.liquids = {} local function check_protection(pos, name, text) if minetest.is_protected(pos, name) then minetest.log("action", (name ~= "" and name or "A mod") .. " tried to " .. text .. " at protected position " .. minetest.pos_to_string(pos) .. " with a bucket") minetest.record_protection_violation(pos, name) return true end return false end -- Register a new liquid -- source = name of the source node -- flowing = name of the flowing node -- itemname = name of the new bucket item (or nil if liquid is not takeable) -- inventory_image = texture of the new bucket item (ignored if itemname == nil) -- name = text description of the bucket item -- groups = (optional) groups of the bucket item, for example {water_bucket = 1} -- force_renew = (optional) bool. Force the liquid source to renew if it has a -- source neighbour, even if defined as 'liquid_renewable = false'. -- Needed to avoid creating holes in sloping rivers. -- This function can be called from any mod (that depends on bucket). function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups, force_renew) bucket.liquids[source] = { source = source, flowing = flowing, itemname = itemname, force_renew = force_renew, } bucket.liquids[flowing] = bucket.liquids[source] if itemname ~= nil then minetest.register_craftitem(itemname, { description = name, inventory_image = inventory_image, stack_max = 1, liquids_pointable = true, groups = groups, on_place = function(itemstack, user, pointed_thing) -- Must be pointing to node if pointed_thing.type ~= "node" then return end local node = minetest.get_node_or_nil(pointed_thing.under) local ndef = node and minetest.registered_nodes[node.name] -- Call on_rightclick if the pointed node defines it if ndef and ndef.on_rightclick and not (user and user:is_player() and user:get_player_control().sneak) then return ndef.on_rightclick( pointed_thing.under, node, user, itemstack) end local lpos -- Check if pointing to a buildable node if ndef and ndef.buildable_to then -- buildable; replace the node lpos = pointed_thing.under else -- not buildable to; place the liquid above -- check if the node above can be replaced lpos = pointed_thing.above node = minetest.get_node_or_nil(lpos) local above_ndef = node and minetest.registered_nodes[node.name] if not above_ndef or not above_ndef.buildable_to then -- do not remove the bucket with the liquid return itemstack end end if check_protection(lpos, user and user:get_player_name() or "", "place "..source) then return end minetest.set_node(lpos, {name = source}) return ItemStack("amogus_items:empty_bucket") end }) end end -- random prefixes for names local bucket_names_prefixes = { "Sussy", "Sussy wussy", "Sus", "Imposterous", "This is", "I wonder what is the", "You probably need", "Big", "Cursed", "I want that", "Very funny", "Suspicious", "SuspicioususUSSuS", "SuspiciousususSuSuSsSSuS", "AAAAA!! IT'S AGAIN THAT", "Fantastick", "I don't know what is that", "This is propably the longest item name you will ever see and btw this item is called", "I like", "Whatever that is, I've got my own", "A", "Wonderful", "Respectful", "Amogus shaped", "Impostor shaped", "Imposter shaped", "Sussy shaped" } -- random name local empty_bucket_names = { "Bmpty Eucket", "Bupty Emcket", "Emptt Buckey", "Emckty Bupet" } minetest.register_craftitem("amogus_items:empty_bucket", { -- random name --description = (empty_bucket_names[math.random(1, #empty_bucket_names)]), description = (bucket_names_prefixes[math.random(1, #bucket_names_prefixes)] .. " " .. empty_bucket_names[math.random(1, #empty_bucket_names)]), inventory_image = "empty_bucket.png", groups = {tool = 1}, liquids_pointable = true, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type == "object" then pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil) return user:get_wielded_item() elseif pointed_thing.type ~= "node" then -- do nothing if it's neither object nor node return end -- Check if pointing to a liquid source local node = minetest.get_node(pointed_thing.under) local liquiddef = bucket.liquids[node.name] local item_count = user:get_wielded_item():get_count() if liquiddef ~= nil and liquiddef.itemname ~= nil and node.name == liquiddef.source then if check_protection(pointed_thing.under, user:get_player_name(), "take ".. node.name) then return end -- default set to return filled bucket local giving_back = liquiddef.itemname -- check if holding more than 1 empty bucket if item_count > 1 then -- if space in inventory add filled bucked, otherwise drop as item local inv = user:get_inventory() if inv:room_for_item("main", {name=liquiddef.itemname}) then inv:add_item("main", liquiddef.itemname) else local pos = user:get_pos() pos.y = math.floor(pos.y + 0.5) minetest.add_item(pos, liquiddef.itemname) end -- set to return empty buckets minus 1 giving_back = "amogus_items:empty_bucket "..tostring(item_count-1) end -- force_renew requires a source neighbour local source_neighbor = false if liquiddef.force_renew then source_neighbor = minetest.find_node_near(pointed_thing.under, 1, liquiddef.source) end if not (source_neighbor and liquiddef.force_renew) then minetest.add_node(pointed_thing.under, {name = "air"}) end return ItemStack(giving_back) else -- non-liquid nodes will have their on_punch triggered local node_def = minetest.registered_nodes[node.name] if node_def then node_def.on_punch(pointed_thing.under, node, user, pointed_thing) end return user:get_wielded_item() end end, }) -- random name local water_bucket_names = { "Bater Wucket", "Buter Wacket", "Watet Bucker", "Wacker Butet" } bucket.register_liquid( "amogus_blocks:water_source", "amogus_blocks:water_flowing", "amogus_items:water_bucket", "water_bucket.png", -- random name (bucket_names_prefixes[math.random(1, #bucket_names_prefixes)] .. " " .. water_bucket_names[math.random(1, #water_bucket_names)]), {tool = 1, water_bucket = 1} ) -- end of modifed code from bucket mod from minetest_game