feat: Add rabbit spawning button to HUD and implement rabbit tool
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ba4fa3eb37
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@ -20,6 +20,7 @@
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<button id="tree-seed-btn">Tree Seed</button>
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<button id="tree-seed-btn">Tree Seed</button>
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<button id="fire-btn">Fire</button>
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<button id="fire-btn">Fire</button>
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<button id="lava-btn">Lava</button>
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<button id="lava-btn">Lava</button>
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<button id="rabbit-btn">Rabbit</button>
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<button id="eraser-btn">Eraser</button>
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<button id="eraser-btn">Eraser</button>
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</div>
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</div>
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<div class="navigation">
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<div class="navigation">
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16
js/input.js
16
js/input.js
@ -28,6 +28,8 @@ function setTool(tool) {
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document.getElementById('fire-btn').classList.add('active');
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document.getElementById('fire-btn').classList.add('active');
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} else if (tool === LAVA) {
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} else if (tool === LAVA) {
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document.getElementById('lava-btn').classList.add('active');
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document.getElementById('lava-btn').classList.add('active');
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} else if (tool === RABBIT) {
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document.getElementById('rabbit-btn').classList.add('active');
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} else if (tool === EMPTY) {
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} else if (tool === EMPTY) {
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document.getElementById('eraser-btn').classList.add('active');
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document.getElementById('eraser-btn').classList.add('active');
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}
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}
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@ -114,6 +116,20 @@ function draw(x, y) {
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colorIndex: Math.floor(Math.random() * FIRE_COLORS.length)
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colorIndex: Math.floor(Math.random() * FIRE_COLORS.length)
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});
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});
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}
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}
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}
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// Special handling for rabbits - only spawn on empty spaces
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else if (currentTool === RABBIT) {
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if (getPixel(pixelX, pixelY) === EMPTY) {
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setPixel(pixelX, pixelY, RABBIT);
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// Initialize rabbit metadata
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setMetadata(pixelX, pixelY, {
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initialized: true,
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jumpCooldown: 0,
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direction: Math.random() > 0.5 ? 1 : -1, // 1 for right, -1 for left
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jumpHeight: 0,
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colorIndex: Math.floor(Math.random() * RABBIT_COLORS.length)
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});
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}
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} else {
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} else {
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setPixel(pixelX, pixelY, currentTool);
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setPixel(pixelX, pixelY, currentTool);
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