Refactor jetpacks
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b383231c40
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1
init.lua
1
init.lua
@ -66,6 +66,7 @@ dofile(modpath.."/machines/wind_mill.lua")
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dofile(modpath.."/tools/common.lua")
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dofile(modpath.."/tools/item.lua")
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dofile(modpath.."/tools/electric_item.lua")
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dofile(modpath.."/tools/fluid_container_item.lua")
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dofile(modpath.."/tools/tool.lua")
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dofile(modpath.."/tools/gear_tool.lua")
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dofile(modpath.."/tools/electric_tool.lua")
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@ -20,7 +20,14 @@ industrialtest.internal.unpackTableInto(industrialtest.BatPackBase,{
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part="torso"
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})
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function industrialtest.BatPackBase.update(self,player,itemstack)
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local updateDelta=0
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function industrialtest.BatPackBase.update(self,player,itemstack,dtime)
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updateDelta=updateDelta+dtime
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if updateDelta<industrialtest.updateDelay then
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return false
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end
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updateDelta=0
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local wielded=player:get_wielded_item()
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local wieldedMeta=wielded:get_meta()
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if not industrialtest.api.hasPowerStorage(wieldedMeta) or wieldedMeta:get_int("industrialtest.powerFlow")>self.flow then
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27
tools/fluid_container_item.lua
Normal file
27
tools/fluid_container_item.lua
Normal file
@ -0,0 +1,27 @@
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-- IndustrialTest
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-- Copyright (C) 2025 mrkubax10
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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industrialtest.FluidContainerItem=table.copy(industrialtest.Item)
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function industrialtest.FluidContainerItem.prepare(self,itemstack)
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if industrialtest.api.itemHasFluidStorage(itemstack) then
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return
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end
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local meta=itemstack:get_meta()
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meta:set_int("industrialtest.fluidAmount",0)
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meta:set_int("industrialtest.fluidCapacity",self.capacity)
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industrialtest.api.updateItemFluidText(itemstack)
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end
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@ -48,14 +48,7 @@ function industrialtest.GearTool.register(self)
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end
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end
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local updateDelta=0
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minetest.register_globalstep(function(dtime)
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updateDelta=updateDelta+dtime
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if updateDelta<industrialtest.updateDelay then
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return
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end
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updateDelta=0
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local players=minetest.get_connected_players()
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for _,player in ipairs(players) do
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local inv
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@ -70,7 +63,7 @@ minetest.register_globalstep(function(dtime)
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for i,itemstack in ipairs(armorList) do
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local def=itemstack:get_definition()
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if def and def.groups._industrialtest_gearTool and def._industrialtest_self and def._industrialtest_self.update and
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def._industrialtest_self:update(player,itemstack) then
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def._industrialtest_self:update(player,itemstack,dtime) then
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inv:set_stack("armor",i,itemstack)
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end
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end
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@ -15,71 +15,21 @@
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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local S=minetest.get_translator("industrialtest")
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industrialtest.JetpackBase=table.copy(industrialtest.GearTool)
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industrialtest.internal.unpackTableInto(industrialtest.JetpackBase,{
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part="torso"
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})
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local jetpack={}
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local electricJetpack={}
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local function registerJetpack(config)
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if industrialtest.mclAvailable then
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local groups={
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armor=1,
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non_combat_armor=1,
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armor_torso=1,
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non_combat_torso=1,
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_industrialtest_jetpack=1
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}
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if config.groups then
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for key,value in pairs(config.groups) do
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groups[key]=value
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end
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end
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local definition={
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description=config.displayName,
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inventory_image="industrialtest_"..config.name.."_inv.png",
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groups=groups,
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sounds={
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_mcl_armor_equip="mcl_armor_equip_iron",
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_mcl_armor_unequip="mcl_armor_unequip_iron"
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},
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on_place=mcl_armor.equip_on_use,
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on_secondary_use=mcl_armor.equip_on_use,
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_mcl_armor_element="torso",
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_mcl_armor_texture="industrialtest_"..config.name..".png",
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_industrialtest_tryFly=config.tryFly
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}
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if config.customKeys then
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for key,value in pairs(config.customKeys) do
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definition[key]=value
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end
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end
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minetest.register_tool("industrialtest:"..config.name,definition)
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elseif industrialtest.mtgAvailable then
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local groups={
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armor_torso=1,
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armor_heal=0,
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_industrialtest_jetpack=1
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}
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if config.groups then
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for key,value in pairs(config.groups) do
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groups[key]=value
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end
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end
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local definition={
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description=config.displayName,
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inventory_image="industrialtest_"..config.name.."_inv.png",
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groups=groups,
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_industrialtest_tryFly=config.tryFly
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}
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if config.customKeys then
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for key,value in pairs(config.customKeys) do
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definition[key]=value
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end
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end
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armor:register_armor("industrialtest:"..config.name,definition)
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function industrialtest.JetpackBase.update(self,player,itemstack,dtime)
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local control=player:get_player_control()
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if control.jump and self:tryFly(itemstack) then
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self.addYVelocityClamped(player,1,10)
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return true
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end
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return false
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end
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local function addYVelocityClamped(player,vel,max)
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function industrialtest.JetpackBase.addYVelocityClamped(player,vel,max)
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local playerVel=player:get_velocity()
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if playerVel.y+vel>max then
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player:add_velocity(vector.new(0,math.max(max-playerVel.y,0),0))
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@ -88,39 +38,33 @@ local function addYVelocityClamped(player,vel,max)
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end
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end
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local function onGlobalStep(player,inv,itemstack,index,def)
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if def.groups and def.groups._industrialtest_jetpack then
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if def._industrialtest_tryFly(itemstack) then
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addYVelocityClamped(player,1,10)
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inv:set_stack("armor",index,itemstack)
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end
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return true
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end
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return false
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industrialtest.Jetpack=table.copy(industrialtest.JetpackBase)
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industrialtest.internal.unpackTableInto(industrialtest.Jetpack,{
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-- _v is hack to suppress "Registered armor doesn't have material at the end of registration name" warning from 3D Armor.
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name="industrialtest:jetpack_v",
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description=S("Jetpack"),
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inventoryImage="industrialtest_jetpack_v_inv.png",
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modelImage="industrialtest_jetpack_v.png",
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capacity=5000,
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prepare=industrialtest.FluidContainerItem.prepare
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})
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function industrialtest.Jetpack.createDefinitionTable(self)
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local def=industrialtest.JetpackBase.createDefinitionTable(self)
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def.groups._industrialtest_fueled=1
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return def
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end
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jetpack.tryFly=function(itemstack)
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local meta=itemstack:get_meta()
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if meta:get_int("industrialtest.fluidAmount")==0 then
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function industrialtest.Jetpack.tryFly(self,itemstack)
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if industrialtest.api.isItemFluidStorageEmpty(itemstack) then
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return false
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end
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industrialtest.api.addFluidToItem(itemstack,-1)
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return true
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end
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-- _v is hack to suppress "Registered armor doesn't have material at the end of registration name" warning from 3D Armor.
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registerJetpack({
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name="jetpack_v",
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displayName=S("Jetpack"),
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groups={
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_industrialtest_fueled=1,
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_industrialtest_fluidStorage=1
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},
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tryFly=jetpack.tryFly,
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customKeys={
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_industrialtest_fluidCapacity=5000
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}
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})
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industrialtest.Jetpack:register()
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minetest.register_craft({
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type="shaped",
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output="industrialtest:jetpack_v",
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@ -131,7 +75,18 @@ minetest.register_craft({
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}
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})
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electricJetpack.tryFly=function(itemstack)
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industrialtest.ElectricJetpack=table.copy(industrialtest.JetpackBase)
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industrialtest.internal.unpackTableInto(industrialtest.ElectricJetpack,{
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name="industrialtest:electric_jetpack",
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description=S("Electric Jetpack"),
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inventoryImage="industrialtest_electric_jetpack_inv.png",
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modelImage="industrialtest_electric_jetpack.png",
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flow=industrialtest.api.lvPowerFlow,
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capacity=30000,
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prepare=industrialtest.ElectricItem.prepare
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})
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function industrialtest.ElectricJetpack.tryFly(self,itemstack)
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local meta=itemstack:get_meta()
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if meta:get_int("industrialtest.powerAmount")<10 then
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return false
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@ -140,16 +95,8 @@ electricJetpack.tryFly=function(itemstack)
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return true
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end
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registerJetpack({
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name="electric_jetpack",
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displayName=S("Electric Jetpack"),
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tryFly=electricJetpack.tryFly,
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customKeys={
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_industrialtest_powerStorage=true,
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_industrialtest_powerCapacity=30000,
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_industrialtest_powerFlow=industrialtest.api.lvPowerFlow
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}
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})
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industrialtest.ElectricJetpack:register()
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minetest.register_craft({
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type="shaped",
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output="industrialtest:electric_jetpack",
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@ -159,32 +106,3 @@ minetest.register_craft({
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{industrialtest.elementKeys.yellowDust,"",industrialtest.elementKeys.yellowDust}
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}
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})
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minetest.register_globalstep(function(dtime)
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-- FIXME: Maybe this can be optimized?
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local players=minetest.get_connected_players()
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for _,player in ipairs(players) do
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local control=player:get_player_control()
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if control.jump then
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if industrialtest.mclAvailable then
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local inv=player:get_inventory()
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local stack=inv:get_stack("armor",3)
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local def=stack:get_definition()
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onGlobalStep(player,inv,stack,3,def)
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elseif industrialtest.mtgAvailable then
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local _,inv=armor:get_valid_player(player,"")
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if inv then
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local armorList=inv:get_list("armor")
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assert(armorList)
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for i=1,#armorList do
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local stack=armorList[i]
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local def=stack:get_definition()
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if onGlobalStep(player,inv,stack,i,def) then
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break
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end
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end
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end
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end
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end
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end
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end)
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