fix: Add missing dirtyChunks
variable and update rendering logic
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60a1757ab1
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15fb106246
@ -4,29 +4,37 @@ function updateSand(x, y) {
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if (getPixel(x, y + 1) === EMPTY) {
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setPixel(x, y, EMPTY);
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setPixel(x, y + 1, SAND);
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return true;
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}
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// Try to move down-left or down-right
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else if (getPixel(x - 1, y + 1) === EMPTY) {
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setPixel(x, y, EMPTY);
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setPixel(x - 1, y + 1, SAND);
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return true;
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}
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else if (getPixel(x + 1, y + 1) === EMPTY) {
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setPixel(x, y, EMPTY);
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setPixel(x + 1, y + 1, SAND);
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return true;
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}
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// Sand can displace water
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else if (getPixel(x, y + 1) === WATER) {
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setPixel(x, y, WATER);
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setPixel(x, y + 1, SAND);
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return true;
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}
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return false;
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}
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function updateWater(x, y) {
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let modified = false;
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// Update water color dynamically
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const metadata = getMetadata(x, y);
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if (metadata) {
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if (metadata.waterColorTimer === undefined) {
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metadata.waterColorTimer = 0;
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modified = true;
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}
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metadata.waterColorTimer++;
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@ -35,6 +43,7 @@ function updateWater(x, y) {
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if (metadata.waterColorTimer > 20 && Math.random() < 0.1) {
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metadata.colorIndex = Math.floor(Math.random() * 10);
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metadata.waterColorTimer = 0;
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modified = true;
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}
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setMetadata(x, y, metadata);
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@ -45,17 +54,20 @@ function updateWater(x, y) {
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setPixel(x, y, EMPTY);
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setPixel(x, y + 1, WATER);
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moveMetadata(x, y, x, y + 1);
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return true;
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}
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// Try to move down-left or down-right
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else if (getPixel(x - 1, y + 1) === EMPTY) {
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setPixel(x, y, EMPTY);
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setPixel(x - 1, y + 1, WATER);
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moveMetadata(x, y, x - 1, y + 1);
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return true;
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}
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else if (getPixel(x + 1, y + 1) === EMPTY) {
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setPixel(x, y, EMPTY);
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setPixel(x + 1, y + 1, WATER);
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moveMetadata(x, y, x + 1, y + 1);
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return true;
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}
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// Try to spread horizontally
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else {
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@ -67,21 +79,25 @@ function updateWater(x, y) {
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if (goLeft && getPixel(x - 1, y) === EMPTY) {
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setPixel(x, y, EMPTY);
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setPixel(x - 1, y, WATER);
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moved = true;
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moveMetadata(x, y, x - 1, y);
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return true;
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} else if (!goLeft && getPixel(x + 1, y) === EMPTY) {
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setPixel(x, y, EMPTY);
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setPixel(x + 1, y, WATER);
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moved = true;
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moveMetadata(x, y, x + 1, y);
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return true;
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}
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// Try the other direction if first failed
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else if (!goLeft && getPixel(x - 1, y) === EMPTY) {
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setPixel(x, y, EMPTY);
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setPixel(x - 1, y, WATER);
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moved = true;
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moveMetadata(x, y, x - 1, y);
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return true;
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} else if (goLeft && getPixel(x + 1, y) === EMPTY) {
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setPixel(x, y, EMPTY);
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setPixel(x + 1, y, WATER);
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moved = true;
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moveMetadata(x, y, x + 1, y);
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return true;
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}
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}
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@ -97,15 +113,18 @@ function updateWater(x, y) {
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if (getPixel(x + dir.dx, y + dir.dy) === FIRE) {
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setPixel(x + dir.dx, y + dir.dy, EMPTY);
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removeMetadata(x + dir.dx, y + dir.dy);
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return true;
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} else if (getPixel(x + dir.dx, y + dir.dy) === LAVA) {
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// Water turns lava into stone
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setPixel(x + dir.dx, y + dir.dy, STONE);
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removeMetadata(x + dir.dx, y + dir.dy);
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// Water is consumed in the process
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setPixel(x, y, EMPTY);
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return;
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return true;
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}
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}
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return modified;
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}
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function updateDirt(x, y) {
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@ -113,25 +132,30 @@ function updateDirt(x, y) {
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if (getPixel(x, y + 1) === EMPTY) {
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setPixel(x, y, EMPTY);
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setPixel(x, y + 1, DIRT);
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return true;
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}
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// Try to move down-left or down-right
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else if (getPixel(x - 1, y + 1) === EMPTY) {
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setPixel(x, y, EMPTY);
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setPixel(x - 1, y + 1, DIRT);
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return true;
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}
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else if (getPixel(x + 1, y + 1) === EMPTY) {
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setPixel(x, y, EMPTY);
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setPixel(x + 1, y + 1, DIRT);
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return true;
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}
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// Dirt can displace water
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else if (getPixel(x, y + 1) === WATER) {
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setPixel(x, y, WATER);
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setPixel(x, y + 1, DIRT);
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return true;
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}
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// Dirt can turn into grass if exposed to air above
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if (getPixel(x, y - 1) === EMPTY && Math.random() < 0.001) {
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setPixel(x, y, GRASS);
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return true;
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}
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// Dirt can randomly spawn seeds if exposed to air above
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@ -140,12 +164,17 @@ function updateDirt(x, y) {
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const seedRoll = Math.random();
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if (seedRoll < 0.0002) { // Grass blade seed (most common)
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setPixel(x, y - 1, SEED);
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return true;
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} else if (seedRoll < 0.00025) { // Flower seed (less common)
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setPixel(x, y - 1, SEED);
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// Mark this seed as a flower seed (will be handled in updateSeed)
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setMetadata(x, y - 1, { type: 'flower' });
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return true;
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} else if (seedRoll < 0.00026) { // Tree seed (rare)
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setPixel(x, y - 1, TREE_SEED);
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return true;
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}
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}
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return false;
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}
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@ -65,8 +65,8 @@ function simulationLoop(timestamp) {
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fps = Math.round(1000 / deltaTime);
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document.getElementById('fps').textContent = `FPS: ${fps}`;
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// Update physics
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updatePhysics();
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// Update physics with timestamp for rate limiting
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updatePhysics(timestamp);
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// Render
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render();
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@ -1,5 +1,12 @@
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// Physics simulation functions
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function updatePhysics() {
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function updatePhysics(timestamp) {
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// Check if we should update physics based on the update rate
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if (timestamp && lastPhysicsTime && timestamp - lastPhysicsTime < physicsUpdateRate) {
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return;
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}
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lastPhysicsTime = timestamp || 0;
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// Get visible chunks
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const visibleChunks = getVisibleChunks();
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@ -12,6 +19,7 @@ function updatePhysics() {
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if (!isVisible) continue;
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const chunk = getOrCreateChunk(chunkX, chunkY);
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let chunkModified = false;
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// Process from bottom to top, right to left for correct gravity simulation
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for (let y = CHUNK_SIZE - 1; y >= 0; y--) {
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@ -29,28 +37,42 @@ function updatePhysics() {
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const worldX = chunkX * CHUNK_SIZE + x;
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const worldY = chunkY * CHUNK_SIZE + y;
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if (type === SAND) {
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updateSand(worldX, worldY);
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} else if (type === WATER) {
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updateWater(worldX, worldY);
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} else if (type === DIRT) {
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updateDirt(worldX, worldY);
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} else if (type === GRASS) {
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updateGrass(worldX, worldY);
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} else if (type === SEED) {
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updateSeed(worldX, worldY);
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} else if (type === GRASS_BLADE) {
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updateGrassBlade(worldX, worldY);
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} else if (type === FLOWER) {
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updateFlower(worldX, worldY);
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} else if (type === TREE_SEED) {
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updateTreeSeed(worldX, worldY);
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} else if (type === FIRE) {
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updateFire(worldX, worldY);
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} else if (type === LAVA) {
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updateLava(worldX, worldY);
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// Use a lookup table for faster element updates
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const updateFunctions = {
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[SAND]: updateSand,
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[WATER]: updateWater,
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[DIRT]: updateDirt,
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[GRASS]: updateGrass,
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[SEED]: updateSeed,
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[GRASS_BLADE]: updateGrassBlade,
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[FLOWER]: updateFlower,
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[TREE_SEED]: updateTreeSeed,
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[FIRE]: updateFire,
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[LAVA]: updateLava
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};
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const updateFunction = updateFunctions[type];
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if (updateFunction) {
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const wasModified = updateFunction(worldX, worldY);
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if (wasModified) {
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chunkModified = true;
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}
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}
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}
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}
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// Mark chunk as dirty if it was modified
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if (chunkModified) {
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dirtyChunks.add(getChunkKey(chunkX, chunkY));
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}
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}
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// Adaptive physics rate based on FPS
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if (fps < 30 && physicsUpdateRate < 32) {
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// If FPS is low, update physics less frequently
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physicsUpdateRate = Math.min(32, physicsUpdateRate + 2);
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} else if (fps > 50 && physicsUpdateRate > 16) {
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// If FPS is high, update physics more frequently
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physicsUpdateRate = Math.max(16, physicsUpdateRate - 2);
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}
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}
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72
js/world.js
72
js/world.js
@ -6,12 +6,19 @@ let worldOffsetYBeforeDrag = 0;
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let chunks = new Map(); // Map to store chunks with key "x,y"
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let metadata = new Map(); // Map to store metadata for pixels
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let generatedChunks = new Set(); // Set to track which chunks have been generated
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let dirtyChunks = new Set(); // Set to track which chunks need rendering
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let lastPhysicsTime = 0; // Last time physics was updated
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let physicsUpdateRate = 16; // Update physics every 16ms (approx 60fps)
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let worldMoved = false; // Track if the world has moved for rendering
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function moveWorld(dx, dy) {
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worldOffsetX += dx;
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worldOffsetY += dy;
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updateCoordinatesDisplay();
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// Mark that the world has moved for rendering
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worldMoved = true;
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// Generate terrain for chunks around the current view
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generateChunksAroundPlayer();
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}
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@ -383,32 +390,38 @@ function setPixel(worldX, worldY, type) {
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const chunk = getOrCreateChunk(chunkX, chunkY);
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const index = localY * CHUNK_SIZE + localX;
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chunk[index] = type;
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// Assign random color index for natural elements
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if (type === DIRT || type === GRASS || type === STONE || type === WOOD || type === LEAF) {
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const colorIndex = Math.floor(Math.random() * 10);
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setMetadata(worldX, worldY, { ...getMetadata(worldX, worldY) || {}, colorIndex });
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}
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else if (type === WATER) {
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const colorIndex = Math.floor(Math.random() * 10);
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setMetadata(worldX, worldY, { ...getMetadata(worldX, worldY) || {}, colorIndex, waterColorTimer: 0 });
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}
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else if (type === TREE_SEED) {
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// Initialize tree seed metadata
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setMetadata(worldX, worldY, {
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age: Math.floor(Math.random() * 50), // Random initial age
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growthStage: 0,
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type: Math.random() < 0.8 ? 'oak' : 'pine' // 80% oak, 20% pine
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});
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}
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else if (type === SEED) {
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// Initialize flower seed metadata
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setMetadata(worldX, worldY, {
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age: Math.floor(Math.random() * 30),
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growthStage: 0,
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flowerType: Math.floor(Math.random() * 5) // Different flower types
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});
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// Only update if the pixel type is changing
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if (chunk[index] !== type) {
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chunk[index] = type;
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// Mark chunk as dirty for rendering
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dirtyChunks.add(getChunkKey(chunkX, chunkY));
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// Assign random color index for natural elements
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if (type === DIRT || type === GRASS || type === STONE || type === WOOD || type === LEAF) {
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const colorIndex = Math.floor(Math.random() * 10);
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setMetadata(worldX, worldY, { ...getMetadata(worldX, worldY) || {}, colorIndex });
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}
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else if (type === WATER) {
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const colorIndex = Math.floor(Math.random() * 10);
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setMetadata(worldX, worldY, { ...getMetadata(worldX, worldY) || {}, colorIndex, waterColorTimer: 0 });
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}
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else if (type === TREE_SEED) {
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// Initialize tree seed metadata
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setMetadata(worldX, worldY, {
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age: Math.floor(Math.random() * 50), // Random initial age
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growthStage: 0,
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type: Math.random() < 0.8 ? 'oak' : 'pine' // 80% oak, 20% pine
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});
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}
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else if (type === SEED) {
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// Initialize flower seed metadata
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setMetadata(worldX, worldY, {
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age: Math.floor(Math.random() * 30),
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growthStage: 0,
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flowerType: Math.floor(Math.random() * 5) // Different flower types
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});
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}
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}
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}
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@ -448,6 +461,13 @@ function moveMetadata(fromX, fromY, toX, toY) {
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if (data) {
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setMetadata(toX, toY, data);
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removeMetadata(fromX, fromY);
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// Mark chunks as dirty for rendering
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const { chunkX: fromChunkX, chunkY: fromChunkY } = getChunkCoordinates(fromX, fromY);
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const { chunkX: toChunkX, chunkY: toChunkY } = getChunkCoordinates(toX, toY);
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dirtyChunks.add(getChunkKey(fromChunkX, fromChunkY));
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dirtyChunks.add(getChunkKey(toChunkX, toChunkY));
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}
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}
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