Implement Water Mill
This commit is contained in:
parent
35d78037c0
commit
156cca1b66
33
api.lua
33
api.lua
@ -21,6 +21,7 @@ industrialtest.api.maceratorRecipes={}
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industrialtest.api.compressorRecipes={}
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industrialtest.api.extractorRecipes={}
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industrialtest.api.geothermalGeneratorFuels={}
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industrialtest.api.waterMillFuels={}
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industrialtest.api.lvPowerFlow=600
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industrialtest.api.mvPowerFlow=2400
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@ -441,3 +442,35 @@ industrialtest.api.getGeothermalGeneratorFuelByItem=function(name)
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end
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return nil
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end
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-- \brief Registers fuel that can be used in water mill
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-- \param fuel Table with following keys: <name>, <calorificValue>, <storageItems>
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-- which is a table containing items which are tables with following keys: <name>, <leftover>
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-- \returns nil
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industrialtest.api.registerWaterMillFuel=function(config)
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local definition={
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name=config.name or "",
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calorificValue=config.calorificValue or 0,
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texture=config.texture or "industrialtest_gui_fluid_bg.png",
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storageItems=config.storageItems or {}
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}
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industrialtest.api.waterMillFuels[definition.name]=definition
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end
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-- \brief Returns water mill fuel information
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-- \param name Name of fuel
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-- \returns Table with following keys: name, calorificValue, storageItems
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industrialtest.api.getWaterMillFuel=function(name)
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return industrialtest.api.waterMillFuels[name]
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end
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-- \brief Returns water mill fuel information by item name
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-- \param name ID of item
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-- \returns Table with following keys: name, calorificValue, storageItems or nil in case of failure
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industrialtest.api.getWaterMillFuelByItem=function(name)
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for _,value in pairs(industrialtest.api.waterMillFuels) do
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for _,item in ipairs(value.storageItems) do
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if item.name==name then
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return value
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end
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end
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end
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return nil
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end
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@ -502,6 +502,7 @@ if industrialtest.mclAvailable then
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industrialtest.elementKeys.diamond="mcl_core:diamond"
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industrialtest.elementKeys.bucket="mcl_buckets:bucket_empty"
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industrialtest.elementKeys.bucketWithLava="mcl_buckets:bucket_lava"
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industrialtest.elementKeys.bucketWithWater="mcl_buckets:bucket_water"
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industrialtest.elementKeys.glowstone="mcl_nether:glowstone_dust"
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industrialtest.elementKeys.glass="mcl_core:glass"
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industrialtest.elementKeys.powerCarrier="mesecons:mesecon"
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@ -527,6 +528,7 @@ if industrialtest.mclAvailable then
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industrialtest.elementKeys.copperBlock="mcl_copper:block"
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industrialtest.elementKeys.stoneWithCopper="mcl_copper:stone_with_copper"
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industrialtest.elementKeys.lavaSource="mcl_core:lava_source"
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industrialtest.elementKeys.waterSource="mcl_core:water_source"
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-- register required minerals that are not available in MCL
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industrialtest.registerMetal("tin","Tin",3,3)
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@ -706,6 +708,7 @@ elseif industrialtest.mtgAvailable then
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industrialtest.elementKeys.snowball="default:snow"
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industrialtest.elementKeys.bucket="bucket:bucket_empty"
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industrialtest.elementKeys.bucketWithLava="bucket:bucket_lava"
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industrialtest.elementKeys.bucketWithWater="bucket:bucket_water"
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industrialtest.elementKeys.string="farming:string"
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industrialtest.elementKeys.junglePlanks="default:junglewood"
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industrialtest.elementKeys.glowstone="dye:yellow"
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@ -736,6 +739,7 @@ elseif industrialtest.mtgAvailable then
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industrialtest.elementKeys.stoneWithTin="default:stone_with_tin"
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industrialtest.elementKeys.bronzeBlock="default:bronzeblock"
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industrialtest.elementKeys.lavaSource="default:lava_source"
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industrialtest.elementKeys.waterSource="default:water_source"
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else
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error("No compatible games found!")
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end
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26
crafts.lua
26
crafts.lua
@ -87,3 +87,29 @@ industrialtest.api.registerGeothermalGeneratorFuel({
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}
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}
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})
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-- Water Mill fuels
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industrialtest.api.registerWaterMillFuel({
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name=industrialtest.elementKeys.waterSource,
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calorificValue=industrialtest.api.lvPowerFlow,
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texture="industrialtest_gui_water.png",
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storageItems={
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{
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name=industrialtest.elementKeys.bucketWithWater,
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leftover=industrialtest.elementKeys.bucket
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}
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}
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})
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if industrialtest.mtgAvailable then
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industrialtest.api.registerWaterMillFuel({
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name="default:river_water_source",
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calorificValue=industrialtest.api.lvPowerFlow,
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texture="industrialtest_gui_river_water.png",
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storageItems={
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{
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name="bucket:bucket_river_water",
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leftover=industrialtest.elementKeys.bucket
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}
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}
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})
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end
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177
machines.lua
177
machines.lua
@ -447,15 +447,16 @@ minetest.register_craft({
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}
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})
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local function geothermalGeneratorFormspec(fluidPercent,powerPercent,fluid)
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local function registerFluidGenerator(config)
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local function getFormspec(fluidPercent,powerPercent,fluid)
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local formspec
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local fuel=industrialtest.api.getGeothermalGeneratorFuel(fluid)
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local fuel=config.getFuel(fluid)
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local tile=(fuel and fuel.texture or "industrialtest_gui_fluid_bg.png")
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if industrialtest.mtgAvailable then
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formspec={
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"formspec_version[4]",
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"size[10.8,12]",
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"label[0.5,0.5;"..S("Geothermal Generator").."]",
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"label[0.5,0.5;"..S(config.displayName).."]",
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"list[context;fluid;2,1.8;1,1]",
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"listring[context;fluid]",
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(fluidPercent>0 and "image[2,3;1,1;industrialtest_gui_fluid_bg.png^[lowpart:"..fluidPercent..":"..tile.."]" or "image[2,3;1,1;industrialtest_gui_fluid_bg.png]"),
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@ -470,7 +471,7 @@ local function geothermalGeneratorFormspec(fluidPercent,powerPercent,fluid)
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elseif industrialtest.mclAvailable then
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formspec={
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"size[10.04,12]",
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"label[0.25,0.25;"..S("Geothermal Generator").."]",
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"label[0.25,0.25;"..S(config.displayName).."]",
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"list[context;fluid;2,1.8;1,1]",
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mcl_formspec.get_itemslot_bg(2,1.8,1,1),
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"listring[context;fluid]",
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@ -490,16 +491,16 @@ local function geothermalGeneratorFormspec(fluidPercent,powerPercent,fluid)
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}
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end
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return table.concat(formspec,"")
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end
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definition={
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description=S("Geothermal Generator"),
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end
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definition={
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description=S(config.displayName),
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tiles={
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"industrialtest_machine_block.png",
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"industrialtest_machine_block.png",
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"industrialtest_machine_block.png",
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"industrialtest_machine_block.png",
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"industrialtest_machine_block.png",
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"industrialtest_machine_block.png^industrialtest_geothermal_generator_front.png",
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"industrialtest_machine_block.png"..(config.customTopTexture and "^"..config.customTopTexture or ""),
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"industrialtest_machine_block.png"..(config.customBottomTexture and "^"..config.customBottomTexture or ""),
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"industrialtest_machine_block.png"..(config.customRightTexture and "^"..config.customRightTexture or ""),
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"industrialtest_machine_block.png"..(config.customLeftTexture and "^"..config.customLeftTexture or ""),
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"industrialtest_machine_block.png"..(config.customBackTexture and "^"..config.customBackTexture or ""),
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"industrialtest_machine_block.png"..(config.customFrontTexture and "^"..config.customFrontTexture or "")
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},
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paramtype2="facedir",
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legacy_facedir_simple=true,
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@ -512,7 +513,7 @@ definition={
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inv:set_size("leftover",1)
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meta:set_float("fluidAmount",0)
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meta:set_string("fluid","")
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meta:set_string("formspec",geothermalGeneratorFormspec(0,0,""))
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meta:set_string("formspec",getFormspec(0,0,""))
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industrialtest.api.addPowerStorage(meta,7000,industrialtest.api.lvPowerFlow,"oooooo")
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end,
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on_timer=function(pos,elapsed)
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@ -525,7 +526,7 @@ definition={
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local shouldRerunTimer=(afterFlow and meta:get_int("industrialtest.powerAmount")>0)
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if fluidSlot:get_count()>0 and meta:get_float("fluidAmount")<=9000 then
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local fuel=industrialtest.api.getGeothermalGeneratorFuelByItem(fluidSlot:get_name())
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local fuel=config.getFuelByItem(fluidSlot:get_name())
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if fuel and (fuel.name==meta:get_string("fluid") or meta:get_string("fluid")=="") then
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local leftover=false
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local leftoverAddingSucceeded=false
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@ -550,14 +551,18 @@ definition={
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end
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if meta:get_float("fluidAmount")>=50 and not industrialtest.api.isFullyCharged(meta) then
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meta:set_float("fluidAmount",meta:get_int("fluidAmount")-50*elapsed)
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local toAdd=math.ceil(industrialtest.api.getGeothermalGeneratorFuel(meta:get_string("fluid")).calorificValue*elapsed)
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local toAdd=math.ceil(config.getFuel(meta:get_string("fluid")).calorificValue*elapsed)
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industrialtest.api.addPower(meta,toAdd)
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shouldUpdateFormspec=true
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if config.registerActiveVariant then
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minetest.swap_node(pos,{
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name="industrialtest:geothermal_generator_active",
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name="industrialtest:"..config.name.."_active",
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param2=minetest.get_node(pos).param2
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})
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minetest.get_node_timer(pos):start(industrialtest.updateDelay)
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else
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shouldRerunTimer=true
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end
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end
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if chargedSlot:get_count()>0 and meta:get_int("industrialtest.powerAmount")>0 then
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if industrialtest.api.transferPowerToItem(meta,chargedSlot,industrialtest.api.lvPowerFlow)>0 then
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@ -566,9 +571,12 @@ definition={
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shouldRerunTimer=true
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end
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end
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if flowTransferred then
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shouldUpdateFormspec=true
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end
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if shouldUpdateFormspec then
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meta:set_string("formspec",geothermalGeneratorFormspec(meta:get_float("fluidAmount")/100,meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity"),meta:get_string("fluid")))
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meta:set_string("formspec",getFormspec(meta:get_float("fluidAmount")/100,meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity"),meta:get_string("fluid")))
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end
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return shouldRerunTimer
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@ -595,10 +603,10 @@ definition={
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minetest.get_node_timer(pos):start(industrialtest.updateDelay)
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end,
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_industrialtest_updateFormspec=function(meta)
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meta:set_string("formspec",geothermalGeneratorFormspec(meta:get_float("fluidAmount")/100,meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity"),meta:get_string("fluid")))
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meta:set_string("formspec",getFormspec(meta:get_float("fluidAmount")/100,meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity"),meta:get_string("fluid")))
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end
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}
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if industrialtest.mtgAvailable then
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}
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if industrialtest.mtgAvailable then
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definition.groups={
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cracky=1,
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level=2
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@ -609,7 +617,7 @@ if industrialtest.mtgAvailable then
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local inv=meta:get_inventory()
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return not (inv:get_list("charged")[1]:get_count()>0 or inv:get_list("fluid")[1]:get_count()>0)
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end
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elseif industrialtest.mclAvailable then
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elseif industrialtest.mclAvailable then
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definition.after_dig_node=function(pos,oldnode,oldmeta)
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mclAfterDigNode(pos,oldmeta,{"charged","fluid"})
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end
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@ -617,21 +625,22 @@ elseif industrialtest.mclAvailable then
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definition.sounds=mcl_sounds.node_sound_metal_defaults()
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definition._mcl_blast_resistance=3
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definition._mcl_hardness=3.5
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end
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definition.groups._industrialtest_hasPowerOutput=1
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definition.groups._industrialtest_wrenchUnmountable=1
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minetest.register_node("industrialtest:geothermal_generator",definition)
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definition=table.copy(definition)
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definition.description=nil
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definition.tiles={
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"industrialtest_machine_block.png",
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"industrialtest_machine_block.png",
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"industrialtest_machine_block.png",
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"industrialtest_machine_block.png",
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"industrialtest_machine_block.png",
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"industrialtest_machine_block.png^industrialtest_geothermal_generator_front_active.png",
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}
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definition.on_timer=function(pos,elapsed)
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end
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definition.groups._industrialtest_hasPowerOutput=1
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definition.groups._industrialtest_wrenchUnmountable=1
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minetest.register_node("industrialtest:"..config.name,definition)
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if config.registerActiveVariant then
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definition=table.copy(definition)
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definition.description=nil
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definition.tiles={
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"industrialtest_machine_block.png"..(config.customTopTexture and "^"..config.customTopTextureActive or ""),
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"industrialtest_machine_block.png"..(config.customBottomTexture and "^"..config.customBottomTextureActive or ""),
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"industrialtest_machine_block.png"..(config.customRightTexture and "^"..config.customRightTextureActive or ""),
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"industrialtest_machine_block.png"..(config.customLeftTexture and "^"..config.customLeftTextureActive or ""),
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"industrialtest_machine_block.png"..(config.customBackTexture and "^"..config.customBackTextureActive or ""),
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"industrialtest_machine_block.png"..(config.customFrontTexture and "^"..config.customFrontTextureActive or "")
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}
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definition.on_timer=function(pos,elapsed)
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local meta=minetest.get_meta(pos)
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local inv=meta:get_inventory()
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local fluidSlot=inv:get_stack("fluid",1)
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@ -641,7 +650,7 @@ definition.on_timer=function(pos,elapsed)
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local shouldRerunTimer=(afterFlow and meta:get_int("industrialtest.powerAmount")>0)
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if fluidSlot:get_count()>0 and meta:get_float("fluidAmount")<=9000 then
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local fuel=industrialtest.api.getGeothermalGeneratorFuelByItem(fluidSlot:get_name())
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local fuel=config.getFuelByItem(fluidSlot:get_name())
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if fuel and (fuel.name==meta:get_string("fluid") or meta:get_string("fluid")=="") then
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local leftover=false
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local leftoverAddingSucceeded=false
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@ -673,7 +682,7 @@ definition.on_timer=function(pos,elapsed)
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shouldRerunTimer=true
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else
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minetest.swap_node(pos,{
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name="industrialtest:geothermal_generator",
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name="industrialtest:"..config.name,
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param2=minetest.get_node(pos).param2
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})
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minetest.get_node_timer(pos):start(industrialtest.updateDelay)
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@ -685,19 +694,99 @@ definition.on_timer=function(pos,elapsed)
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shouldRerunTimer=true
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end
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end
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if flowTransferred then
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shouldUpdateFormspec=true
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end
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if shouldUpdateFormspec then
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meta:set_string("formspec",geothermalGeneratorFormspec(meta:get_float("fluidAmount")/100,meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity"),meta:get_string("fluid")))
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meta:set_string("formspec",getFormspec(meta:get_float("fluidAmount")/100,meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity"),meta:get_string("fluid")))
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end
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return shouldRerunTimer
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end
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if industrialtest.mclAvailable then
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end
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if industrialtest.mclAvailable then
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definition.groups.not_in_creative_inventory=1
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definition._doc_items_create_entry=false
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end
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definition.light_source=8
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minetest.register_node("industrialtest:"..config.name.."_active",definition)
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end
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end
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definition.light_source=8
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minetest.register_node("industrialtest:geothermal_generator_active",definition)
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registerFluidGenerator({
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name="geothermal_generator",
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displayName="Geothermal Generator",
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customFrontTexture="industrialtest_geothermal_generator_front.png",
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customFrontTextureActive="industrialtest_geothermal_generator_front_active.png",
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getFuel=industrialtest.api.getGeothermalGeneratorFuel,
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getFuelByItem=industrialtest.api.getGeothermalGeneratorFuelByItem,
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registerActiveVariant=true,
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reactsToNeighbouringNodes=false
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})
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registerFluidGenerator({
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name="water_mill",
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displayName="Water Mill",
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customLeftTexture="industrialtest_water_mill_side.png",
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customRightTexture="industrialtest_water_mill_side.png",
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customFrontTexture="industrialtest_water_mill_side.png",
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customBackTexture="industrialtest_water_mill_side.png",
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getFuel=industrialtest.api.getWaterMillFuel,
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getFuelByItem=industrialtest.api.getWaterMillFuelByItem,
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registerActiveVariant=false
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})
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local neighbors={}
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for key,_ in pairs(industrialtest.api.waterMillFuels) do
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table.insert(neighbors,key)
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end
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minetest.register_abm({
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label="Water Mill generating",
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nodenames={"industrialtest:water_mill"},
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neighbors=neighbors,
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interval=industrialtest.updateDelay,
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chance=1,
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action=function(pos,node)
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local meta=minetest.get_meta(pos)
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local inv=meta:get_inventory()
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local chargedSlot=inv:get_stack("charged",1)
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local powerToAdd=0
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local neighbourPositions={
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vector.offset(pos,-1,0,0),
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vector.offset(pos,1,0,0),
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vector.offset(pos,0,-1,0),
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vector.offset(pos,0,1,0),
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vector.offset(pos,0,0,-1),
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vector.offset(pos,0,0,1)
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}
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for _,value in ipairs(neighbourPositions) do
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local node=minetest.get_node_or_nil(value)
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if node then
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local fuel=industrialtest.api.getWaterMillFuel(node.name)
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if fuel then
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powerToAdd=powerToAdd+fuel.calorificValue*0.2
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end
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end
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end
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if industrialtest.api.addPower(meta,powerToAdd)>0 then
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local def=minetest.registered_nodes[node.name]
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def._industrialtest_updateFormspec(meta)
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end
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if chargedSlot:get_count()>0 and meta:get_int("industrialtest.powerAmount")>0 then
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if industrialtest.api.transferPowerToItem(meta,chargedSlot,industrialtest.api.lvPowerFlow)>0 then
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inv:set_stack("charged",1,chargedSlot)
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end
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end
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end
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:water_mill",
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recipe={
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{"",industrialtest.elementKeys.stick,""},
|
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{industrialtest.elementKeys.stick,"industrialtest:generator",industrialtest.elementKeys.stick},
|
||||
{"",industrialtest.elementKeys.stick,""}
|
||||
}
|
||||
})
|
||||
|
||||
-- Item processing machines
|
||||
local function registerSimpleElectricItemProcessor(config)
|
||||
|
@ -1,4 +1,6 @@
|
||||
# Texture sources
|
||||
- `industrialtest_gui_lava.png` was taken from Minetest Game (by Cisoun licensed with CC BY-SA 3.0)
|
||||
- `industrialtest_gui_water.png` was taken from Minetest Game (by Cisoun licensed with CC BY-SA 3.0)
|
||||
- `industrialtest_gui_river_water.png` was taken from Minetest Game (by paramat licensed with CC BY-SA 3.0)
|
||||
|
||||
... rest was made either by LuanHawk, mrkubax10 or Migdyn and is licensed with CC BY 4.0 International
|
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textures/industrialtest_gui_river_water.png
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textures/industrialtest_gui_river_water.png
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textures/industrialtest_gui_water.png
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textures/industrialtest_gui_water.png
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Reference in New Issue
Block a user