-- IndustrialTest -- Copyright (C) 2024 mrkubax10 -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- You should have received a copy of the GNU General Public License -- along with this program. If not, see . local S=minetest.get_translator("industrialtest") local updateDelta=0 local function onGlobalStep(player,inv,stack) if stack:get_name()~="industrialtest:solar_helmet" then return false end local amount=math.floor((minetest.get_node_light(player:get_pos()) or 0)/2) if amount==0 then return true end local armorList=inv:get_list("armor") for i=1,#armorList do local meta=armorList[i]:get_meta() if industrialtest.api.hasPowerStorage(meta) and not industrialtest.api.isFullyCharged(meta) then industrialtest.api.addPowerToItem(armorList[i],amount) inv:set_stack("armor",i,armorList[i]) break end end return true end if industrialtest.mtgAvailable then armor:register_armor("industrialtest:solar_helmet",{ description=S("Solar Helmet"), inventory_image="industrialtest_solar_helmet_inv.png", groups={ armor_head=1, armor_heal=0 } }) elseif industrialtest.mclAvailable then minetest.register_tool("industrialtest:solar_helmet",{ description=S("Solar Helmet"), inventory_image="industrialtest_solar_helmet_inv.png", groups={ armor=1, non_combat_armor=1, armor_head=1, non_combat_feet=1 }, sounds={ _mcl_armor_equip="mcl_armor_equip_iron", _mcl_armor_unequip="mcl_armor_unequip_iron" }, on_place=mcl_armor.equip_on_use, on_secondary_use=mcl_armor.equip_on_use, _mcl_armor_element="head", _mcl_armor_texture="industrialtest_solar_helmet.png" }) end minetest.register_craft({ type="shaped", output="industrialtest:solar_helmet", recipe={ {industrialtest.elementKeys.ironIngot,industrialtest.elementKeys.ironIngot,industrialtest.elementKeys.ironIngot}, {industrialtest.elementKeys.ironIngot,"industrialtest:solar_panel",industrialtest.elementKeys.ironIngot}, {"industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable"} } }) minetest.register_craft({ type="shaped", output="industrialtest:solar_helmet", recipe={ {"",industrialtest.elementKeys.ironHelmet,""}, {"","industrialtest:solar_panel",""}, {"industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable"} } }) minetest.register_globalstep(function(dtime) updateDelta=updateDelta+dtime if updateDelta