Add bronze ingot and block
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@ -17,7 +17,7 @@
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local S=minetest.get_translator("industrialtest")
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industrialtest.mtgAvailable=minetest.get_modpath("default")
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industrialtest.mclAvailable=minetest.get_modpath("mcl_core")
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industrialtest.mclAvailable=minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_copper")
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industrialtest.elementKeys={}
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@ -109,6 +109,48 @@ if industrialtest.mclAvailable then
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-- register required minerals that are not available in MCL
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industrialtest.registerMetal("tin","Tin",3,3)
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industrialtest.elementKeys.tinIngot="industrialtest:tin_ingot"
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--register other items that are not available in MCL
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minetest.register_craftitem("industrialtest:bronze_ingot",{
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description=S("Bronze Ingot"),
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inventory_image="industrialtest_mcl_bronze_ingot.png"
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})
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minetest.register_craft({
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type="shaped",
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output="industrialcraft:bronze_ingot 9",
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recipe={
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{"mcl_copper:copper_ingot","mcl_copper:copper_ingot","mcl_copper:copper_ingot"},
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{"mcl_copper:copper_ingot","industrialtest:tin_ingot","mcl_copper:copper_ingot"},
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{"mcl_copper:copper_ingot","mcl_copper:copper_ingot","mcl_copper:copper_ingot"}
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}
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})
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industrialtest.elementKeys.bronzeIngot="industrialtest:bronze_ingot"
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--register other blocks that are not availabe in MCL
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minetest.register_node("industrialtest:bronze_block",{
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description=S("Block of Bronze"),
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tiles={"industrialtest_mcl_bronze_block.png"},
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groups={pickaxey=2,building_block=1},
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sounds=mcl_sounds.node_sound_metal_defaults(),
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_mcl_blast_resistance=3,
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_mcl_hardness=3,
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:bronze_block",
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recipe={
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{"industrialtest:bronze_ingot","industrialtest:bronze_ingot","industrialtest:bronze_ingot"},
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{"industrialtest:bronze_ingot","industrialtest:bronze_ingot","industrialtest:bronze_ingot"},
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{"industrialtest:bronze_ingot","industrialtest:bronze_ingot","industrialtest:bronze_ingot"}
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}
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})
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minetest.register_craft({
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type="shapeless",
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output="industrialtest:bronze_ingot 9",
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recipe={
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"industrialtest:bronze_block"
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}
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})
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-- ore generation is game-dependent so register it there
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local stonelike={"mcl_core:stone","mcl_core:diorite","mcl_core:andesite","mcl_core:granite"}
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@ -185,6 +227,7 @@ elseif industrialtest.mtgAvailable then
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})
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end
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industrialtest.elementKeys.tinIngot="default:tin_ingot"
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industrialtest.elementKeys.bronzeIngot="default:bronze_ingot"
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-- ore generation is game-dependent so register it there
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minetest.register_ore({
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