// Game constants const CHUNK_SIZE = 200; const PIXEL_SIZE = 4; const GRAVITY = 0.5; const WATER_SPREAD = 3; // Colors const SAND_COLOR = '#e6c588'; const WATER_COLOR = '#4a80f5'; const WALL_COLOR = '#888888'; const DIRT_COLOR = '#8B4513'; const STONE_COLOR = '#A9A9A9'; const GRASS_COLOR = '#7CFC00'; const WOOD_COLOR = '#8B5A2B'; const SEED_COLOR = '#654321'; const FLOWER_COLORS = ['#FF0000', '#FFFF00', '#FF00FF', '#FFA500', '#FFFFFF', '#00FFFF']; const LEAF_COLOR = '#228B22'; const FIRE_COLORS = ['#FF0000', '#FF3300', '#FF6600', '#FF9900', '#FFCC00', '#FFFF00']; const LAVA_COLORS = ['#FF0000', '#FF3300', '#FF4500', '#FF6600', '#FF8C00']; // Element types const EMPTY = 0; const SAND = 1; const WATER = 2; const WALL = 3; const DIRT = 4; const STONE = 5; const GRASS = 6; const WOOD = 7; const SEED = 8; const GRASS_BLADE = 9; const FLOWER = 10; const TREE_SEED = 11; const LEAF = 12; const FIRE = 13; const LAVA = 14; // Flammable materials const FLAMMABLE_MATERIALS = [GRASS, WOOD, SEED, GRASS_BLADE, FLOWER, TREE_SEED, LEAF];