80 lines
2.4 KiB
Lua
80 lines
2.4 KiB
Lua
-- IndustrialTest
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-- Copyright (C) 2025 mrkubax10
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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industrialtest.GearTool=table.copy(industrialtest.Item)
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function industrialtest.GearTool.createDefinitionTable(self)
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local def=industrialtest.Item.createDefinitionTable(self)
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def.groups._industrialtest_gearTool=1
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def.groups["armor_"..self.part]=1
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if industrialtest.mtgAvailable then
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def.groups.armor_heal=1
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elseif industrialtest.mclAvailable then
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def.groups.armor=1
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def.groups.non_combat_armor=1
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def.sounds={
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_mcl_armor_equip="mcl_armor_equip_iron",
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_mcl_armor_unequip="mcl_armor_unequip_iron"
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}
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def.on_place=mcl_armor.equip_on_use
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def.on_secondary_use=mcl_armor.equip_on_use
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def._mcl_armor_element=self.part
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def._mcl_armor_texture=self.modelImage
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end
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return def
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end
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function industrialtest.GearTool.register(self)
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local def=self:createDefinitionTable()
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if industrialtest.mtgAvailable then
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armor:register_armor(self.name,def)
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elseif industrialtest.mclAvailable then
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minetest.register_tool(self.name,def)
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end
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end
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local updateDelta=0
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minetest.register_globalstep(function(dtime)
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updateDelta=updateDelta+dtime
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if updateDelta<industrialtest.updateDelay then
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return
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end
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updateDelta=0
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local players=minetest.get_connected_players()
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for _,player in ipairs(players) do
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local inv
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if industrialtest.mtgAvailable then
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_,inv=armor:get_valid_player(player,"")
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elseif industrialtest.mclAvailable then
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inv=player:get_inventory()
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end
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if inv then
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local armorList=inv:get_list("armor")
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assert(armorList)
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for i,itemstack in ipairs(armorList) do
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local def=itemstack:get_definition()
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if def and def.groups._industrialtest_gearTool and def._industrialtest_self and def._industrialtest_self.update and
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def._industrialtest_self:update(player,itemstack) then
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inv:set_stack("armor",i,itemstack)
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end
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end
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end
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end
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end)
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