sandsim/js/elements/plants.js
Kacper Kostka (aider) 60a1757ab1 feat: Optimize rendering and physics with dirty chunk tracking and adaptive update rates
This commit introduces several performance optimizations:
- Implement chunk-based dirty rendering
- Add adaptive physics update rates
- Return modification status from element update functions
- Reduce unnecessary rendering and physics calculations
- Track world movement for efficient re-rendering

The key changes include:
1. Adding `dirtyChunks` and `worldMoved` tracking
2. Modifying element update functions to return modification status
3. Implementing adaptive physics update rates based on FPS
4. Skipping rendering for unchanged chunks
5. Reducing computational overhead in physics and rendering loops

These optimizations should significantly improve the simulation's performance, especially with large numbers of elements.
2025-04-05 15:35:19 +02:00

185 lines
5.6 KiB
JavaScript

// Plant element behaviors (grass, seeds, trees)
function updateGrass(x, y) {
// Grass behaves like dirt for physics
if (getPixel(x, y + 1) === EMPTY) {
setPixel(x, y, EMPTY);
setPixel(x, y + 1, GRASS);
return true;
}
else if (getPixel(x - 1, y + 1) === EMPTY) {
setPixel(x, y, EMPTY);
setPixel(x - 1, y + 1, GRASS);
return true;
}
else if (getPixel(x + 1, y + 1) === EMPTY) {
setPixel(x, y, EMPTY);
setPixel(x + 1, y + 1, GRASS);
return true;
}
else if (getPixel(x, y + 1) === WATER) {
setPixel(x, y, WATER);
setPixel(x, y + 1, GRASS);
return true;
}
// Grass can spread to nearby dirt
if (Math.random() < 0.0005) {
const directions = [
{dx: -1, dy: 0}, {dx: 1, dy: 0},
{dx: 0, dy: -1}, {dx: 0, dy: 1}
];
const dir = directions[Math.floor(Math.random() * directions.length)];
if (getPixel(x + dir.dx, y + dir.dy) === DIRT) {
setPixel(x + dir.dx, y + dir.dy, GRASS);
return true;
}
}
// Grass dies if covered (no air above)
if (getPixel(x, y - 1) !== EMPTY && Math.random() < 0.05) {
setPixel(x, y, DIRT);
return true;
}
return false;
}
function updateSeed(x, y) {
// Seeds fall like sand
if (getPixel(x, y + 1) === EMPTY) {
setPixel(x, y, EMPTY);
setPixel(x, y + 1, SEED);
moveMetadata(x, y, x, y + 1);
return true;
}
else if (getPixel(x - 1, y + 1) === EMPTY) {
setPixel(x, y, EMPTY);
setPixel(x - 1, y + 1, SEED);
moveMetadata(x, y, x - 1, y + 1);
return true;
}
else if (getPixel(x + 1, y + 1) === EMPTY) {
setPixel(x, y, EMPTY);
setPixel(x + 1, y + 1, SEED);
moveMetadata(x, y, x + 1, y + 1);
return true;
}
// Seeds can float on water
else if (getPixel(x, y + 1) === WATER) {
// Just float, don't do anything
return false;
}
// If seed is on dirt or grass, it can germinate
else if (getPixel(x, y + 1) === DIRT || getPixel(x, y + 1) === GRASS) {
const metadata = getMetadata(x, y);
// Check if this is a flower seed
if (metadata && metadata.type === 'flower') {
setPixel(x, y, FLOWER);
// Set a random flower color
setMetadata(x, y, {
type: 'flower',
color: FLOWER_COLORS[Math.floor(Math.random() * FLOWER_COLORS.length)],
age: 0,
height: 1
});
return true;
} else {
// Regular seed becomes a grass blade
setPixel(x, y, GRASS_BLADE);
setMetadata(x, y, { age: 0, height: 1 });
return true;
}
}
return false;
}
function updateGrassBlade(x, y) {
// Grass blades are static once grown
const metadata = getMetadata(x, y);
if (!metadata) {
setMetadata(x, y, { age: 0, height: 1 });
return true;
}
// Increment age
metadata.age++;
setMetadata(x, y, metadata);
// Grass blades can grow taller up to a limit
if (metadata.age % 200 === 0 && metadata.height < 3 && getPixel(x, y - 1) === EMPTY) {
setPixel(x, y - 1, GRASS_BLADE);
setMetadata(x, y - 1, { age: 0, height: metadata.height + 1 });
metadata.isTop = false;
setMetadata(x, y, metadata);
return true;
}
// Grass blades die if covered by something other than another grass blade
if (getPixel(x, y - 1) !== EMPTY && getPixel(x, y - 1) !== GRASS_BLADE && Math.random() < 0.01) {
setPixel(x, y, EMPTY);
removeMetadata(x, y);
return true;
}
return false;
}
function updateFlower(x, y) {
// Flowers are similar to grass blades but with a colored top
const metadata = getMetadata(x, y);
if (!metadata) {
setMetadata(x, y, {
type: 'flower',
color: FLOWER_COLORS[Math.floor(Math.random() * FLOWER_COLORS.length)],
age: 0,
height: 1
});
return true;
}
// Increment age
metadata.age++;
setMetadata(x, y, metadata);
// Flowers can grow taller up to a limit (2x bigger)
if (metadata.age % 300 === 0 && metadata.height < 8 && getPixel(x, y - 1) === EMPTY) {
// If this is the top of the flower, make it a stem and put a new flower on top
setPixel(x, y - 1, FLOWER);
setMetadata(x, y - 1, {
type: 'flower',
color: metadata.color,
age: 0,
height: metadata.height + 1,
isTop: true
});
metadata.isTop = false;
setMetadata(x, y, metadata);
return true;
}
// Flowers die if covered
if (getPixel(x, y - 1) !== EMPTY && getPixel(x, y - 1) !== FLOWER && Math.random() < 0.01) {
setPixel(x, y, EMPTY);
removeMetadata(x, y);
return true;
}
// Flowers can drop seeds occasionally
if (metadata.isTop && Math.random() < 0.0001) {
const directions = [-1, 1];
const dir = directions[Math.floor(Math.random() * directions.length)];
if (getPixel(x + dir, y) === EMPTY) {
setPixel(x + dir, y, SEED);
setMetadata(x + dir, y, { type: 'flower' });
return true;
}
}
return false;
}