272 lines
8.0 KiB
Lua
272 lines
8.0 KiB
Lua
-- IndustrialTest
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-- Copyright (C) 2023 mrkubax10
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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local S=minetest.get_translator("industrialtest")
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local function registerCable(name,displayName,size,flow,registerInsulated)
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local definition={
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description=S(displayName.." Cable"),
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inventory_image="industrialtest_"..name.."_cable_inv.png",
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tiles={"industrialtest_"..name.."_cable.png"},
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wield_image="industrialtest_"..name.."_cable_inv.png",
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paramtype="light",
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sunlight_propagates=true,
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drawtype="nodebox",
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node_box={
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type="connected",
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fixed={
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-size,
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-size,
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-size,
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size,
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size,
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size
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},
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connect_top={
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-size,
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-size,
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-size,
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size,
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0.5,
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size
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},
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connect_bottom={
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-size,
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-0.5,
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-size,
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size,
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size,
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size
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},
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connect_front={
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-size,
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-size,
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-0.5,
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size,
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size,
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size,
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},
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connect_left={
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-0.5,
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-size,
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-size,
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size,
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size,
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size
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},
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connect_back={
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-size,
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-size,
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-size,
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size,
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size,
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0.5
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},
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connect_right={
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-size,
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-size,
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-size,
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0.5,
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size,
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size
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}
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},
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connects_to={
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"group:_industrialtest_hasPowerInput",
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"group:_industrialtest_hasPowerOutput"
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},
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on_construct=function(pos)
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local meta=minetest.get_meta(pos)
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industrialtest.api.addPowerStorage(meta,flow,flow,"aaaaaa")
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end,
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on_timer=function(pos)
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local meta=minetest.get_meta(pos)
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local afterFlow,transferred=industrialtest.api.powerFlow(pos)
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meta:set_string("industrialtest.ioConfig","aaaaaa")
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if not industrialtest.api.isFullyCharged(meta) then
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industrialtest.api.triggerNeighbours(pos)
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end
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if transferred then
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local node=minetest.get_node(pos)
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local def=minetest.registered_nodes[node.name]
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if def._industrialtest_electrocution then
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local players=minetest.get_connected_players()
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for _,value in ipairs(players) do
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-- Note: don't use vector.distance here because we don't need actual distance between two
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-- vectors to determine if player is within range if we use squared range
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local playerPos=value:get_pos()
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local dx=pos.x-playerPos.x
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local dy=pos.y-playerPos.y
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local dz=pos.z-playerPos.z
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local dist=math.pow(dx,2)+math.pow(dy,2)+math.pow(dz,2)
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if dist<=0.60 then
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local hp=value:get_hp()
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value:set_hp(hp-0.5,"Electrocution")
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end
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end
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end
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end
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return (afterFlow and meta:get_int("industrialtest.powerAmount")>0)
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end,
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_industrialtest_electrocution=true,
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_industrialtest_onPowerFlow=function(pos,side)
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local meta=minetest.get_meta(pos)
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industrialtest.api.changeIoConfig(meta,side,"i")
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minetest.get_node_timer(pos):start(industrialtest.updateDelay)
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end,
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}
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if industrialtest.mtgAvailable then
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definition.groups={
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cracky=1,
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level=1,
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oddly_breakable_by_hand=1
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}
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definition.sound=default.node_sound_metal_defaults()
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elseif industrialtest.mclAvailable then
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definition.groups={pickaxey=1}
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definition._mcl_blast_resistance=1
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definition._mcl_hardness=0.5
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definition.sound=mcl_sounds.node_sound_metal_defaults()
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end
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definition.groups._industrialtest_hasPowerInput=1
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minetest.register_node("industrialtest:"..name.."_cable",definition)
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if registerInsulated then
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definition=table.copy(definition)
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definition.description=S("Insulated "..displayName.." Cable")
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definition.inventory_image="industrialtest_insulated_"..name.."_cable_inv.png"
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definition.tiles={"industrialtest_insulated_"..name.."_cable.png"}
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definition.wield_image="industrialtest_insulated_"..name.."_cable_inv.png"
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definition._industrialtest_electrocution=nil
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minetest.register_node("industrialtest:insulated_"..name.."_cable",definition)
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end
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end
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registerCable("tin","Tin",0.19,industrialtest.api.lvPowerFlow,true)
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minetest.register_craft({
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type="shaped",
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output="industrialtest:tin_cable 6",
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recipe={
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{industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot}
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}
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})
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minetest.register_craft({
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type="shapeless",
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output="industrialtest:insulated_tin_cable",
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recipe={
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"industrialtest:tin_cable",
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"industrialtest:rubber"
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}
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:insulated_tin_cable 6",
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recipe={
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{"industrialtest:rubber","industrialtest:rubber","industrialtest:rubber"},
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{industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot},
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{"industrialtest:rubber","industrialtest:rubber","industrialtest:rubber"}
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}
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})
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registerCable("copper","Copper",0.15,industrialtest.api.mvPowerFlow,true)
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minetest.register_craft({
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type="shaped",
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output="industrialtest:copper_cable 6",
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recipe={
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{industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot}
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}
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})
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minetest.register_craft({
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type="shapeless",
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output="industrialtest:insulated_copper_cable",
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recipe={
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"industrialtest:copper_cable",
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"industrialtest:rubber"
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}
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:insulated_copper_cable 6",
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recipe={
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{"industrialtest:rubber","industrialtest:rubber","industrialtest:rubber"},
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{industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot},
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{"industrialtest:rubber","industrialtest:rubber","industrialtest:rubber"}
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}
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})
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registerCable("gold","Gold",0.15,industrialtest.api.hvPowerFlow,true)
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minetest.register_craft({
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type="shaped",
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output="industrialtest:gold_cable 6",
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recipe={
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{industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot}
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}
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})
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minetest.register_craft({
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type="shapeless",
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output="industrialtest:insulated_gold_cable",
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recipe={
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"industrialtest:gold_cable",
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"industrialtest:rubber"
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}
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:insulated_gold_cable 6",
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recipe={
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{"industrialtest:rubber","industrialtest:rubber","industrialtest:rubber"},
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{industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot},
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{"industrialtest:rubber","industrialtest:rubber","industrialtest:rubber"}
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}
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})
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registerCable("iron","Iron",0.15,industrialtest.api.evPowerFlow,true)
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minetest.register_craft({
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type="shaped",
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output="industrialtest:iron_cable 6",
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recipe={
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{"industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot"}
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}
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})
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minetest.register_craft({
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type="shapeless",
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output="industrialtest:insulated_iron_cable",
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recipe={
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"industrialtest:iron_cable",
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"industrialtest:rubber"
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}
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:insulated_iron_cable 6",
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recipe={
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{"industrialtest:rubber","industrialtest:rubber","industrialtest:rubber"},
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{"industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot"},
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{"industrialtest:rubber","industrialtest:rubber","industrialtest:rubber"}
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}
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})
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registerCable("glass_fibre","Glass Fibre",0.15,industrialtest.api.ivPowerFlow,false)
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minetest.register_craft({
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type="shaped",
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output="industrialtest:glass_fibre_cable 4",
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recipe={
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{industrialtest.elementKeys.glass,industrialtest.elementKeys.glass,industrialtest.elementKeys.glass},
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{industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.diamond,industrialtest.elementKeys.powerCarrier},
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{industrialtest.elementKeys.glass,industrialtest.elementKeys.glass,industrialtest.elementKeys.glass}
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}
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})
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-- TODO: Add glass fibre cable craft with silver ingot
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