minetest.register_craftitem("amogus_items:amogus", { description = "Amogus", inventory_image = "amogus_item.png", --on_use = function(itemstack, user) -- minetest.sound_play("amogus_sound", { -- pos = user:get_pos(), -- gain = 1.0, -- max_hear_distance = 5 -- }) --end, --on_place = function(itemstack, placer, pointed_thing) -- local pos = pointed_thing.above -- local dir = placer:get_look_dir() -- local yaw = math.atan(dir.x/dir.z) -- if dir.z > 0 then -- yaw = yaw + math.pi -- end -- minetest.add_entity(pos, "amogus_entities:amogus", yaw) --end on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type == "node" then local pos = pointed_thing.above minetest.add_entity(pos, "amogus_entities:amogus") minetest.sound_play("amogus_sound", { pos = pos, gain = 1.0, max_hear_distance = 5 }) end return itemstack end }) -- add sprite, coke, fanta, tomato, and water items and make it heal 1 hp minetest.register_craftitem("amogus_items:sprite", { description = "Sprite", inventory_image = "sprite.png", on_use = minetest.item_eat(1), }) minetest.register_craftitem("amogus_items:coke", { description = "Coke", inventory_image = "coke.png", on_use = minetest.item_eat(1), }) minetest.register_craftitem("amogus_items:fanta", { description = "Fanta", inventory_image = "fanta.png", on_use = minetest.item_eat(1), }) minetest.register_craftitem("amogus_items:tomato", { description = "Tomato", inventory_image = "tomato.png", on_use = minetest.item_eat(1), }) minetest.register_craftitem("amogus_items:water", { description = "Water", inventory_image = "water.png", on_use = minetest.item_eat(1), }) -- add sprite, coke, fanta, tomato, and water crafting recipes