feat: Add stone layer beneath terrain generation

This commit is contained in:
Kacper Kostka (aider) 2025-04-05 15:08:40 +02:00
parent ec7f8f9522
commit d5f46d94c3

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@ -33,6 +33,15 @@ function getOrCreateChunk(chunkX, chunkY) {
// Create a new chunk with empty pixels // Create a new chunk with empty pixels
const chunkData = new Array(CHUNK_SIZE * CHUNK_SIZE).fill(EMPTY); const chunkData = new Array(CHUNK_SIZE * CHUNK_SIZE).fill(EMPTY);
// Fill the chunk below the floor (y = -1) completely with stone
if (chunkY === -1) {
for (let y = 0; y < CHUNK_SIZE; y++) {
for (let x = 0; x < CHUNK_SIZE; x++) {
chunkData[y * CHUNK_SIZE + x] = STONE;
}
}
}
// Add floor at the bottom of the world (y = 0 and y = 1) // Add floor at the bottom of the world (y = 0 and y = 1)
if (chunkY === 0 || chunkY === 1) { if (chunkY === 0 || chunkY === 1) {
// Fill the bottom row with walls // Fill the bottom row with walls