feat: Move default player position to Chunk: 0,-1 and adjust floor to bottom edge
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@ -46,7 +46,7 @@ let currentMouseX, currentMouseY;
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let lastFrameTime = 0;
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let fps = 0;
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let worldOffsetX = 0;
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let worldOffsetY = 0;
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let worldOffsetY = CHUNK_SIZE; // Start at Chunk: 0,-1
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let worldOffsetXBeforeDrag = 0;
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let worldOffsetYBeforeDrag = 0;
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let chunks = new Map(); // Map to store chunks with key "x,y"
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@ -311,7 +311,7 @@ function getOrCreateChunk(chunkX, chunkY) {
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if (chunkY === 0) {
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// Fill the bottom row with walls
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for (let x = 0; x < CHUNK_SIZE; x++) {
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chunkData[0 * CHUNK_SIZE + x] = WALL;
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chunkData[(CHUNK_SIZE - 1) * CHUNK_SIZE + x] = WALL;
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}
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}
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@ -340,7 +340,7 @@ function setPixel(worldX, worldY, type) {
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function getPixel(worldX, worldY) {
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// Special case: floor at the bottom of the world
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if (worldY === 0) {
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if (worldY === CHUNK_SIZE - 1 && Math.floor(worldY / CHUNK_SIZE) === 0) {
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return WALL;
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}
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