Implement storage cells
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4c0ea7cdb0
commit
b8aff72da2
58
api.lua
58
api.lua
@ -22,6 +22,7 @@ industrialtest.api.compressorRecipes={}
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industrialtest.api.extractorRecipes={}
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industrialtest.api.geothermalGeneratorFuels={}
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industrialtest.api.waterMillFuels={}
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industrialtest.api.storageCells={}
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industrialtest.api.lvPowerFlow=600
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industrialtest.api.mvPowerFlow=2400
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@ -363,6 +364,63 @@ industrialtest.api.registerResourceDust=function(name,displayName,resources,colo
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end
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end
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end
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-- \brief Registers cell with certain fluid
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-- \param name Technical name of cell
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-- \param displayName Display name of cell
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-- \param node Node which can be picked up with this cell
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-- \returns nil
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industrialtest.api.registerStorageCell=function(name,displayName,node,modname)
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if not modname then
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modname="industrialtest"
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end
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minetest.register_craftitem("industrialtest:"..name.."_cell",{
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description=S(displayName.." Cell"),
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inventory_image=modname.."_"..name.."_cell.png",
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on_place=function(itemstack,user,pointed)
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if pointed.type~="node" or not user or not user:is_player() then
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return nil
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end
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local node=minetest.get_node_or_nil(pointed.above)
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local storage=industrialtest.api.getStorageCell("industrialtest:"..name.."_cell")
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if storage.node then
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if node.name~="air" and node.name~=storage.node then
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return nil
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end
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minetest.set_node(pointed.above,{name=storage.node})
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if itemstack:get_count()==1 then
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itemstack:set_name("industrialtest:empty_cell")
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else
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local inv=user:get_inventory()
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inv:add_item("main",ItemStack("industrialtest:empty_cell"))
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itemstack:take_item()
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end
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return itemstack
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end
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return nil
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end
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})
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industrialtest.api.storageCells["industrialtest:"..name.."_cell"]={
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name="industrialtest:"..name.."_cell",
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node=node
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}
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end
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-- \brief Returns registred storage cell by name
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-- \param name Storage cell name
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-- \returns Table with following keys: name, node or nil in case of failure
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industrialtest.api.getStorageCell=function(name)
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return industrialtest.api.storageCells[name]
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end
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-- \brief Returns registered storage cells by node
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-- \param node Node ID
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-- \returns Table with following keys: name, node or nil in case of failure
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industrialtest.api.getStorageCellByNode=function(node)
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for _,value in pairs(industrialtest.api.storageCells) do
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if value.node==node then
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return value
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end
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end
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return nil
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end
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-- \brief Registers macerator recipe
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-- \param config Table with keys: <output>, <recipe>, [time(2)]
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-- \returns nil
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@ -320,6 +320,79 @@ minetest.register_craft({
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recipe="industrialtest:bronze_dust"
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})
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-- Cells
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minetest.register_craftitem("industrialtest:empty_cell",{
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description=S("Empty Cell"),
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inventory_image="industrialtest_empty_cell.png",
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liquids_pointable=true,
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on_place=function(itemstack,user,pointed)
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if pointed.type~="node" or not user or not user:is_player() then
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return nil
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end
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local node=minetest.get_node_or_nil(pointed.under)
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if not node then
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return nil
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end
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local storage=industrialtest.api.getStorageCellByNode(node.name)
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if not storage then
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return nil
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end
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if itemstack:get_count()==1 then
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itemstack:set_name(storage.name)
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else
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local inv=user:get_inventory()
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inv:add_item("main",ItemStack(storage.name))
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itemstack:take_item()
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end
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minetest.remove_node(pointed.under)
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return itemstack
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end
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:empty_cell 16",
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recipe={
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{"",industrialtest.elementKeys.tinIngot,""},
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{industrialtest.elementKeys.tinIngot,"",industrialtest.elementKeys.tinIngot},
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{"",industrialtest.elementKeys.tinIngot,""}
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}
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})
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industrialtest.api.registerStorageCell("water","Water",industrialtest.elementKeys.waterSource)
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if industrialtest.mtgAvailable then
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industrialtest.api.registerStorageCell("river_water","River Water","default:river_water_source")
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end
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industrialtest.api.registerStorageCell("lava","Lava",industrialtest.elementKeys.lavaSource)
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industrialtest.api.registerStorageCell("uranium","Uranium")
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minetest.register_craft({
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type="shapeless",
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output="industrialtest:uranium_cell",
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recipe={
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"industrialtest:empty_cell",
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"industrialtest:uranium_ingot"
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}
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})
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industrialtest.api.registerStorageCell("coolant","Coolant")
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minetest.register_craft({
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type="shaped",
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output="industrialtest:coolant_cell 16",
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recipe={
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{"",industrialtest.elementKeys.tinIngot,""},
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{industrialtest.elementKeys.tinIngot,"industrialtest:water_cell",industrialtest.elementKeys.tinIngot},
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{"",industrialtest.elementKeys.tinIngot,""}
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}
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})
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if industrialtest.mtgAvailable then
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minetest.register_craft({
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type="shaped",
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output="industrialtest:coolant_cell 16",
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recipe={
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{"",industrialtest.elementKeys.tinIngot,""},
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{industrialtest.elementKeys.tinIngot,"industrialtest:river_water_cell",industrialtest.elementKeys.tinIngot},
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{"",industrialtest.elementKeys.tinIngot,""}
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}
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})
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end
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-- Other items
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minetest.register_craftitem("industrialtest:electronic_circuit",{
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description=S("Electronic Circuit"),
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12
crafts.lua
12
crafts.lua
@ -84,6 +84,10 @@ industrialtest.api.registerGeothermalGeneratorFuel({
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{
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name=industrialtest.elementKeys.bucketWithLava,
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leftover=industrialtest.elementKeys.bucket
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},
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{
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name="industrialtest:lava_cell",
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leftover="industrialtest:empty_cell"
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}
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}
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})
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@ -97,6 +101,10 @@ industrialtest.api.registerWaterMillFuel({
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{
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name=industrialtest.elementKeys.bucketWithWater,
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leftover=industrialtest.elementKeys.bucket
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},
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{
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name="industrialtest:water_cell",
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leftover="industrialtest:empty_cell"
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}
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}
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})
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@ -109,6 +117,10 @@ if industrialtest.mtgAvailable then
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{
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name="bucket:bucket_river_water",
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leftover=industrialtest.elementKeys.bucket
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},
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{
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name="industrialtest:river_water_cell",
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leftover="industrialtest:empty_cell"
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}
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}
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})
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