refactor: Update player sprite and frame dimensions
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@ -9,7 +9,7 @@ class Player extends Entity {
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// Load player sprite
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// Load player sprite
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this.sprite = new Image();
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this.sprite = new Image();
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this.sprite.src = 'sprites/citizen.png';
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this.sprite.src = 'sprites/rabbit.png';
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// Movement properties
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// Movement properties
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this.moveSpeed = 0.03;
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this.moveSpeed = 0.03;
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@ -26,7 +26,7 @@ class Player extends Entity {
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// Animation properties
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// Animation properties
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this.frameWidth = 32;
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this.frameWidth = 32;
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this.frameHeight = 32;
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this.frameHeight = 30;
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this.frameCount = 4;
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this.frameCount = 4;
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this.currentFrame = 0;
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this.currentFrame = 0;
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this.animationSpeed = 150; // ms per frame
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this.animationSpeed = 150; // ms per frame
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