minetest.register_item(":", { -- Hand type = "none", wield_image = "plumba.png", wield_scale = {x=.3,y=2,z=2.5}, range = 5, tool_capabilities = { max_drop_level = 0, full_punch_interval = 0.4, damage_groups = {fleshy = 1, snappy = 8, cracky=8, choppy=8, crumbly=8}, } }) minetest.register_craftitem("amogus_items:amogus", { description = "Amogus", inventory_image = "amogus_item.png", --on_use = function(itemstack, user) -- minetest.sound_play("amogus_sound", { -- pos = user:get_pos(), -- gain = 1.0, -- max_hear_distance = 5 -- }) --end, --on_place = function(itemstack, placer, pointed_thing) -- local pos = pointed_thing.above -- local dir = placer:get_look_dir() -- local yaw = math.atan(dir.x/dir.z) -- if dir.z > 0 then -- yaw = yaw + math.pi -- end -- minetest.add_entity(pos, "amogus_entities:amogus", yaw) --end on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type == "node" then local pos = pointed_thing.above minetest.add_entity(pos, "amogus_entities:amogus") minetest.sound_play("amogus_sound", { pos = pos, gain = 1.0, max_hear_distance = 5 }) end return itemstack end }) minetest.register_craftitem("amogus_items:sprite", { description = "Sprite", inventory_image = "sprite.png", on_use = minetest.item_eat(1), }) minetest.register_craftitem("amogus_items:coke", { description = "Coke", inventory_image = "coke.png", on_use = minetest.item_eat(1), }) minetest.register_craftitem("amogus_items:fanta", { description = "Fanta", inventory_image = "fanta.png", on_use = minetest.item_eat(1), }) minetest.register_craftitem("amogus_items:tomato", { description = "Tomato", inventory_image = "tomato.png", on_use = minetest.item_eat(1), }) minetest.register_craftitem("amogus_items:water", { inventory_image = "water.png", on_use = minetest.item_eat(1), }) minetest.register_tool("amogus_items:lightsaber_blue", { description = "Blue Lightsaber", inventory_image = "lightsaber_blue.png", tool_capabilities = { full_punch_interval = 0.1, max_drop_level=3, groupcaps={ snappy={times={[1]=0.1, [2]=0.1, [3]=0.1}, uses=0, maxlevel=3}, }, damage_groups = {fleshy=10}, }, sound = {breaks = "amogus_sound"}, }) minetest.register_tool("amogus_items:lightsaber_red", { description = "Red Lightsaber", inventory_image = "lightsaber_red.png", tool_capabilities = { full_punch_interval = 0.1, max_drop_level=3, groupcaps={ snappy={times={[1]=0.1, [2]=0.1, [3]=0.1}, uses=0, maxlevel=3}, }, damage_groups = {fleshy=10}, }, sound = {breaks = "amogus_sound"}, }) minetest.register_tool("amogus_items:lightsaber_green", { description = "Green Lightsaber", inventory_image = "lightsaber_green.png", tool_capabilities = { full_punch_interval = 0.1, max_drop_level=3, groupcaps={ snappy={times={[1]=0.1, [2]=0.1, [3]=0.1}, uses=0, maxlevel=3}, }, damage_groups = {fleshy=10}, }, sound = {breaks = "amogus_sound"}, }) -- add theese items : goldenpickaxe, wooden plank, gold_ingot, sussium_ingot minetest.register_craftitem("amogus_items:wooden_plank", { description = "Wooden Plank", inventory_image = "wood.png", }) minetest.register_craftitem("amogus_items:gold_ingot", { description = "Gold Ingot", inventory_image = "gold_ingot.png", }) minetest.register_craftitem("amogus_items:sussium_ingot", { description = "Sussium Ingot", inventory_image = "sussium_ingot.png", }) --add theese items goldenpickaxe, stonepickaxe and allow them slowly break nodes and destroy it after 30 uses minetest.register_tool("amogus_items:goldenpickaxe", { description = "Golden Pickaxe", inventory_image = "goldenpick.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ cracky={times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=1}, }, damage_groups = {fleshy=2}, }, sound = {breaks = "default_tool_breaks"}, }) minetest.register_tool("amogus_items:stonepickaxe", { description = "Stone Pickaxe", inventory_image = "stone_pick.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ cracky={times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=1}, }, damage_groups = {fleshy=2}, }, sound = {breaks = "default_tool_breaks"}, })