Revert "feat: Add rabbit spawning button to HUD and implement rabbit tool"

This reverts commit 032793292fb25507110fa341de71b5c3bca57aa8.
This commit is contained in:
Kacper Kostka 2025-04-05 17:04:16 +02:00
parent 349d38c04c
commit 7cabd79d5f
2 changed files with 0 additions and 17 deletions

View File

@ -20,7 +20,6 @@
<button id="tree-seed-btn">Tree Seed</button>
<button id="fire-btn">Fire</button>
<button id="lava-btn">Lava</button>
<button id="rabbit-btn">Rabbit</button>
<button id="eraser-btn">Eraser</button>
</div>
<div class="navigation">

View File

@ -28,8 +28,6 @@ function setTool(tool) {
document.getElementById('fire-btn').classList.add('active');
} else if (tool === LAVA) {
document.getElementById('lava-btn').classList.add('active');
} else if (tool === RABBIT) {
document.getElementById('rabbit-btn').classList.add('active');
} else if (tool === EMPTY) {
document.getElementById('eraser-btn').classList.add('active');
}
@ -116,20 +114,6 @@ function draw(x, y) {
colorIndex: Math.floor(Math.random() * FIRE_COLORS.length)
});
}
}
// Special handling for rabbits - only spawn on empty spaces
else if (currentTool === RABBIT) {
if (getPixel(pixelX, pixelY) === EMPTY) {
setPixel(pixelX, pixelY, RABBIT);
// Initialize rabbit metadata
setMetadata(pixelX, pixelY, {
initialized: true,
jumpCooldown: 0,
direction: Math.random() > 0.5 ? 1 : -1, // 1 for right, -1 for left
jumpHeight: 0,
colorIndex: Math.floor(Math.random() * RABBIT_COLORS.length)
});
}
} else {
setPixel(pixelX, pixelY, currentTool);