Refactor electric sabers
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6f864eca78
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b383231c40
Before Width: | Height: | Size: 686 B After Width: | Height: | Size: 686 B |
@ -24,22 +24,32 @@ function industrialtest.ActivatedElectricTool.createDefinitionTable(self)
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if self.digs then
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self:defineToolCapabilities(def,nil,self.digSpeed)
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end
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if self.hits then
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def.tool_capabilities.damage_groups={}
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for _,hitType in ipairs(self.hits) do
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def.tool_capabilities.damage_groups[hitType]=1
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end
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end
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return def
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end
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function industrialtest.ActivatedElectricTool.createActiveDefinitionTable(self)
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local def=self:createDefinitionTable()
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if self.digs then
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if self.digs or self.hits then
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self:defineToolCapabilities(def,self.active.times,self.active.digSpeed)
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end
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def.groups.not_in_creative_inventory=1
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def.after_use=function(itemstack,user,node,digparams)
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if self:afterUse(itemstack,user,node,digparams) then
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return itemstack
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end
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return nil
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end
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return def
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end
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@ -55,9 +65,11 @@ function industrialtest.ActivatedElectricTool.beforeUse(self,itemstack,node)
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if not self.isActive(itemstack) then
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itemstack:set_name(itemstack:get_name().."_active")
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end
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return true
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else
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itemstack:set_name(self.name)
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end
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return false
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end
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function industrialtest.ActivatedElectricTool.afterUse(self,itemstack,user,node,digparams)
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@ -95,21 +107,41 @@ function industrialtest.ActivatedElectricTool.defineToolCapabilities(self,def,ti
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end
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end
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end
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if self.hits then
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for _,hitType in ipairs(self.hits) do
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if hitType=="fleshy" then
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def.groups.sword=1
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end
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end
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end
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elseif industrialtest.mclAvailable then
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local digTypeMapping={
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choppy="axey",
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cracky="pickaxey",
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crumbly="shovely",
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hoey="hoey"
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}
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def.groups.dig_speed_class=self.digSpeedClass
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def._mcl_diggroups={}
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for _,digType in ipairs(self.digs) do
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def._mcl_diggroups[digTypeMapping[digType]]={
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speed=digSpeed,
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level=5-self.digLevel,
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uses=-1
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if self.digs then
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local digTypeMapping={
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choppy={"axey"},
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cracky={"pickaxey"},
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crumbly={"shovely"},
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hoey={"hoey"},
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snappy={"swordy","swordy_cobweb"}
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}
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def.groups.dig_speed_class=self.digSpeedClass
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def._mcl_diggroups={}
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for _,digType in ipairs(self.digs) do
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for _,mappedDigType in ipairs(digTypeMapping[digType]) do
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def._mcl_diggroups[mappedDigType]={
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speed=digSpeed,
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level=5-self.digLevel,
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uses=-1
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}
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end
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end
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end
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if self.hits then
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for _,hitType in ipairs(self.hits) do
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if hitType=="fleshy" then
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def.groups.weapon=1
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def.groups.sword=1
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end
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end
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end
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end
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end
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@ -121,8 +153,8 @@ minetest.register_on_punchnode(function(pos,node,user)
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local itemstack=user:get_wielded_item()
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local def=itemstack:get_definition()
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if def and def._industrialtest_self and def.groups and def.groups._industrialtest_activatedElectricTool then
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def._industrialtest_self:beforeUse(itemstack,node)
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if def and def._industrialtest_self and def.groups and def.groups._industrialtest_activatedElectricTool and
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def._industrialtest_self:beforeUse(itemstack,node) then
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user:set_wielded_item(itemstack)
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end
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end)
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@ -22,16 +22,14 @@ industrialtest.internal.unpackTableInto(industrialtest.ElectricHoeBase,{
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flow=industrialtest.api.lvPowerFlow
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})
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function industrialtest.ElectricHoeBase.createDefinitionTable(self)
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local def=industrialtest.ActivatedElectricTool.createDefinitionTable(self)
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function industrialtest.ElectricHoeBase.register(self)
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if industrialtest.mtgAvailable then
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def.on_place=minetest.item_place
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self.define.onUse=true
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elseif industrialtest.mclAvailable then
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def.on_use=nil
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self.define.onPlace=true
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end
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return def
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industrialtest.ActivatedElectricTool.register(self)
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end
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function industrialtest.ElectricHoeBase.hitUse(self,itemstack,user,pointed)
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@ -14,162 +14,95 @@
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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-- This entire code is super hacky, I'm aware.
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local S=minetest.get_translator("industrialtest")
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industrialtest.ElectricSaberBase=table.copy(industrialtest.ActivatedElectricTool)
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industrialtest.internal.unpackTableInto(industrialtest.ElectricSaberBase,{
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fullPunchInterval=0.5,
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digs={"snappy"},
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hits={"fleshy"},
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capacity=100000,
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flow=industrialtest.api.hvPowerFlow
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})
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local electricSaber={}
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electricSaber.afterUse=function(itemstack,config)
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local meta=itemstack:get_meta()
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industrialtest.api.addPowerToItem(itemstack,-20)
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if meta:get_int("industrialtest.powerAmount")<20 then
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itemstack:set_name("industrialtest:"..config.name)
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end
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return itemstack
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function industrialtest.ElectricSaberBase.createActiveDefinitionTable(self)
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self.define.onUse=false
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return industrialtest.ActivatedElectricTool.createActiveDefinitionTable(self)
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end
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local function registerElectricSaber(config)
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local definition={
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description=config.displayName,
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inventory_image="industrialtest_"..config.name..".png",
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after_use=function()
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-- Hack to make sure that saber won't be destroyed when has 0 EU
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return nil
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end,
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_industrialtest_powerStorage=true,
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_industrialtest_powerCapacity=10000,
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_industrialtest_powerFlow=industrialtest.api.lvPowerFlow,
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_industrialtest_inactiveName="industrialtest:"..config.name
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function industrialtest.ElectricSaberBase.hitUse(self,itemstack,user,pointed)
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if self:canActivate(itemstack) and pointed.type=="object" then
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-- pointed is a ObjectRef
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industrialtest.api.addPowerToItem(itemstack,-self:getOpPower(itemstack))
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local toolCapabilities={damage_groups={}}
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for _,hitType in ipairs(self.hits) do
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toolCapabilities.damage_groups[hitType]=self.active.damage
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end
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pointed.ref:punch(user,nil,toolCapabilities)
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return true
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end
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return false
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end
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function industrialtest.ElectricSaberBase.afterUse(self,itemstack,user,node,digparams)
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industrialtest.ActivatedElectricTool.afterUse(self,itemstack,user,node,digparams)
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itemstack:set_name(self.name)
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return true
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end
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function industrialtest.ElectricSaberBase.getOpPower(self,itemstack)
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return 500
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end
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industrialtest.ElectricSaber=table.copy(industrialtest.ElectricSaberBase)
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industrialtest.internal.unpackTableInto(industrialtest.ElectricSaber,{
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name="industrialtest:electric_saber",
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description=S("Electric Saber"),
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inventoryImage="industrialtest_electric_saber.png",
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digLevel=0,
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digSpeedClass=4,
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active={
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digSpeed=7,
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times={[1]=0.7,[2]=0.5,[3]=0.2,[4]=0.15},
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damage=3
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}
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if industrialtest.mtgAvailable then
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definition.groups={
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sword=1
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}
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definition.tool_capabilities={
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full_punch_interval=0.5,
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max_drop_level=config.maxDropLevel,
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groupcaps={
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snappy={
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times=config.inactiveTimes,
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maxlevel=config.maxLevel
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}
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},
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damage_groups={fleshy=config.inactiveDamage}
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}
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elseif industrialtest.mclAvailable then
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definition.groups={
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weapon=1,
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sword=1,
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dig_speed_class=config.digSpeedClass
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}
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definition.tool_capabilities={
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full_punch_interval=0.5,
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max_drop_level=config.maxDropLevel,
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damage_groups={fleshy=config.inactiveDamage}
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}
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definition._mcl_toollike_wield=true
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definition._mcl_diggroups={
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swordy={
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speed=config.inactiveDigSpeed,
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level=config.digLevel,
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uses=-1
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},
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swordy_cobweb={
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speed=config.inactiveDigSpeed,
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level=config.digLevel,
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uses=-1
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}
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}
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end
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minetest.register_tool("industrialtest:"..config.name,definition)
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definition=table.copy(definition)
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if industrialtest.mtgAvailable then
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definition.tool_capabilities.groupcaps.snappy.times=config.activeTimes
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definition.tool_capabilities.damage_groups.fleshy=config.activeDamage
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elseif industrialtest.mclAvailable then
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definition.tool_capabilities.damage_groups.fleshy=config.activeDamage
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definition._mcl_diggroups.swordy.speed=config.activeDigSpeed
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definition._mcl_diggroups.swordy_cobweb.speed=config.activeDigSpeed
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end
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definition.groups.not_in_creative_inventory=1
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definition.after_use=function(itemstack)
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return electricSaber.afterUse(itemstack,config)
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end
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minetest.register_tool("industrialtest:"..config.name.."_active",definition)
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industrialtest.internal.registeredElectricSabers["industrialtest:"..config.name]=true
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industrialtest.internal.registeredElectricSabers["industrialtest:"..config.name.."_active"]=true
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end
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local definition={
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name="electric_saber",
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displayName=S("Electric Saber")
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}
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if industrialtest.mtgAvailable then
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definition.maxDropLevel=1
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definition.inactiveTimes={[1]=10,[2]=5.6,[3]=4}
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definition.maxLevel=3
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definition.inactiveDamage=1
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definition.activeTimes={[1]=2.0,[2]=0.8,[3]=0.4}
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definition.activeDamage=6
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elseif industrialtest.mclAvailable then
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definition.digSpeedClass=4
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definition.maxDropLevel=4
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definition.inactiveDamage=1
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definition.inactiveDigSpeed=1
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definition.digLevel=4
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definition.activeDamage=6
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definition.activeDigSpeed=7
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end
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registerElectricSaber(definition)
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})
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industrialtest.ElectricSaber:register()
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minetest.register_craft({
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type="shaped",
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output="industrialtest:electric_saber",
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recipe={
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{"industrialtest:refined_iron_ingot"},
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{"industrialtest:refined_iron_ingot"},
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{"industrialtest:re_battery"}
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{industrialtest.elementKeys.yellowDust,"industrialtest:advanced_alloy",""},
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{industrialtest.elementKeys.yellowDust,"industrialtest:advanced_alloy",""},
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{"industrialtest:carbon_plate","industrialtest:energy_crystal","industrialtest:carbon_plate"}
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}
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})
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definition={
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name="diamond_electric_saber",
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displayName=S("Diamond Electric Saber")
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}
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if industrialtest.mtgAvailable then
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definition.maxDropLevel=1
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definition.inactiveTimes={[1]=10,[2]=5.6,[3]=4}
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definition.maxLevel=3
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definition.inactiveDamage=1
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definition.activeTimes={[1]=2.0,[2]=0.8,[3]=0.4}
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definition.activeDamage=9
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elseif industrialtest.mclAvailable then
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definition.digSpeedClass=5
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definition.maxDropLevel=5
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definition.inactiveDamage=1
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definition.inactiveDigSpeed=1
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definition.digLevel=5
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definition.activeDamage=9
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definition.activeDigSpeed=9
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end
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registerElectricSaber(definition)
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industrialtest.AdvancedElectricSaber=table.copy(industrialtest.ElectricSaberBase)
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industrialtest.internal.unpackTableInto(industrialtest.AdvancedElectricSaber,{
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name="industrialtest:advanced_electric_saber",
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description=S("Advanced Electric Saber"),
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inventoryImage="industrialtest_advanced_electric_saber.png",
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digLevel=0,
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digSpeedClass=5,
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active={
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digSpeed=8,
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times={[1]=0.5,[2]=0.2,[3]=0.15,[4]=0.1},
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damage=5
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}
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})
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industrialtest.AdvancedElectricSaber:register()
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minetest.register_craft({
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type="shapeless",
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output="industrialtest:diamond_electric_saber",
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output="industrialtest:advanced_electric_saber",
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recipe={
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"industrialtest:electric_saber",
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industrialtest.elementKeys.diamond,
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industrialtest.elementKeys.diamond
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}
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})
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minetest.register_on_punchplayer(function(player,hitter)
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local itemstack=hitter:get_wielded_item()
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if industrialtest.internal.registeredElectricSabers[itemstack:get_name()] then
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local meta=itemstack:get_meta()
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if meta:get_int("industrialtest.powerAmount")>=20 then
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industrialtest.api.addPowerToItem(itemstack,-20)
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hitter:set_wielded_item(itemstack)
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local def=minetest.registered_tools[itemstack:get_name().."_active"]
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player:set_hp(player:get_hp()-def.tool_capabilites.damage_groups.fleshy)
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return true
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end
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end
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return false
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end)
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@ -15,6 +15,9 @@
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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industrialtest.Tool=table.copy(industrialtest.Item)
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industrialtest.internal.unpackTableInto(industrialtest.Tool,{
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define={}
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})
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function industrialtest.Tool.use(self,itemstack,user,pointed)
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-- dummy function
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@ -22,6 +25,7 @@ function industrialtest.Tool.use(self,itemstack,user,pointed)
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end
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function industrialtest.Tool.hitUse(self,itemstack,user,pointed)
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-- Note: this method, when used, onUse must be set in define table
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-- dummy function
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return false
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end
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@ -59,17 +63,21 @@ function industrialtest.Tool.createDefinitionTable(self)
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def.tool_capabilities={
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uses=self.uses
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}
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def.on_place=function(itemstack,user,pointed)
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if self:onPlace(itemstack,user,pointed) then
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return itemstack
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if self.define.onPlace then
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def.on_place=function(itemstack,user,pointed)
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if self:onPlace(itemstack,user,pointed) then
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return itemstack
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end
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return nil
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end
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return nil
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end
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def.on_use=function(itemstack,user,pointed)
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if self:onUse(itemstack,user,pointed) then
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return itemstack
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if self.define.onUse then
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def.on_use=function(itemstack,user,pointed)
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if self:onUse(itemstack,user,pointed) then
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return itemstack
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end
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return nil
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end
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return nil
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end
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if industrialtest.mclAvailable then
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