Implement BatPack and LapPack
When equipped they can charge currently wielded tool or item with power storage.
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init.lua
1
init.lua
@ -52,6 +52,7 @@ dofile(modpath.."/machines/solar_panel_generator.lua")
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dofile(modpath.."/machines/wind_mill.lua")
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dofile(modpath.."/machines/wind_mill.lua")
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dofile(modpath.."/tools/common.lua")
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dofile(modpath.."/tools/common.lua")
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dofile(modpath.."/tools/batpack.lua")
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dofile(modpath.."/tools/electric_chainsaw.lua")
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dofile(modpath.."/tools/electric_chainsaw.lua")
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dofile(modpath.."/tools/electric_drill.lua")
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dofile(modpath.."/tools/electric_drill.lua")
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dofile(modpath.."/tools/electric_hoe.lua")
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dofile(modpath.."/tools/electric_hoe.lua")
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138
tools/batpack.lua
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138
tools/batpack.lua
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@ -0,0 +1,138 @@
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-- IndustrialTest
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-- Copyright (C) 2024 mrkubax10
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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local S=minetest.get_translator("industrialtest")
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local updateDelta=0
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local function registerBatpack(config)
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if industrialtest.mtgAvailable then
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armor:register_armor("industrialtest:"..config.name,{
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description=config.displayName,
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inventory_image="industrialtest_"..config.name.."_inv.png",
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groups={
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armor_torso=1,
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armor_heal=0,
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_industrialtest_batpack=1
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},
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_industrialtest_powerStorage=true,
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_industrialtest_powerCapacity=config.powerCapacity,
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_industrialtest_powerFlow=config.powerFlow
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})
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elseif industrialtest.mclAvailable then
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minetest.register_tool("industrialtest:"..config.name,{
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description=config.displayName,
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inventory_image="industrialtest_"..config.name.."_inv.png",
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groups={
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armor=1,
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non_combat_armor=1,
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armor_torso=1,
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non_combat_torso=1,
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_industrialtest_batpack=1
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},
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sounds={
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_mcl_armor_equip="mcl_armor_equip_iron",
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_mcl_armor_unequip="mcl_armor_unequip_iron"
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},
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on_place=mcl_armor.equip_on_use,
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on_secondary_use=mcl_armor.equip_on_use,
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_mcl_armor_element="torso",
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_mcl_armor_texture="industrialtest_"..config.name..".png",
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_industrialtest_powerStorage=true,
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_industrialtest_powerCapacity=config.powerCapacity,
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_industrialtest_powerFlow=config.powerFlow
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})
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end
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end
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local function onGlobalStep(player,inv,stack,index,def)
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if not def.groups or not def.groups._industrialtest_batpack then
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return false
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end
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local wielded=player:get_wielded_item()
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local wieldedMeta=wielded:get_meta()
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if not industrialtest.api.hasPowerStorage(wieldedMeta) or wieldedMeta:get_int("industrialtest.powerFlow")>def._industrialtest_powerFlow then
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return true
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end
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if industrialtest.api.transferPowerFromItem(stack,wieldedMeta,def._industrialtest_powerFlow)>0 then
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industrialtest.api.updateItemPowerText(wielded)
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player:set_wielded_item(wielded)
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inv:set_stack("armor",index,stack)
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end
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return true
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end
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registerBatpack({
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name="batpack_v",
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displayName=S("BatPack"),
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powerCapacity=60000,
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powerFlow=industrialtest.api.lvPowerFlow
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:batpack_v",
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recipe={
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{"industrialtest:re_battery","industrialtest:electronic_circuit","industrialtest:re_battery"},
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{"industrialtest:re_battery",industrialtest.elementKeys.tinIngot,"industrialtest:re_battery"},
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{"industrialtest:re_battery","","industrialtest:re_battery"}
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}
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})
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registerBatpack({
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name="lappack_v",
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displayName=S("LapPack"),
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powerCapacity=300000,
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powerFlow=industrialtest.api.hvPowerFlow
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:lappack_v",
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recipe={
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{industrialtest.elementKeys.powerCarrier,"industrialtest:electronic_circuit",industrialtest.elementKeys.powerCarrier},
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{industrialtest.elementKeys.powerCarrier,"industrialtest:batpack_v",industrialtest.elementKeys.powerCarrier},
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{industrialtest.elementKeys.powerCarrier,"",industrialtest.elementKeys.powerCarrier}
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}
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})
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minetest.register_globalstep(function(dtime)
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updateDelta=updateDelta+dtime
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if updateDelta<industrialtest.updateDelay then
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return
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end
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updateDelta=0
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local players=minetest.get_connected_players()
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for _,player in ipairs(players) do
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if industrialtest.mtgAvailable then
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local _,inv=armor:get_valid_player(player,"")
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if inv then
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local armorList=inv:get_list("armor")
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assert(armorList)
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for i=1,#armorList do
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local stack=armorList[i]
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local def=stack:get_definition()
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if onGlobalStep(player,inv,stack,i,def) then
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break
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end
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end
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end
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elseif industrialtest.mclAvailable then
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local inv=player:get_inventory()
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local stack=inv:get_stack("armor",3)
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local def=stack:get_definition()
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onGlobalStep(player,inv,stack,3,def)
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end
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end
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end)
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