Optimize some electric tools and fix Electric Saber not discharging after digging node

This commit is contained in:
mrkubax10 2024-01-11 22:25:14 +01:00
parent e69d16aeb0
commit eaff4a9065
5 changed files with 68 additions and 48 deletions

View File

@ -19,45 +19,37 @@ industrialtest.internal.registeredElectricDrills={}
industrialtest.internal.registeredElectricHoes={}
industrialtest.internal.registeredElectricSabers={}
local function isActive(itemstack)
return string.sub(itemstack:get_name(),-string.len("_active"),-1)=="_active"
end
local function beforeUse(user,itemstack,canDig)
local meta=itemstack:get_meta()
local def=itemstack:get_definition()
if meta:get_int("industrialtest.powerAmount")>=20 and canDig then
if not isActive(itemstack) then
itemstack:set_name(itemstack:get_name().."_active")
end
else
itemstack:set_name(def._industrialtest_inactiveName)
end
user:set_wielded_item(itemstack)
end
minetest.register_on_punchnode(function(pos,node,user,pointed)
if user then
if not user then
return
end
local itemstack=user:get_wielded_item()
local meta=itemstack:get_meta()
local def=minetest.registered_nodes[node.name]
if industrialtest.internal.registeredElectricChainsaws[itemstack:get_name()] then
local meta=itemstack:get_meta()
if meta:get_int("industrialtest.powerAmount")>=20 then
local def=minetest.registered_nodes[node.name]
if (industrialtest.mtgAvailable and def.groups and def.groups.choppy) or (industrialtest.mclAvailable and def.groups and def.groups.axey) then
itemstack:set_name(itemstack:get_name().."_active")
user:set_wielded_item(itemstack)
end
end
beforeUse(user,itemstack,(industrialtest.mtgAvailable and def.groups and def.groups.choppy) or (industrialtest.mclAvailable and def.groups and def.groups.axey))
elseif industrialtest.mclAvailable and industrialtest.internal.registeredElectricHoes[itemstack:get_name()] then
local meta=itemstack:get_meta()
if meta:get_int("industrialtest.powerAmount")>=20 then
local def=minetest.registered_nodes[node.name]
if def.groups and def.groups.hoey then
itemstack:set_name(itemstack:get_name().."_active")
user:set_wielded_item(itemstack)
end
end
beforeUse(user,itemstack,def.groups and def.groups.hoey)
elseif industrialtest.internal.registeredElectricDrills[itemstack:get_name()] then
local meta=itemstack:get_meta()
if meta:get_int("industrialtest.powerAmount")>=20 then
local def=minetest.registered_nodes[node.name]
if (industrialtest.mtgAvailable and def.groups and (def.groups.cracky or def.groups.crumbly)) or (industrialtest.mclAvailable and def.groups and (def.groups.pickaxey or def.groups.shovely)) then
itemstack:set_name(itemstack:get_name().."_active")
user:set_wielded_item(itemstack)
end
end
beforeUse(user,itemstack,(industrialtest.mtgAvailable and def.groups and (def.groups.cracky or def.groups.crumbly)) or (industrialtest.mclAvailable and def.groups and (def.groups.pickaxey or def.groups.shovely)))
elseif industrialtest.internal.registeredElectricSabers[itemstack:get_name()] then
local meta=itemstack:get_meta()
if meta:get_int("industrialtest.powerAmount")>=20 then
local def=minetest.registered_nodes[node.name]
if (industrialtest.mtgAvailable and def.groups and def.groups.snappy) or (industrialtest.mclAvailable and def.groups and (def.groups.swordy or def.groups.swordy_cobweb)) then
itemstack:set_name(itemstack:get_name().."_active")
user:set_wielded_item(itemstack)
end
end
end
beforeUse(user,itemstack,(industrialtest.mtgAvailable and def.groups and def.groups.snappy) or (industrialtest.mclAvailable and def.groups and (def.groups.swordy or def.groups.swordy_cobweb)))
end
end)

View File

@ -19,8 +19,11 @@ local S=minetest.get_translator("industrialtest")
local electricChainsaw={}
electricChainsaw.afterUse=function(itemstack,config)
local meta=itemstack:get_meta()
industrialtest.api.addPowerToItem(itemstack,-20)
if meta:get_int("industrialtest.powerAmount")<20 then
itemstack:set_name("industrialtest:"..config.name)
end
return itemstack
end
@ -30,7 +33,8 @@ local function registerElectricChainsaw(config)
inventory_image="industrialtest_"..config.name..".png",
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=10000,
_industrialtest_powerFlow=industrialtest.api.lvPowerFlow
_industrialtest_powerFlow=industrialtest.api.lvPowerFlow,
_industrialtest_inactiveName="industrialtest:"..config.name
}
if industrialtest.mtgAvailable then
definition.tool_capabilities={
@ -93,6 +97,7 @@ local function registerElectricChainsaw(config)
end
minetest.register_tool("industrialtest:"..config.name.."_active",definition)
industrialtest.internal.registeredElectricChainsaws["industrialtest:"..config.name]=true
industrialtest.internal.registeredElectricChainsaws["industrialtest:"..config.name.."_active"]=true
end
local definition={
name="electric_chainsaw",

View File

@ -19,8 +19,11 @@ local S=minetest.get_translator("industrialtest")
local electricDrill={}
electricDrill.afterUse=function(itemstack,config)
local meta=itemstack:get_meta()
industrialtest.api.addPowerToItem(itemstack,-20)
if meta:get_int("industrialtest.powerAmount")<20 then
itemstack:set_name("industrialtest:"..config.name)
end
return itemstack
end
@ -30,7 +33,8 @@ local function registerElectricDrill(config)
inventory_image="industrialtest_"..config.name..".png",
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=10000,
_industrialtest_powerFlow=industrialtest.api.lvPowerFlow
_industrialtest_powerFlow=industrialtest.api.lvPowerFlow,
_industrialtest_inactiveName="industrialtest:"..config.name
}
if industrialtest.mtgAvailable then
definition.tool_capabilities={
@ -93,6 +97,7 @@ local function registerElectricDrill(config)
end
minetest.register_tool("industrialtest:"..config.name.."_active",definition)
industrialtest.internal.registeredElectricDrills["industrialtest:"..config.name]=true
industrialtest.internal.registeredElectricDrills["industrialtest:"..config.name.."_active"]=true
end
local definition={
name="electric_drill",

View File

@ -19,8 +19,11 @@ local S=minetest.get_translator("industrialtest")
local electricHoe={}
electricHoe.afterUse=function(itemstack,config)
local meta=itemstack:get_meta()
industrialtest.api.addPowerToItem(itemstack,-20)
if meta:get_int("industrialtest.powerAmount")<20 then
itemstack:set_name("industrialtest:"..config.name)
end
return itemstack
end
@ -30,7 +33,8 @@ local function registerElectricHoe(config)
inventory_image="industrialtest_"..config.name..".png",
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=10000,
_industrialtest_powerFlow=industrialtest.api.lvPowerFlow
_industrialtest_powerFlow=industrialtest.api.lvPowerFlow,
_industrialtest_inactiveName="industrialtest:"..config.name
}
if industrialtest.mtgAvailable then
-- Taken and adapted from farming mod from Minetest Game
@ -175,6 +179,7 @@ local function registerElectricHoe(config)
return electricHoe.afterUse(itemstack,config)
end
minetest.register_tool("industrialtest:"..config.name.."_active",definition)
industrialtest.internal.registeredElectricHoes["industrialtest:"..config.name.."_active"]=true
end
industrialtest.internal.registeredElectricHoes["industrialtest:"..config.name]=true
end

View File

@ -16,13 +16,25 @@
local S=minetest.get_translator("industrialtest")
local electricSaber={}
electricSaber.afterUse=function(itemstack,config)
local meta=itemstack:get_meta()
industrialtest.api.addPowerToItem(itemstack,-20)
if meta:get_int("industrialtest.powerAmount")<20 then
itemstack:set_name("industrialtest:"..config.name)
end
return itemstack
end
local function registerElectricSaber(config)
local definition={
description=config.displayName,
inventory_image="industrialtest_"..config.name..".png",
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=10000,
_industrialtest_powerFlow=industrialtest.api.lvPowerFlow
_industrialtest_powerFlow=industrialtest.api.lvPowerFlow,
_industrialtest_inactiveName="industrialtest:"..config.name
}
if industrialtest.mtgAvailable then
definition.groups={
@ -79,11 +91,12 @@ local function registerElectricSaber(config)
definition._mcl_diggroups.swordy_cobweb.speed=config.activeDigSpeed
end
definition.groups.not_in_creative_inventory=1
definition.after_use=function()
return nil
definition.after_use=function(itemstack)
return electricSaber.afterUse(itemstack,config)
end
minetest.register_tool("industrialtest:"..config.name.."_active",definition)
industrialtest.internal.registeredElectricSabers["industrialtest:"..config.name]=true
industrialtest.internal.registeredElectricSabers["industrialtest:"..config.name.."_active"]=true
end
local definition={
name="electric_saber",