73 Commits

Author SHA1 Message Date
Kacper Kostka (aider)
60a1757ab1 feat: Optimize rendering and physics with dirty chunk tracking and adaptive update rates
This commit introduces several performance optimizations:
- Implement chunk-based dirty rendering
- Add adaptive physics update rates
- Return modification status from element update functions
- Reduce unnecessary rendering and physics calculations
- Track world movement for efficient re-rendering

The key changes include:
1. Adding `dirtyChunks` and `worldMoved` tracking
2. Modifying element update functions to return modification status
3. Implementing adaptive physics update rates based on FPS
4. Skipping rendering for unchanged chunks
5. Reducing computational overhead in physics and rendering loops

These optimizations should significantly improve the simulation's performance, especially with large numbers of elements.
2025-04-05 15:35:19 +02:00
Kacper Kostka (aider)
1369822dc9 refactor: Add visibility check for chunk processing in physics and render 2025-04-05 15:27:10 +02:00
Kacper Kostka (aider)
4c96226d05 perf: Optimize chunk rendering and generation by skipping off-screen chunks 2025-04-05 15:26:49 +02:00
Kacper Kostka (aider)
c7735b8578 fix: Ensure consistent terrain generation for all chunks at y=0 2025-04-05 15:24:32 +02:00
Kacper Kostka (aider)
d34a695bb8 feat: Prevent tree seeds from spawning near water 2025-04-05 15:21:34 +02:00
Kacper Kostka (aider)
9c49af57cb refactor: Reverse noisy transition between sand and stone layers 2025-04-05 15:19:53 +02:00
Kacper Kostka (aider)
206e9eb5cc feat: Add noisy transition between stone and sand layers 2025-04-05 15:17:38 +02:00
Kacper Kostka (aider)
908c819441 refactor: Remove floor generation and related code from world generation 2025-04-05 15:16:21 +02:00
Kacper Kostka (aider)
7aa0c1785b feat: Add generateChunksAroundPlayer function to world.js 2025-04-05 15:14:35 +02:00
Kacper Kostka (aider)
b85ae017b8 feat: Move stone layer generation from y = -1 to y = 1 2025-04-05 15:14:14 +02:00
Kacper Kostka (aider)
eab3a9b790 refactor: Remove floor generation for second chunk at world bottom 2025-04-05 15:12:10 +02:00
Kacper Kostka (aider)
d5f46d94c3 feat: Add stone layer beneath terrain generation 2025-04-05 15:08:40 +02:00
Kacper Kostka (aider)
ec7f8f9522 feat: Spawn tree seeds 3 pixels above surface for better growth 2025-04-05 15:06:49 +02:00
Kacper Kostka (aider)
0b96238226 feat: Implement minimum 5-pixel spacing for tree seed generation 2025-04-05 15:05:51 +02:00
Kacper Kostka (aider)
170b8d0a85 refactor: Reduce tree seed generation frequency and spacing 2025-04-05 15:03:57 +02:00
Kacper Kostka (aider)
4716cbe692 feat: Add natural tree and flower seed generation on grass terrain 2025-04-05 15:02:59 +02:00
Kacper Kostka (aider)
1584600d0b feat: Enhance grass generation with more coverage and variety 2025-04-05 15:00:12 +02:00
Kacper Kostka (aider)
7806b39a51 feat: Enhance terrain generation with more grass and water variety 2025-04-05 14:57:01 +02:00
Kacper Kostka (aider)
076f21f9ca feat: Enhance terrain generation with noisy sand and dynamic grass coverage 2025-04-05 14:54:17 +02:00
Kacper Kostka (aider)
a31f401378 feat: Enhance terrain generation with dynamic chunk spreading and seeded randomness 2025-04-05 14:53:15 +02:00
Kacper Kostka (aider)
c35f6cd448 feat: Add procedural generation for first chunk with sand hills, water, and grass 2025-04-05 14:50:47 +02:00
Kacper Kostka (aider)
8ef18f52ab feat: Add color variations for natural elements and dynamic water colors 2025-04-04 12:22:15 +02:00
Kacper Kostka (aider)
a86acfff3a refactor: Spread game code into modular files for better maintainability
This commit reorganizes the game's source code into multiple files within a `js/` directory, creating a more modular and maintainable structure. The changes include:

- Created separate files for different game components:
  - `constants.js`: Game constants and element types
  - `world.js`: World management functions
  - `terrain.js`: Terrain generation logic
  - `physics.js`: Physics simulation
  - `render.js`: Rendering functions
  - `input.js`: Input handling
  - `main.js`: Main game initialization and loop
  - Element-specific files in `js/elements/`:
    - `basic.js`: Sand, water, dirt behaviors
    - `plants.js`: Grass, seeds, flowers
    - `trees.js`: Tree growth and leaf generation
    - `fire.js`: Fire and lava behaviors

- Updated `index.html` to load modules in the correct order
- Removed the monolithic `script.js`

The modular approach improves code readability, makes future extensions easier, and separates concerns more effectively.
2025-04-04 12:15:30 +02:00