Add MTG registerMetal
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@ -16,14 +16,14 @@
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local S=minetest.get_translator("industrialtest")
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local S=minetest.get_translator("industrialtest")
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local mtgAvailable=minetest.get_modpath("default")
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industrialtest.mtgAvailable=minetest.get_modpath("default")
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local mclAvailable=minetest.get_modpath("mcl_core")
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industrialtest.mclAvailable=minetest.get_modpath("mcl_core")
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industrialtest.elementKeys={}
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industrialtest.elementKeys={}
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-- compatibilty that adds not existing elements
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-- compatibilty that adds not existing elements
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if mclAvailable then
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if industrialtest.mclAvailable then
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industrialtest.registerMineral=function(name,displayName,oreBlastResistance,oreHardness,rawBlockBlastResistance,rawBlockHardness,blockBlastResistance,blockHardness)
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industrialtest.registerMetal=function(name,displayName,oreBlastResistance,oreHardness,rawBlockBlastResistance,rawBlockHardness,blockBlastResistance,blockHardness)
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minetest.register_craftitem("industrialtest:raw_"..name,{
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minetest.register_craftitem("industrialtest:raw_"..name,{
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description=S("Raw "..displayName),
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description=S("Raw "..displayName),
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inventory_image="industrialtest_mcl_raw_"..name..".png"
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inventory_image="industrialtest_mcl_raw_"..name..".png"
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@ -53,7 +53,7 @@ if mclAvailable then
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})
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})
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minetest.register_node("industrialtest:"..name.."_block",{
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minetest.register_node("industrialtest:"..name.."_block",{
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description=S("Block of "..displayName),
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description=S("Block of "..displayName),
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tiles={"industrialtest_mcl_"..name.."_block.png"},
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tiles={"industrialtest_"..name.."_block.png"},
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groups={pickaxey=2,building_block=1},
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groups={pickaxey=2,building_block=1},
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sounds=mcl_sounds.node_sound_metal_defaults(),
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sounds=mcl_sounds.node_sound_metal_defaults(),
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_mcl_blast_resistance=blockBlastResistance,
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_mcl_blast_resistance=blockBlastResistance,
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@ -107,10 +107,10 @@ if mclAvailable then
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})
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})
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end
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end
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-- register required minerals that are not available in MCL
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-- register required minerals that are not available in MCL
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industrialtest.registerMineral("tin","Tin",3,3)
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industrialtest.registerMetal("tin","Tin",3,3)
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industrialtest.elementKeys.tinIngot="industrialtest:tin_ingot"
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industrialtest.elementKeys.tinIngot="industrialtest:tin_ingot"
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-- register ore generation
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-- ore generation is game-dependent so register it there
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local stonelike={"mcl_core:stone","mcl_core:diorite","mcl_core:andesite","mcl_core:granite"}
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local stonelike={"mcl_core:stone","mcl_core:diorite","mcl_core:andesite","mcl_core:granite"}
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minetest.register_ore({
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minetest.register_ore({
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ore_type="scatter",
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ore_type="scatter",
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@ -122,4 +122,59 @@ if mclAvailable then
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y_max=mcl_worlds.layer_to_y(39),
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y_max=mcl_worlds.layer_to_y(39),
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y_min=mcl_vars.mg_overworld_min
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y_min=mcl_vars.mg_overworld_min
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})
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})
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elseif industrialtest.mtgAvailable then
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industrialtest.registerMetal=function(name,displayName,oreBlastResistance,oreHardness,rawBlockBlastResistance,rawBlockHardness,blockBlastResistance,blockHardness)
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minetest.register_craftitem("industrialtest:"..name.."_lump",{
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description=S(displayName.." Lump"),
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inventory_image="industrialtest_mtg_"..name.."_lump.png"
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})
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minetest.register_craftitem("industrialtest:"..name.."_ingot",{
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description=S(displayName.." Ingot"),
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inventory_image="industrialtest_mtg_"..name.."_ingot.png"
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})
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minetest.register_node("industrialtest:stone_with_"..name,{
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description=S(displayName.." Ore"),
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tiles={"default_stone.png^industrialtest_mtg_stone_with_"..name..".png"},
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sounds=default.node_sound_stone_defaults(),
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drop="industrialtest:"..name.."_lump",
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groups={cracky=oreHardness},
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})
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minetest.register_node("industrialtest:"..name.."_block",{
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description=S("Block of "..displayName),
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tiles={"industrialtest_"..name.."_block.png"},
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groups={cracky=blockHardness,level=2},
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sounds=default.node_sound_metal_defaults(),
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})
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minetest.register_craft({
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type="cooking",
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output="industrialtest:"..name.."_ingot",
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recipe="industrialtest:"..name.."_lump"
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:"..name.."_block",
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recipe={
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{"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"},
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{"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"},
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{"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"}
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}
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})
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minetest.register_craft({
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type="shapeless",
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output="industrialtest:"..name.."_ingot 9",
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recipe={
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"industrialtest:"..name.."_block"
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}
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})
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minetest.register_craft({
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type="shapeless",
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output="industrialtest:raw_"..name.." 9",
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recipe={
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"industrialtest:raw_"..name.."_block"
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}
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})
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end
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industrialtest.elementKeys.tinIngot="default:tin_ingot"
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else
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error("No compatible games found!")
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end
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end
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