fix: Resolve duplicate identifier by renaming chunkY
to floorChunkY
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@ -340,8 +340,8 @@ function setPixel(worldX, worldY, type) {
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function getPixel(worldX, worldY) {
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// Special case: floor at the bottom of the world (first two chunks)
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const chunkY = Math.floor(worldY / CHUNK_SIZE);
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if (worldY % CHUNK_SIZE === CHUNK_SIZE - 1 && (chunkY === 0 || chunkY === 1)) {
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const floorChunkY = Math.floor(worldY / CHUNK_SIZE);
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if (worldY % CHUNK_SIZE === CHUNK_SIZE - 1 && (floorChunkY === 0 || floorChunkY === 1)) {
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return WALL;
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}
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