fix: Adjust player jump force for more precise movement
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@ -13,7 +13,7 @@ class Player extends Entity {
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// Movement properties
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this.moveSpeed = 0.15;
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this.jumpForce = -0.5;
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this.jumpForce = -0.1;
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this.gravity = 0.02;
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this.maxVelocity = 0.5;
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this.friction = 0.9;
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