Machines now explode when there is too much power transferred
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parent
84efcf7f7f
commit
286f95596f
38
api.lua
38
api.lua
@ -244,26 +244,30 @@ industrialtest.api.powerFlow=function(pos)
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local roomAvailable=false
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for _,endpoint in ipairs(network) do
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local endpointMeta=minetest.get_meta(endpoint.position)
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-- TODO: if supplying machine power flow is too large for receiving machine to handle then that machine should explode
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local transferredToEndpoint=false
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if industrialtest.api.transferPower(meta,endpointMeta,math.min(powerDistribution,endpoint.flow))>0 then
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transferred=true
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transferredToEndpoint=true
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end
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local def=minetest.registered_nodes[minetest.get_node(endpoint.position).name]
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if def then
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local updateFormspec=def._industrialtest_updateFormspec
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if updateFormspec then
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updateFormspec(endpoint.position)
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if powerDistribution<=endpoint.flow then
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if industrialtest.api.transferPower(meta,endpointMeta,powerDistribution)>0 then
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transferred=true
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transferredToEndpoint=true
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end
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local onPowerFlow=def._industrialtest_onPowerFlow
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if onPowerFlow and transferredToEndpoint then
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onPowerFlow(endpoint.position,industrialtest.api.getOppositeSide(1))
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local def=minetest.registered_nodes[minetest.get_node(endpoint.position).name]
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if def then
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local updateFormspec=def._industrialtest_updateFormspec
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if updateFormspec then
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updateFormspec(endpoint.position)
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end
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local onPowerFlow=def._industrialtest_onPowerFlow
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if onPowerFlow and transferredToEndpoint then
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onPowerFlow(endpoint.position,industrialtest.api.getOppositeSide(1))
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end
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end
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end
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minetest.get_node_timer(endpoint.position):start(industrialtest.updateDelay)
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if not industrialtest.api.isFullyCharged(endpointMeta) then
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roomAvailable=true
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minetest.get_node_timer(endpoint.position):start(industrialtest.updateDelay)
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if not industrialtest.api.isFullyCharged(endpointMeta) then
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roomAvailable=true
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end
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else
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minetest.remove_node(endpoint.position)
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industrialtest.internal.explode(endpoint.position,2)
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end
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end
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return roomAvailable,transferred
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@ -70,6 +70,7 @@ if industrialtest.mclAvailable then
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end
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return itemstack
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end
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industrialtest.internal.explode=mcl_explosions.explode
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end
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-- compatibilty that adds not existing elements
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@ -647,6 +648,10 @@ if industrialtest.mclAvailable then
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y_min=mcl_vars.mg_overworld_min
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})
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elseif industrialtest.mtgAvailable then
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industrialtest.internal.explode=function(pos,radius)
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tnt.boom(pos,{radius=radius})
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end
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industrialtest.registerMetal=function(name,displayName,hardness)
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minetest.register_craftitem("industrialtest:"..name.."_lump",{
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description=S(displayName.." Lump"),
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@ -243,6 +243,7 @@ reactor.activeOnTimer=function(pos,elapsed,meta,inv)
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if heat>200 then
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-- TODO: Explode
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minetest.remove_node(pos)
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industrialtest.internal.explode(pos,#maxCluster*4)
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return false,false
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end
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meta:set_int("heat",heat)
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