Implement Chargepads
Chargepad charges all electric armor parts and wielded item of player that stands on top of it
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362b318cb2
commit
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1
init.lua
1
init.lua
@ -34,6 +34,7 @@ dofile(modpath.."/minerals.lua")
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dofile(modpath.."/machines/common.lua")
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dofile(modpath.."/machines/canning_machine.lua")
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dofile(modpath.."/machines/chargepad.lua")
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dofile(modpath.."/machines/compressor.lua")
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dofile(modpath.."/machines/cable_former.lua")
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dofile(modpath.."/machines/electric_furnace.lua")
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266
machines/chargepad.lua
Normal file
266
machines/chargepad.lua
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@ -0,0 +1,266 @@
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-- IndustrialTest
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-- Copyright (C) 2024 mrkubax10
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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local S=minetest.get_translator("industrialtest")
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local chargepad={}
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local function chargePlayer(meta,player,flow)
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local inv
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if industrialtest.mtgAvailable then
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_,inv=armor:get_valid_player(player,"")
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if not inv then
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return false
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end
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elseif industrialtest.mclAvailable then
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inv=player:get_inventory()
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end
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local armorList=inv:get_list("armor")
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local chargedSlots={}
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for i,stack in ipairs(armorList) do
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local stackMeta=stack:get_meta()
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if industrialtest.api.hasPowerStorage(stackMeta) and not industrialtest.api.isFullyCharged(stackMeta) then
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table.insert(chargedSlots,{
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index=i,
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stack=stack
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})
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end
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end
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local wielded=player:get_wielded_item()
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if not wielded:is_empty() then
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local wieldedMeta=wielded:get_meta()
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if industrialtest.api.hasPowerStorage(wieldedMeta) and not industrialtest.api.isFullyCharged(wieldedMeta) then
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table.insert(chargedSlots,{
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stack=wielded
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})
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end
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end
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if #chargedSlots==0 then
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return false
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end
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local distribution=math.min(flow,meta:get_int("industrialtest.powerAmount"))/#chargedSlots
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for _,chargedSlot in ipairs(chargedSlots) do
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industrialtest.api.transferPowerToItem(meta,chargedSlot.stack,distribution)
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if chargedSlot.index then
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inv:set_stack("armor",chargedSlot.index,chargedSlot.stack)
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else
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player:set_wielded_item(chargedSlot.stack)
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end
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end
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return true
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end
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chargepad.getFormspec=function(pos)
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local meta=minetest.get_meta(pos)
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local charged=meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity")
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local formspec
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if industrialtest.mtgAvailable then
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formspec={
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"list[context;charged;1,2.5;1,1]",
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"listring[context;charged]",
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"label[0.9,3.9;"..S("Charge").."]",
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"list[context;discharged;3,2.5;1,1]",
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"listring[context;discharged]",
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"label[2.7,3.9;"..S("Discharge").."]",
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"box[9,1;0.3,4.8;#202020]",
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(charged>0 and "box[9,"..(1+4.8-(charged*4.8))..";0.3,"..(charged*4.8)..";#FF1010]" or "")
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}
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elseif industrialtest.mclAvailable then
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formspec={
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"list[context;charged;1,2.5;1,1]",
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"listring[context;charged]",
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mcl_formspec.get_itemslot_bg(1,2.5,1,1),
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"label[0.9,3.9;"..S("Charge").."]",
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"list[context;discharged;3,2.5;1,1]",
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"listring[context;discharged]",
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mcl_formspec.get_itemslot_bg(3,2.5,1,1),
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"label[2.7,3.9;"..S("Discharge").."]",
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"box[9,1;0.3,4.8;#202020]",
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(charged>0 and "box[9,"..(1+4.8-(charged*4.8))..";0.3,"..(charged*4.8)..";#FF1010]" or "")
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}
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end
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return table.concat(formspec,"")
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end
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chargepad.onConstruct=function(pos,meta,inv)
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inv:set_size("charged",1)
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inv:set_size("discharged",1)
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meta:set_int("active",0)
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end
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chargepad.action=function(pos,node)
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local meta=minetest.get_meta(pos)
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local inv=meta:get_inventory()
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local chargedSlot=inv:get_stack("charged",1)
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local dischargedSlot=inv:get_stack("discharged",1)
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local _,shouldUpdateFormspec=industrialtest.api.powerFlow(pos)
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local flow=meta:get_int("industrialtest.powerFlow")
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if chargedSlot:get_count()>0 and meta:get_int("industrialtest.powerAmount")>0 and industrialtest.api.transferPowerToItem(meta,chargedSlot,flow)>0 then
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inv:set_stack("charged",1,chargedSlot)
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shouldUpdateFormspec=true
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end
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if dischargedSlot:get_count()>0 and not industrialtest.api.isFullyCharged(meta) and industrialtest.api.transferPowerFromItem(dischargedSlot,meta,flow)>0 then
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inv:set_stack("discharged",1,dischargedSlot)
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shouldUpdateFormspec=true
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end
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local players=minetest.get_connected_players()
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local p1=vector.offset(pos,-0.5,0,-0.5)
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local p2=vector.offset(pos,0.5,2,0.5)
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local playerFound=false
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for _,player in ipairs(players) do
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if vector.in_area(player:get_pos(),p1,p2) then
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playerFound=true
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shouldUpdateFormspec=shouldUpdateFormspec or chargePlayer(meta,player,flow)
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break
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end
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end
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local active=meta:get_int("active")==1
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if playerFound and not active then
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minetest.swap_node(pos,{
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name=node.name.."_active",
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param2=node.param2
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})
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meta:set_int("active",1)
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elseif (not playerFound or meta:get_int("industrialtest.powerAmount")==0) and active then
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local def=minetest.registered_nodes[node.name]
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minetest.swap_node(pos,{
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name=def._industrialtest_baseNodeName,
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param2=node.param2
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})
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meta:set_int("active",0)
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end
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if shouldUpdateFormspec then
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local def=minetest.registered_nodes[node.name]
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def._industrialtest_updateFormspec(meta)
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end
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end
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local function registerChargepad(config)
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industrialtest.internal.registerMachine({
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name=config.name,
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displayName=config.displayName,
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capacity=config.capacity,
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flow=config.flow,
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ioConfig="iiiioi",
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sounds=config.sounds,
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powerSlots={"charged","discharged"},
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storageSlots={"charged","discharged"},
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requiresWrench=config.requiresWrench,
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registerActiveVariant=true,
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groups={
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_industrialtest_hasPowerOutput=1,
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_industrialtest_hasPowerInput=1
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},
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customKeys={
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tiles={
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config.machineBlockTexture.."^industrialtest_chargepad_top.png",
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config.machineBlockTexture,
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config.machineBlockTexture,
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config.machineBlockTexture,
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config.machineBlockTexture,
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config.machineBlockTexture.."^"..config.frontTexture
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},
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paramtype2="facedir",
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legacy_facedir_simple=true
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},
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activeCustomKeys={
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tiles={
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config.machineBlockTexture.."^industrialtest_chargepad_top_active.png",
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config.machineBlockTexture,
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config.machineBlockTexture,
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config.machineBlockTexture,
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config.machineBlockTexture,
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config.machineBlockTexture.."^"..config.frontTexture
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},
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_industrialtest_baseNodeName="industrialtest:"..config.name
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},
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getFormspec=chargepad.getFormspec,
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onConstruct=chargepad.onConstruct
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})
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minetest.register_abm({
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label="Chargepad updating",
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nodenames={
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"industrialtest:"..config.name,
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"industrialtest:"..config.name.."_active"
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},
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interval=industrialtest.updateDelay,
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chance=1,
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action=chargepad.action
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:"..config.name,
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recipe={
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{"industrialtest:electronic_circuit",industrialtest.elementKeys.stoneSlab,"industrialtest:electronic_circuit"},
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{industrialtest.elementKeys.rubber,"industrialtest:"..config.basePowerStorage,industrialtest.elementKeys.rubber}
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}
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})
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end
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registerChargepad({
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name="batbox_chargepad",
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displayName=S("BatBox Chargepad"),
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capacity=25000,
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flow=industrialtest.api.lvPowerFlow,
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sounds="wood",
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machineBlockTexture="industrialtest_wood_machine_block.png",
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frontTexture="industrialtest_batbox_front.png",
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requiresWrench=false,
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basePowerStorage="batbox"
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})
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registerChargepad({
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name="cesu_chargepad",
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displayName=S("CESU Chargepad"),
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capacity=400000,
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flow=industrialtest.api.mvPowerFlow,
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sounds="metal",
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machineBlockTexture="industrialtest_bronze_machine_block.png",
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frontTexture="industrialtest_cesu_front.png",
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requiresWrench=false,
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basePowerStorage="cesu"
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})
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registerChargepad({
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name="mfe_chargepad",
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displayName=S("MFE Chargepad"),
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capacity=3000000,
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flow=industrialtest.api.hvPowerFlow,
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sounds="metal",
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machineBlockTexture="industrialtest_machine_block.png",
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frontTexture="industrialtest_mfe_front.png",
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requiresWrench=true,
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basePowerStorage="mfe"
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})
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registerChargepad({
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name="mfsu_chargepad",
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displayName=S("MFSU Chargepad"),
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capacity=30000000,
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flow=industrialtest.api.evPowerFlow,
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sounds="metal",
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machineBlockTexture="industrialtest_advanced_machine_block.png",
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frontTexture="industrialtest_mfsu_front.png",
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requiresWrench=true,
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basePowerStorage="mfsu"
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})
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