industrialtest/tools/static_boots.lua

127 lines
3.8 KiB
Lua

-- IndustrialTest
-- Copyright (C) 2024 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
local updateDelta=0
local playerPositions={}
local function onGlobalStep(player,inv,stack)
if stack:get_name()~="industrialtest:static_boots" then
return false
end
local playerPos=player:get_pos()
playerPos.y=0
if not playerPositions[player:get_player_name()] then
playerPositions[player:get_player_name()]=playerPos
return true
end
if vector.distance(playerPos,playerPositions[player:get_player_name()])<5 then
return true
end
playerPositions[player:get_player_name()]=playerPos
local armorList=inv:get_list("armor")
for i=1,#armorList do
local meta=armorList[i]:get_meta()
if industrialtest.api.hasPowerStorage(meta) and not industrialtest.api.isFullyCharged(meta) then
industrialtest.api.addPowerToItem(armorList[i],1)
inv:set_stack("armor",i,armorList[i])
break
end
end
return true
end
if industrialtest.mtgAvailable then
armor:register_armor("industrialtest:static_boots",{
description=S("Static Boots"),
inventory_image="industrialtest_static_boots_inv.png",
groups={
armor_feet=1,
armor_heal=0
}
})
elseif industrialtest.mclAvailable then
minetest.register_tool("industrialtest:static_boots",{
description=S("Static Boots"),
inventory_image="industrialtest_static_boots_inv.png",
groups={
armor=1,
non_combat_armor=1,
armor_feet=1,
non_combat_feet=1
},
sounds={
_mcl_armor_equip="mcl_armor_equip_iron",
_mcl_armor_unequip="mcl_armor_unequip_iron"
},
on_place=mcl_armor.equip_on_use,
on_secondary_use=mcl_armor.equip_on_use,
_mcl_armor_element="feet",
_mcl_armor_texture="industrialtest_mcl_static_boots.png"
})
end
minetest.register_craft({
type="shaped",
output="industrialtest:static_boots",
recipe={
{industrialtest.elementKeys.ironIngot,"",industrialtest.elementKeys.ironIngot},
{industrialtest.elementKeys.ironIngot,industrialtest.elementKeys.whiteWool,industrialtest.elementKeys.ironIngot},
{"industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable"}
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:static_boots",
recipe={
{"",industrialtest.elementKeys.ironBoots,""},
{"",industrialtest.elementKeys.whiteWool,""},
{"industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable"}
}
})
minetest.register_on_leaveplayer(function(player)
playerPositions[player:get_player_name()]=nil
end)
minetest.register_globalstep(function(dtime)
updateDelta=updateDelta+dtime
if updateDelta<industrialtest.updateDelay then
return
end
updateDelta=0
local players=minetest.get_connected_players()
for _,player in ipairs(players) do
if industrialtest.mtgAvailable then
local _,inv=armor:get_valid_player(player,"")
if inv then
local armorList=inv:get_list("armor")
assert(armorList)
for i=1,#armorList do
local stack=armorList[i]
if onGlobalStep(player,inv,stack) then
break
end
end
end
elseif industrialtest.mclAvailable then
local inv=player:get_inventory()
local stack=inv:get_stack("armor",5)
onGlobalStep(player,inv,stack)
end
end
end)