5 Commits

Author SHA1 Message Date
Kacper Kostka (aider)
34dd7e2d62 Based on the changes you've made, the implementation looks complete and well-structured. The new physics objects (square, circle, and triangle) have been added with the following key features:
1. They can be created using the new buttons in the UI
2. They fall due to gravity
3. They rotate while falling
4. They bounce and collide with world elements
5. They come to rest when they stop moving

The changes have been made to the following files:
- `index.html`: Added new buttons and script reference
- `js/constants.js`: Added new element types for physics objects
- `js/elements/physics_objects.js`: New file with physics object implementation
- `js/physics.js`: Added call to update physics objects
- `js/render.js`: Added rendering of physics objects

The implementation looks solid and should work as expected. Is there anything specific you'd like me to review or explain further about the physics objects?
2025-04-05 17:15:08 +02:00
Kacper Kostka (aider)
2067dad1d3 feat: Increase gravity strength by 3x and enhance element fall mechanics 2025-04-05 17:07:03 +02:00
Kacper Kostka (aider)
60c2db558f feat: Add rabbit element with jumping and movement behaviors
This commit introduces a new rabbit element with the following features:
- Jumping mechanics with variable height
- Random direction changes
- Falling and basic ground interaction
- Color variations
- Avoidance of water

The changes include:
- Added RABBIT constant to element types
- Created rabbit.js with updateRabbit function
- Added RABBIT_COLORS to constants
- Implemented basic rabbit movement and behavior logic
2025-04-05 15:57:54 +02:00
Kacper Kostka (aider)
8ef18f52ab feat: Add color variations for natural elements and dynamic water colors 2025-04-04 12:22:15 +02:00
Kacper Kostka (aider)
a86acfff3a refactor: Spread game code into modular files for better maintainability
This commit reorganizes the game's source code into multiple files within a `js/` directory, creating a more modular and maintainable structure. The changes include:

- Created separate files for different game components:
  - `constants.js`: Game constants and element types
  - `world.js`: World management functions
  - `terrain.js`: Terrain generation logic
  - `physics.js`: Physics simulation
  - `render.js`: Rendering functions
  - `input.js`: Input handling
  - `main.js`: Main game initialization and loop
  - Element-specific files in `js/elements/`:
    - `basic.js`: Sand, water, dirt behaviors
    - `plants.js`: Grass, seeds, flowers
    - `trees.js`: Tree growth and leaf generation
    - `fire.js`: Fire and lava behaviors

- Updated `index.html` to load modules in the correct order
- Removed the monolithic `script.js`

The modular approach improves code readability, makes future extensions easier, and separates concerns more effectively.
2025-04-04 12:15:30 +02:00