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mrkubax10
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Joined on
2023-03-28
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2
mrkubax10
pushed to
sunlight
at
PolyGun/PolyGun
2024-05-21 20:32:24 +02:00
19048bb4bc
Add NodeSide enum
mrkubax10
pushed to
sunlight
at
PolyGun/PolyGun
2024-05-21 13:55:19 +02:00
d43188c856
Saving work
mrkubax10
pushed to
sunlight
at
PolyGun/PolyGun
2024-05-21 08:07:24 +02:00
1d60400ab6
Saving work
mrkubax10
pushed to
master
at
PolyGun/PolyGun
2024-05-20 20:15:07 +02:00
b7fdb4edc2
Only define NOMINMAX when it's needed on Windows
mrkubax10
pushed to
sunlight
at
PolyGun/PolyGun
2024-05-20 13:55:40 +02:00
14287cc24f
Saving work
#2
mrkubax10
pushed to
sunlight
at
PolyGun/PolyGun
2024-05-19 22:23:08 +02:00
54a1a095e7
Saving work
#1
mrkubax10
created branch
sunlight
in
PolyGun/PolyGun
2024-05-19 22:23:06 +02:00
mrkubax10
pushed to
master
at
PolyGun/PolyGun
2024-05-19 14:15:54 +02:00
ad63c5d2c5
Fix variable naming in Matrix4::set_perspective
mrkubax10
pushed to
master
at
PolyGun/PolyGun
2024-05-17 21:54:07 +02:00
a267c9d3a0
Update docs/NETWORK_PROTOCOL.MD
mrkubax10
pushed to
master
at
PolyGun/PolyGun
2024-05-17 20:52:02 +02:00
c90e20b288
Update docs/MAP_FILE_FORMAT.MD
mrkubax10
pushed to
master
at
PolyGun/PolyGun
2024-05-17 12:52:14 +02:00
2b40543425
Implement fake lightning so terrain looks a little bit better
mrkubax10
pushed to
master
at
PolyGun/PolyGun
2024-05-17 11:33:59 +02:00
756c2e98fe
Reset R/W mode during map file operations in server ChunkManager
mrkubax10
pushed to
master
at
PolyGun/PolyGun
2024-05-16 20:01:03 +02:00
d347b1b74f
Some minor fixes
mrkubax10
deleted branch remove_invisible_faces from
PolyGun/PolyGun
2024-05-16 17:05:22 +02:00
mrkubax10
pushed to
master
at
PolyGun/PolyGun
2024-05-16 14:34:39 +02:00
dc3faff91d
Fix missing
#include <cstring>
in normal_meshing.cpp
mrkubax10
pushed to
remove_invisible_faces
at
PolyGun/PolyGun
2024-05-16 13:31:35 +02:00
51a6518600
Remove invisible faces at chunk borders from mesh
mrkubax10
created branch
remove_invisible_faces
in
PolyGun/PolyGun
2024-05-16 13:31:34 +02:00
mrkubax10
pushed to
master
at
PolyGun/PolyGun
2024-05-16 10:43:07 +02:00
8d93ed6f64
Use NodeDef to check if node is transparent while generating chunk mesh
mrkubax10
pushed to
master
at
PolyGun/PolyGun
2024-05-15 22:15:18 +02:00
5a6816e70e
Introduce base for lightning implementation
mrkubax10
pushed to
master
at
PolyGun/PolyGun
2024-05-15 16:31:54 +02:00
d94bf97a47
Make OpenGL headers include order correct depending on compiler
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