fix: Change PIXEL_SIZE from const to let to allow modification
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@ -1,6 +1,6 @@
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// Game constants
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const CHUNK_SIZE = 200;
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const PIXEL_SIZE = 4;
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let PIXEL_SIZE = 4;
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const GRAVITY = 1.5; // Increased gravity (3x stronger)
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const WATER_SPREAD = 3;
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