mrkubax10
  • Joined on 2023-03-28
mrkubax10 pushed to sunlight at PolyGun/PolyGun 2024-05-21 20:32:24 +02:00
19048bb4bc Add NodeSide enum
mrkubax10 pushed to sunlight at PolyGun/PolyGun 2024-05-21 13:55:19 +02:00
d43188c856 Saving work
mrkubax10 pushed to sunlight at PolyGun/PolyGun 2024-05-21 08:07:24 +02:00
1d60400ab6 Saving work
mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-20 20:15:07 +02:00
b7fdb4edc2 Only define NOMINMAX when it's needed on Windows
mrkubax10 pushed to sunlight at PolyGun/PolyGun 2024-05-20 13:55:40 +02:00
14287cc24f Saving work #2
mrkubax10 pushed to sunlight at PolyGun/PolyGun 2024-05-19 22:23:08 +02:00
54a1a095e7 Saving work #1
mrkubax10 created branch sunlight in PolyGun/PolyGun 2024-05-19 22:23:06 +02:00
mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-19 14:15:54 +02:00
ad63c5d2c5 Fix variable naming in Matrix4::set_perspective
mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-17 21:54:07 +02:00
a267c9d3a0 Update docs/NETWORK_PROTOCOL.MD
mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-17 20:52:02 +02:00
c90e20b288 Update docs/MAP_FILE_FORMAT.MD
mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-17 12:52:14 +02:00
2b40543425 Implement fake lightning so terrain looks a little bit better
mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-17 11:33:59 +02:00
756c2e98fe Reset R/W mode during map file operations in server ChunkManager
mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-16 20:01:03 +02:00
d347b1b74f Some minor fixes
mrkubax10 deleted branch remove_invisible_faces from PolyGun/PolyGun 2024-05-16 17:05:22 +02:00
mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-16 14:34:39 +02:00
dc3faff91d Fix missing #include <cstring> in normal_meshing.cpp
mrkubax10 pushed to remove_invisible_faces at PolyGun/PolyGun 2024-05-16 13:31:35 +02:00
51a6518600 Remove invisible faces at chunk borders from mesh
mrkubax10 created branch remove_invisible_faces in PolyGun/PolyGun 2024-05-16 13:31:34 +02:00
mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-16 10:43:07 +02:00
8d93ed6f64 Use NodeDef to check if node is transparent while generating chunk mesh
mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-15 22:15:18 +02:00
5a6816e70e Introduce base for lightning implementation
mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-15 16:31:54 +02:00
d94bf97a47 Make OpenGL headers include order correct depending on compiler