refactor: Update player sprite and adjust movement parameters
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@ -9,11 +9,11 @@ class Player extends Entity {
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// Load player sprite
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this.sprite = new Image();
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this.sprite.src = 'sprites/citizen.png';
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this.sprite.src = 'sprites/purplin.png';
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// Movement properties
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this.moveSpeed = 0.15;
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this.jumpForce = -0.1;
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this.moveSpeed = 0.03;
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this.jumpForce = -0.2;
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this.gravity = 0.02;
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this.maxVelocity = 0.5;
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this.friction = 0.9;
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