industrialtest/tools/mining_laser.lua
2025-04-19 20:18:02 +02:00

214 lines
6.2 KiB
Lua

-- IndustrialTest
-- Copyright (C) 2024 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
industrialtest.MiningLaserBeam={}
function industrialtest.MiningLaserBeam.onActivate(self,staticdata)
local data=minetest.deserialize(staticdata)
self.direction=data.direction
self.energy=data.energy
self.distance=data.distance
self.startPos=self.object:get_pos()
self.mode=data.mode
self.user=data.user
end
function industrialtest.MiningLaserBeam.onPunch()
return true
end
function industrialtest.MiningLaserBeam.onNodeBreak(pos,node,user)
if industrialtest.mclAvailable then
local drops=minetest.get_node_drops(node.name,"")
for _, val in ipairs(drops) do
if type(val)~="string" then
val=val:get_name()..val:get_count()
end
minetest.add_item(pos,val)
end
end
minetest.node_dig(pos,node,user)
end
function industrialtest.MiningLaserBeam.onStep(self,dtime,moveresult)
local pos=self.object:get_pos()
if vector.distance(self.startPos,pos)>=self.distance or self.energy<=0 then
self.object:remove()
return
end
local speed=400*dtime
self.object:set_velocity(vector.multiply(self.direction,vector.new(speed,speed,speed)))
if moveresult.collides then
for _,val in ipairs(moveresult.collisions) do
if val.type=="node" then
if self.mode>=1 and self.mode<=3 then
local nodeUnbreakable=false
local node=minetest.get_node(val.node_pos)
local def=minetest.registered_nodes[node.name]
if industrialtest.mclAvailable then
nodeUnbreakable=def._mcl_hardness==-1
end
if nodeUnbreakable then
self.object:remove()
return
else
industrialtest.MiningLaserBeam.onNodeBreak(val.node_pos,node,minetest.get_player_by_name(self.user))
self.energy=self.energy-1
end
elseif self.mode==4 then
industrialtest.internal.explode(pos,4,1)
self.object:remove()
return
end
end
end
end
end
-- Note: If there are more entities registered then replace manual registration with proper pseudo-OOP
minetest.register_entity("industrialtest:mining_laser_beam",{
initial_properties={
physical=true,
collide_with_objects=false,
collisionbox={
-0.25,-0.25,-0.25,
0.25,0.25,0.25
},
pointable=false,
visual="cube",
visual_size={x=0.25,y=0.25,z=0.25},
textures={
"industrialtest_mining_laser_beam.png",
"industrialtest_mining_laser_beam.png",
"industrialtest_mining_laser_beam.png",
"industrialtest_mining_laser_beam.png",
"industrialtest_mining_laser_beam.png",
"industrialtest_mining_laser_beam.png"
},
glow=-1,
static_save=false,
shaded=false,
},
on_activate=industrialtest.MiningLaserBeam.onActivate,
on_punch=industrialtest.MiningLaserBeam.onPunch,
on_step=industrialtest.MiningLaserBeam.onStep
})
industrialtest.MiningLaser=table.copy(industrialtest.ElectricTool)
industrialtest.internal.unpackTableInto(industrialtest.MiningLaser,{
name="industrialtest:mining_laser",
description=S("Mining Laser (Mode 1)"),
inventoryImage="industrialtest_mining_laser.png",
capacity=300000,
flow=industrialtest.api.hvPowerFlow,
define={onUse=true},
_modeCount=4
})
function industrialtest.MiningLaser.hitUse(self,itemstack,user,pointed)
if not user:is_player() then
return false
end
local control=user:get_player_control()
if control.sneak then
end
local mode=self.getMode(itemstack)
local meta=itemstack:get_meta()
if mode==1 then
if not self:spawnBeam(itemstack,user,user:get_pos(),user:get_look_dir(),10,64) then
return false
end
elseif mode==2 then
if not self:spawnBeam(itemstack,user,user:get_pos(),user:get_look_dir(),3,2) then
return false
end
elseif mode==3 then
local yaw=user:get_look_horizontal()
local dir=vector.new(-math.sin(yaw),0,math.cos(yaw))
if not self:spawnBeam(itemstack,user,user:get_pos(),dir,10,64) then
return false
end
elseif mode==4 then
if not self:spawnBeam(itemstack,user,user:get_pos(),user:get_look_dir(),1,64) then
return false
end
end
return true
end
function industrialtest.MiningLaser.changeMode(self,itemstack)
local mode=self.getMode(itemstack)
mode=mode+1
if mode>=self._modeCount+1 then
mode=1
end
self.setMode(itemstack,mode)
return true
end
function industrialtest.MiningLaser.getOpPower(self,itemstack)
local mode=self.getMode(itemstack)
if mode==1 then
return 1250
elseif mode==2 or mode==3 then
return 100
elseif mode==4 then
return 5000
end
-- assert not reached
assert(false)
end
function industrialtest.MiningLaser.getMode(itemstack)
local meta=itemstack:get_meta()
if not meta:contains("mode") then
meta:set_int("mode",1)
return 1
end
return meta:get_int("mode")
end
function industrialtest.MiningLaser.setMode(itemstack,mode)
local meta=itemstack:get_meta()
meta:set_int("mode",mode)
meta:set_string("industrialtest.descriptionOverride",S("Mining Laser (Mode @1)",mode))
industrialtest.api.updateItemPowerText(itemstack)
end
function industrialtest.MiningLaser.spawnBeam(self,itemstack,user,pos,dir,energy,distance)
minetest.add_entity(pos+vector.new(0,1.5,0),"industrialtest:mining_laser_beam",minetest.serialize({
direction=dir,
energy=energy,
distance=distance,
mode=self.getMode(itemstack),
user=user:get_player_name()
}))
return true
end
industrialtest.MiningLaser:register()
minetest.register_craft({
type="shaped",
output="industrialtest:mining_laser",
recipe={
{industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.powerCarrier,"industrialtest:energy_crystal"},
{"industrialtest:advanced_alloy","industrialtest:advanced_alloy","industrialtest:advanced_electronic_circuit"},
{"","industrialtest:advanced_alloy","industrialtest:advanced_alloy"}
}
})