-- IndustrialTest -- Copyright (C) 2024 mrkubax10 -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- You should have received a copy of the GNU General Public License -- along with this program. If not, see . local S=minetest.get_translator("industrialtest") local chargepad={} local function chargePlayer(meta,player,flow) local inv if industrialtest.mtgAvailable then _,inv=armor:get_valid_player(player,"") if not inv then return false end elseif industrialtest.mclAvailable then inv=player:get_inventory() end local armorList=inv:get_list("armor") local chargedSlots={} for i,stack in ipairs(armorList) do local stackMeta=stack:get_meta() if industrialtest.api.hasPowerStorage(stackMeta) and not industrialtest.api.isFullyCharged(stackMeta) then table.insert(chargedSlots,{ index=i, stack=stack }) end end local wielded=player:get_wielded_item() if not wielded:is_empty() then local wieldedMeta=wielded:get_meta() if industrialtest.api.hasPowerStorage(wieldedMeta) and not industrialtest.api.isFullyCharged(wieldedMeta) then table.insert(chargedSlots,{ stack=wielded }) end end if #chargedSlots==0 then return false end local distribution=math.min(flow,meta:get_int("industrialtest.powerAmount"))/#chargedSlots for _,chargedSlot in ipairs(chargedSlots) do industrialtest.api.transferPowerToItem(meta,chargedSlot.stack,distribution) if chargedSlot.index then inv:set_stack("armor",chargedSlot.index,chargedSlot.stack) else player:set_wielded_item(chargedSlot.stack) end end return true end chargepad.getFormspec=function(pos) local meta=minetest.get_meta(pos) local charged=meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity") local formspec if industrialtest.mtgAvailable then formspec={ "list[context;charged;1,2.5;1,1]", "listring[context;charged]", "label[0.9,3.9;"..S("Charge").."]", "list[context;discharged;3,2.5;1,1]", "listring[context;discharged]", "label[2.7,3.9;"..S("Discharge").."]", "box[9,1;0.3,4.8;#202020]", (charged>0 and "box[9,"..(1+4.8-(charged*4.8))..";0.3,"..(charged*4.8)..";#FF1010]" or "") } elseif industrialtest.mclAvailable then formspec={ "list[context;charged;1,2.5;1,1]", "listring[context;charged]", mcl_formspec.get_itemslot_bg(1,2.5,1,1), "label[0.9,3.9;"..S("Charge").."]", "list[context;discharged;3,2.5;1,1]", "listring[context;discharged]", mcl_formspec.get_itemslot_bg(3,2.5,1,1), "label[2.7,3.9;"..S("Discharge").."]", "box[9,1;0.3,4.8;#202020]", (charged>0 and "box[9,"..(1+4.8-(charged*4.8))..";0.3,"..(charged*4.8)..";#FF1010]" or "") } end return table.concat(formspec,"") end chargepad.onConstruct=function(pos,meta,inv) inv:set_size("charged",1) inv:set_size("discharged",1) meta:set_int("active",0) end chargepad.action=function(pos,node) local meta=minetest.get_meta(pos) local inv=meta:get_inventory() local chargedSlot=inv:get_stack("charged",1) local dischargedSlot=inv:get_stack("discharged",1) local _,shouldUpdateFormspec=industrialtest.api.powerFlow(pos) local flow=meta:get_int("industrialtest.powerFlow") if chargedSlot:get_count()>0 and meta:get_int("industrialtest.powerAmount")>0 and industrialtest.api.transferPowerToItem(meta,chargedSlot,flow)>0 then inv:set_stack("charged",1,chargedSlot) shouldUpdateFormspec=true end if dischargedSlot:get_count()>0 and not industrialtest.api.isFullyCharged(meta) and industrialtest.api.transferPowerFromItem(dischargedSlot,meta,flow)>0 then inv:set_stack("discharged",1,dischargedSlot) shouldUpdateFormspec=true end local players=minetest.get_connected_players() local p1=vector.offset(pos,-0.5,0,-0.5) local p2=vector.offset(pos,0.5,2,0.5) local playerFound=false for _,player in ipairs(players) do if vector.in_area(player:get_pos(),p1,p2) then playerFound=true shouldUpdateFormspec=shouldUpdateFormspec or chargePlayer(meta,player,flow) break end end local active=meta:get_int("active")==1 if playerFound and not active then minetest.swap_node(pos,{ name=node.name.."_active", param2=node.param2 }) meta:set_int("active",1) elseif (not playerFound or meta:get_int("industrialtest.powerAmount")==0) and active then local def=minetest.registered_nodes[node.name] minetest.swap_node(pos,{ name=def._industrialtest_baseNodeName, param2=node.param2 }) meta:set_int("active",0) end if shouldUpdateFormspec then local def=minetest.registered_nodes[node.name] def._industrialtest_updateFormspec(meta) end end local function registerChargepad(config) industrialtest.internal.registerMachine({ name=config.name, displayName=config.displayName, capacity=config.capacity, flow=config.flow, ioConfig="iiiioi", sounds=config.sounds, powerSlots={"charged","discharged"}, storageSlots={"charged","discharged"}, requiresWrench=config.requiresWrench, registerActiveVariant=true, groups={ _industrialtest_hasPowerOutput=1, _industrialtest_hasPowerInput=1 }, customKeys={ tiles={ config.machineBlockTexture.."^industrialtest_chargepad_top.png", config.machineBlockTexture, config.machineBlockTexture, config.machineBlockTexture, config.machineBlockTexture, config.machineBlockTexture.."^"..config.frontTexture }, paramtype2="facedir", legacy_facedir_simple=true }, activeCustomKeys={ tiles={ config.machineBlockTexture.."^industrialtest_chargepad_top_active.png", config.machineBlockTexture, config.machineBlockTexture, config.machineBlockTexture, config.machineBlockTexture, config.machineBlockTexture.."^"..config.frontTexture }, _industrialtest_baseNodeName="industrialtest:"..config.name }, getFormspec=chargepad.getFormspec, onConstruct=chargepad.onConstruct }) minetest.register_abm({ label="Chargepad updating", nodenames={ "industrialtest:"..config.name, "industrialtest:"..config.name.."_active" }, interval=industrialtest.updateDelay, chance=1, action=chargepad.action }) minetest.register_craft({ type="shaped", output="industrialtest:"..config.name, recipe={ {"industrialtest:electronic_circuit",industrialtest.elementKeys.stoneSlab,"industrialtest:electronic_circuit"}, {industrialtest.elementKeys.rubber,"industrialtest:"..config.basePowerStorage,industrialtest.elementKeys.rubber} } }) end registerChargepad({ name="batbox_chargepad", displayName=S("BatBox Chargepad"), capacity=25000, flow=industrialtest.api.lvPowerFlow, sounds="wood", machineBlockTexture="industrialtest_wood_machine_block.png", frontTexture="industrialtest_batbox_front.png", requiresWrench=false, basePowerStorage="batbox" }) registerChargepad({ name="cesu_chargepad", displayName=S("CESU Chargepad"), capacity=400000, flow=industrialtest.api.mvPowerFlow, sounds="metal", machineBlockTexture="industrialtest_bronze_machine_block.png", frontTexture="industrialtest_cesu_front.png", requiresWrench=false, basePowerStorage="cesu" }) registerChargepad({ name="mfe_chargepad", displayName=S("MFE Chargepad"), capacity=3000000, flow=industrialtest.api.hvPowerFlow, sounds="metal", machineBlockTexture="industrialtest_machine_block.png", frontTexture="industrialtest_mfe_front.png", requiresWrench=true, basePowerStorage="mfe" }) registerChargepad({ name="mfsu_chargepad", displayName=S("MFSU Chargepad"), capacity=30000000, flow=industrialtest.api.evPowerFlow, sounds="metal", machineBlockTexture="industrialtest_advanced_machine_block.png", frontTexture="industrialtest_mfsu_front.png", requiresWrench=true, basePowerStorage="mfsu" })