Optimize some electric tools and fix Electric Saber not discharging after digging node
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e69d16aeb0
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@ -19,45 +19,37 @@ industrialtest.internal.registeredElectricDrills={}
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industrialtest.internal.registeredElectricHoes={}
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industrialtest.internal.registeredElectricSabers={}
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minetest.register_on_punchnode(function(pos,node,user,pointed)
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if user then
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local itemstack=user:get_wielded_item()
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if industrialtest.internal.registeredElectricChainsaws[itemstack:get_name()] then
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local meta=itemstack:get_meta()
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if meta:get_int("industrialtest.powerAmount")>=20 then
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local def=minetest.registered_nodes[node.name]
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if (industrialtest.mtgAvailable and def.groups and def.groups.choppy) or (industrialtest.mclAvailable and def.groups and def.groups.axey) then
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itemstack:set_name(itemstack:get_name().."_active")
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user:set_wielded_item(itemstack)
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end
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end
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elseif industrialtest.mclAvailable and industrialtest.internal.registeredElectricHoes[itemstack:get_name()] then
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local meta=itemstack:get_meta()
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if meta:get_int("industrialtest.powerAmount")>=20 then
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local def=minetest.registered_nodes[node.name]
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if def.groups and def.groups.hoey then
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itemstack:set_name(itemstack:get_name().."_active")
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user:set_wielded_item(itemstack)
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end
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end
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elseif industrialtest.internal.registeredElectricDrills[itemstack:get_name()] then
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local meta=itemstack:get_meta()
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if meta:get_int("industrialtest.powerAmount")>=20 then
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local def=minetest.registered_nodes[node.name]
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if (industrialtest.mtgAvailable and def.groups and (def.groups.cracky or def.groups.crumbly)) or (industrialtest.mclAvailable and def.groups and (def.groups.pickaxey or def.groups.shovely)) then
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itemstack:set_name(itemstack:get_name().."_active")
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user:set_wielded_item(itemstack)
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end
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end
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elseif industrialtest.internal.registeredElectricSabers[itemstack:get_name()] then
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local meta=itemstack:get_meta()
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if meta:get_int("industrialtest.powerAmount")>=20 then
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local def=minetest.registered_nodes[node.name]
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if (industrialtest.mtgAvailable and def.groups and def.groups.snappy) or (industrialtest.mclAvailable and def.groups and (def.groups.swordy or def.groups.swordy_cobweb)) then
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itemstack:set_name(itemstack:get_name().."_active")
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user:set_wielded_item(itemstack)
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end
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end
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local function isActive(itemstack)
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return string.sub(itemstack:get_name(),-string.len("_active"),-1)=="_active"
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end
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local function beforeUse(user,itemstack,canDig)
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local meta=itemstack:get_meta()
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local def=itemstack:get_definition()
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if meta:get_int("industrialtest.powerAmount")>=20 and canDig then
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if not isActive(itemstack) then
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itemstack:set_name(itemstack:get_name().."_active")
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end
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else
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itemstack:set_name(def._industrialtest_inactiveName)
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end
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user:set_wielded_item(itemstack)
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end
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minetest.register_on_punchnode(function(pos,node,user,pointed)
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if not user then
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return
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end
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local itemstack=user:get_wielded_item()
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local meta=itemstack:get_meta()
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local def=minetest.registered_nodes[node.name]
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if industrialtest.internal.registeredElectricChainsaws[itemstack:get_name()] then
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beforeUse(user,itemstack,(industrialtest.mtgAvailable and def.groups and def.groups.choppy) or (industrialtest.mclAvailable and def.groups and def.groups.axey))
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elseif industrialtest.mclAvailable and industrialtest.internal.registeredElectricHoes[itemstack:get_name()] then
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beforeUse(user,itemstack,def.groups and def.groups.hoey)
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elseif industrialtest.internal.registeredElectricDrills[itemstack:get_name()] then
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beforeUse(user,itemstack,(industrialtest.mtgAvailable and def.groups and (def.groups.cracky or def.groups.crumbly)) or (industrialtest.mclAvailable and def.groups and (def.groups.pickaxey or def.groups.shovely)))
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elseif industrialtest.internal.registeredElectricSabers[itemstack:get_name()] then
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beforeUse(user,itemstack,(industrialtest.mtgAvailable and def.groups and def.groups.snappy) or (industrialtest.mclAvailable and def.groups and (def.groups.swordy or def.groups.swordy_cobweb)))
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end
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end)
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@ -19,8 +19,11 @@ local S=minetest.get_translator("industrialtest")
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local electricChainsaw={}
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electricChainsaw.afterUse=function(itemstack,config)
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local meta=itemstack:get_meta()
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industrialtest.api.addPowerToItem(itemstack,-20)
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itemstack:set_name("industrialtest:"..config.name)
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if meta:get_int("industrialtest.powerAmount")<20 then
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itemstack:set_name("industrialtest:"..config.name)
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end
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return itemstack
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end
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@ -30,7 +33,8 @@ local function registerElectricChainsaw(config)
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inventory_image="industrialtest_"..config.name..".png",
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_industrialtest_powerStorage=true,
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_industrialtest_powerCapacity=10000,
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_industrialtest_powerFlow=industrialtest.api.lvPowerFlow
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_industrialtest_powerFlow=industrialtest.api.lvPowerFlow,
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_industrialtest_inactiveName="industrialtest:"..config.name
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}
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if industrialtest.mtgAvailable then
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definition.tool_capabilities={
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@ -93,6 +97,7 @@ local function registerElectricChainsaw(config)
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end
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minetest.register_tool("industrialtest:"..config.name.."_active",definition)
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industrialtest.internal.registeredElectricChainsaws["industrialtest:"..config.name]=true
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industrialtest.internal.registeredElectricChainsaws["industrialtest:"..config.name.."_active"]=true
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end
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local definition={
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name="electric_chainsaw",
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@ -19,8 +19,11 @@ local S=minetest.get_translator("industrialtest")
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local electricDrill={}
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electricDrill.afterUse=function(itemstack,config)
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local meta=itemstack:get_meta()
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industrialtest.api.addPowerToItem(itemstack,-20)
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itemstack:set_name("industrialtest:"..config.name)
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if meta:get_int("industrialtest.powerAmount")<20 then
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itemstack:set_name("industrialtest:"..config.name)
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end
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return itemstack
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end
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@ -30,7 +33,8 @@ local function registerElectricDrill(config)
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inventory_image="industrialtest_"..config.name..".png",
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_industrialtest_powerStorage=true,
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_industrialtest_powerCapacity=10000,
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_industrialtest_powerFlow=industrialtest.api.lvPowerFlow
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_industrialtest_powerFlow=industrialtest.api.lvPowerFlow,
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_industrialtest_inactiveName="industrialtest:"..config.name
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}
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if industrialtest.mtgAvailable then
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definition.tool_capabilities={
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@ -93,6 +97,7 @@ local function registerElectricDrill(config)
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end
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minetest.register_tool("industrialtest:"..config.name.."_active",definition)
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industrialtest.internal.registeredElectricDrills["industrialtest:"..config.name]=true
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industrialtest.internal.registeredElectricDrills["industrialtest:"..config.name.."_active"]=true
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end
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local definition={
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name="electric_drill",
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@ -19,8 +19,11 @@ local S=minetest.get_translator("industrialtest")
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local electricHoe={}
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electricHoe.afterUse=function(itemstack,config)
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local meta=itemstack:get_meta()
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industrialtest.api.addPowerToItem(itemstack,-20)
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itemstack:set_name("industrialtest:"..config.name)
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if meta:get_int("industrialtest.powerAmount")<20 then
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itemstack:set_name("industrialtest:"..config.name)
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end
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return itemstack
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end
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@ -30,7 +33,8 @@ local function registerElectricHoe(config)
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inventory_image="industrialtest_"..config.name..".png",
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_industrialtest_powerStorage=true,
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_industrialtest_powerCapacity=10000,
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_industrialtest_powerFlow=industrialtest.api.lvPowerFlow
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_industrialtest_powerFlow=industrialtest.api.lvPowerFlow,
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_industrialtest_inactiveName="industrialtest:"..config.name
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}
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if industrialtest.mtgAvailable then
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-- Taken and adapted from farming mod from Minetest Game
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@ -175,6 +179,7 @@ local function registerElectricHoe(config)
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return electricHoe.afterUse(itemstack,config)
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end
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minetest.register_tool("industrialtest:"..config.name.."_active",definition)
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industrialtest.internal.registeredElectricHoes["industrialtest:"..config.name.."_active"]=true
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end
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industrialtest.internal.registeredElectricHoes["industrialtest:"..config.name]=true
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end
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@ -16,13 +16,25 @@
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local S=minetest.get_translator("industrialtest")
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local electricSaber={}
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electricSaber.afterUse=function(itemstack,config)
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local meta=itemstack:get_meta()
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industrialtest.api.addPowerToItem(itemstack,-20)
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if meta:get_int("industrialtest.powerAmount")<20 then
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itemstack:set_name("industrialtest:"..config.name)
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end
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return itemstack
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end
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local function registerElectricSaber(config)
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local definition={
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description=config.displayName,
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inventory_image="industrialtest_"..config.name..".png",
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_industrialtest_powerStorage=true,
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_industrialtest_powerCapacity=10000,
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_industrialtest_powerFlow=industrialtest.api.lvPowerFlow
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_industrialtest_powerFlow=industrialtest.api.lvPowerFlow,
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_industrialtest_inactiveName="industrialtest:"..config.name
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}
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if industrialtest.mtgAvailable then
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definition.groups={
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@ -79,11 +91,12 @@ local function registerElectricSaber(config)
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definition._mcl_diggroups.swordy_cobweb.speed=config.activeDigSpeed
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end
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definition.groups.not_in_creative_inventory=1
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definition.after_use=function()
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return nil
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definition.after_use=function(itemstack)
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return electricSaber.afterUse(itemstack,config)
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end
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minetest.register_tool("industrialtest:"..config.name.."_active",definition)
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industrialtest.internal.registeredElectricSabers["industrialtest:"..config.name]=true
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industrialtest.internal.registeredElectricSabers["industrialtest:"..config.name.."_active"]=true
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end
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local definition={
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name="electric_saber",
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