feat: Add rabbit spawning logic to input handling
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@ -128,6 +128,11 @@ function draw(x, y) {
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colorIndex: Math.floor(Math.random() * FIRE_COLORS.length)
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});
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}
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}
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// Special handling for rabbits - create rabbit entity
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else if (currentTool === RABBIT) {
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createEntity(ENTITY_TYPES.RABBIT, pixelX, pixelY);
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return; // Only create one rabbit per click
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} else {
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setPixel(pixelX, pixelY, currentTool);
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